by….not putting their driver on winget?
I’m well aware of these. Winget is a disaster of a package manager. All of them just download and run conventional installers with none of the tidiness you get with real package managers on systems actually designed for them. It’s fun watching winget update an app that already updated itself. Do any other GPU vendors typically distribute their drivers through winget?
But the real answer here is Windows Update, which Nvidia does publish drivers through. But not game ready versions, only WHQL certified builds.
you don’t anymore
Because they require extra certification from Microsoft.
Damn, who shit in your cornflakes this morning?
Their drivers have always been available directly from their website.
This app is just for Windows, I’m not sure why you’re blabbing on about package managers
The new app has fewer account requirements than the one it is replacing. With GFE, you needed an account just to get automatic driver updates. With the new app, you can do just about anything except redeem free bundled games without an account.
I’d put Jedi Survivor up there, despite the technical issues. Also no list of best Star Wars games is complete without Republic Commando.
It’s no secret that since the 2019 Avengers: Endgame, the company was asked to scale up in an unprecedented way to feed its fledgling streaming service, Disney+
There’s the problem
“Some of our studios lost a little focus. So the first step that we’ve taken is that we’ve reduced volume,” Iger said on a Feb. 7 earnings call.
And there’s a big part of the solution. Another is giving actual creatives more control over the final product, which they also alluded to.
My hope is that with scaled back Marvel production, they can direct some of that money towards new, original IP.
It’s possible with high end PC hardware today. Since when have consoles been 20 years behind PC?
A lot less work for developers, smaller game sizes, and map and game design no longer needing to be built around the onerous limitations of raster lighting and reflections.
Ray tracing is a bigger deal than most people realize. It feels like a gimmick because the games that support it today are still ultimately designed around rasterization.
Path-traced lighting in particular is a huge game changer, and means developers will no longer have to choose between rudimentary global dynamic lighting and very static and storage-intensive baked lighting. You can get the benefits of both without the drawbacks of either, assuming the hardware is up to snuff.
Ray tracing performance that’s actually good enough for games to fully ditch rasterized lighting and reflections
QR codes wouldn’t solve this problem, because they would still house a link that has to be opened in the NaviLens app to be of any use.
These codes don’t just take you to some static document. It opens up in the NaviLens app, which when use features like the gps, gyro, and camera in your phone to provide more rich, contextual information.
It seems to me like they do more than just generate QR codes that download a static document. They've built out software that helps the visually impaired navigate pedestrian and transit infrastructure. The software seems pretty complex, beyond what a city would likely have the expertise or budget to build from scratch on its own.
You point out the key weakness to the whole approach (dependency on a single third party). Though I suspect that the content in question is also hosted by NaviLens, so the codes would still stop working if they ever shut down.
Just taking a look at their website, it seems to me that NaviLens' value proposition isn't just "codes that download a document", but an entire framework for building and presenting essential documentation in a way that is accessible to people with vision impairments. I can see why it would be cheaper and more effective for a city to buy a service like this than to hire their own software developers and accessibility experts to build out their own bespoke system.
But it is possible to recover, and many do. There is no recovery from being murdered. Personally, I'm glad I'm still alive even if I'm still dealing with my own SA-induced trauma 20 years later.
Murder also has further externalities. When you kill someone, you take them away from their friends and families, who now have to live forever without that person in their lives.
But this whole conversation feels a lot like we're asking "who was worse, Hitler or Genghis Khan?", and it's weird to put either side on the defensive even if there is an objectively true answer to be found.
QR codes are rarely contentful themselves, they are almost always just a URL pointing to the real content.
It's done this way because URLs are smaller, and you can update the content without needing to go around replacing all the QR code stickers.
It’s the best game of the century, so far.
I don't find hyperbole like this especially convincing.
It was also an established IP with name recognition.
Elden Ring. The game is just too obnoxiously hard. I don't mind difficulty, I finished Doom Eternal and all its DLC on nightmare. But Elden Ring seemingly makes very little effort to teach me its mechanics, whereas Doom Eternal's mechanics felt pretty intuitive after just a little bit of trial and error.
As far as FromSoft games go, I had a much better time with Sekrio. That game had a good tutorial, and that ghost dude who would help you practice the more difficult aspects of the combat.
God of War is pretty notorious for telling you how to solve the puzzles before giving you enough time to do it yourself. Your companion will just blurt out the answer within 30 seconds of you entering a puzzle area.
It was one of the more consistent complaints about the game, 2 especially.