Magic is just so tedious and predictable
Magic is just so tedious and predictable
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Magic is just so tedious and predictable
It's not like your average dungeon or lich cave has OSHA approved vents, fans or electric lighting. Your average party, without specific magical aid, is burning torches and lanterns in unventilated spaces.
ETA: if you're going to run carbon monoxide, etc rules, your supply shops should stock and recommend caged canaries to anyone buying large quantities of torches and lamp oil, dungeoneering/mining gear, etc. People would know about it and have figured out a primitive solution that merchants would be happy to capitalize on if this is an in-world issue.
People don't realize how dangerous the air in confined underground spaces can be
Most underground lairs would have a draft so the air is viable. Because most things living underground, even in the underdark, need to breathe. Which is why liches and other intelligent undead would be so dangerous. They don't so they can build without concern for that.
The key to that is not going there ever.
I literally ran this for my group just now.
Background was a cave system with very limited resources (previously few dead bodies to spare) and the Lich was both rather low on the power scale and Artificer-themed (so no "just spellcasting the party to death) and a Kobold.
So he fought/thought more like an engineer, not a powerful necromancer.
Highlights included:
area dental tool
Lmao
Seriously though I love your ideas. This is what really frustrates me about high level play. At that point your enemies aren't only powerful they tend to be incredibly intelligent. If you play your liches and dragons smart the party shouldn't even stand a chance unless they are overwhelmingly powerful or happen to catch the enemy way off guard.
Or perhaps I'm just not intelligent enough to make that work lol.
I'm not even your player and I already hate it, you glorious bastard!
My players loved and hated it both, but made it through without any deaths (a few death saves, though) and even got the Lich proper.
If the players knew that carbon monoxide is flammable it could have played out quite differently.
Hot take: if you as a DM pull something like this but aren't otherwise running a "survival" campaign with enforcement of other environment-related rules like encumberance and starvation, you're a jerk.
You can drop lots of hints, a perception check to notice the flame of their torches has diminished and is threatening to be extinguished. They start making con saves every 2 minutes, if they fail they get dizzy, subsequent failed saves cause headaches, then vomiting. Give them heal or wisdom checks for a chance to determine what's happening. After 3 failed checks you use the rules for holding your breath and party members with the lowest constitution begin to lose consciousness. Seems fair
That's just poison gas that has no color or odor. That's standard dnd shit. CO has detectable symptoms.
Now you want to be evil? CO2 just feels like shortness of breath. Want to be diabolical? Very high nitrogen has no symptoms. You just die.
More info for those interested,
The main symptom of CO poisoning is sleepiness. By the time you realise it you're just thinking to yourself I'm tired and I'm going to take a quick nap, then you never wake up.
CO2 poisoning is easy to spot because you're suddenly very breathless and hyperventilating for air.
This is because our respiration is controlled by the percentage of CO2 in our blood. Not by the amount of oxygen. So we actually don't react to most gases, we just KO and thats it. If no one removes you from that area, you're a goner.
Also, that dungeon better be pitch fuckin' black. Torches ain't gonna work with that shit lol
Finally, the light spell is useful
And it’s even better because all the characters will start hallucinating before they figure out what’s going on!
The nastiest thing about lack of oxygen is that the first effect is losing your ability to tell that anything is wrong with you. The perfect killer.
In most cases they probably won't even notice what's going on, assuming they continue deeper down the dungeon they'll pass out before they figure out it's monoxide poisoning (if that concept is even known to anyone in the party)
Science, lich!
"The overwhelming stench of century old farts fills the air." (DC30 Con Save)
How would you deal with this in 5e? From spells I'm seeing you've really only got water breathing and air bubble from spell jammer. It's a pretty classic dnd trope so I'm surprised there's no solution.
The Necklace of Adaptation is probably the best option. It’s an uncommon magical item from the DMG that requires attunement.
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Poison immunity (monk), not breathing (various races), blasting open the entrances to increase ventilation
I'd argue that even with poison immunity, you'd need to worry about the presumed lack of oxygen.
Tortle Monk - immune to poison, ac17 at first level, and can hold breath over an hour.
Poison immunity wouldn't help, at best it would prevent the panic feeling and hallucinations caused by breathing in CO, but the lack of oxygen would still kill you.
Gust of Wind would probably work well too, at least for a good chunk of the dungeon. 60ft long 10ft wide for 1m. That's going to be a lot of airflow. It depends on if there's a constant source of carbon monoxide or if it's a limited amount that can be cleared eventually.
In Pathfinder, Air Bubble and Life Bubble would be the best choices.
Carbon monoxide is also flammable, so if they brought a torch into the room it should have worked itself out.
Vaguely reminiscent of the cursed mine my PCs will learn about someday. A simple mine, extracting silver, with a large amount of pitchblende. The corporate mine owners want to increase output from the mine, but miners experience curse-like symptoms when they stay there too long. It's a mystery why this cave in particular causes miners to feel fatigued at first, ending up with lesions on the skin and vomiting blood. Remove Curse doesn't seem to help at all, but for some reason a simple Lesser Restoration is enough to end the symptoms...
I actually want an undead dungeon filled with toxic fumes now.
"It's okay, I brought a Bag of Holding full of air with me. Now I'll just put it on my head, and..."
Blind, works for ten minutes.
Lol
Life bubble not a spell in DnD?
Ah yeah. Too used to pathfinder/3.5, so this would be an annoyance but as long as prep life bubble or have an oracle you’re fine lol. Not a spell that comes up a TON unless you’re going underground pretty deep.
Sounds like y'all don't know about chickens.