Being able to set a class as abstract is a nice addition.
Not sure how useful Apple VR stuff is, can you release open source games for Apple hardware?
You can but it’s annoying as the devs still have to pay Apple $100 a year for a dev license.
Does Apple Dev License provide any dev tools or services?
Shader baker on export! Really, really nice. I wonder how much build size will increase though.
Has there been any movement on terrain editors and level streaming? That's the main thing that pushed me toward Unreal over Godot. Haven't kept up with Godot dev for a while, but would love to move back to the open source stuff.
There hasn't been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.
For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it's a long-term goal. There's been a lot of improvements to the codebase and especially performance in 4.5, but yeah it's not quite there yet. I wouldn't recommend the engine if you're trying to do something open-world or with huge levels.
Thanks for the info! Looking forward to the day i can switch back!
Being able to set a class as abstract is a nice addition.
Not sure how useful Apple VR stuff is, can you release open source games for Apple hardware?
You can but it’s annoying as the devs still have to pay Apple $100 a year for a dev license.
Does Apple Dev License provide any dev tools or services?