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What are some good examples of "Where the fuck do you go" kind of games?

We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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  • The first 4 Tomb Raider games on PC/PS1

    Digimon World on PS1, made worse by the fact that it's a tamagotchi roguelite RPG. I never played DW3, but I heard it can easily become a "where the fuck do I go now?" because of obtuse/asshole time sinking designs here and there

  • A couple times in Linda Cubed Again. The game's next objectives are told to you by characters, or through the in-game voicemail system.

    However, there is no "current quest" screen so if you take a break from the game, you can easily forget where you left off.

    Also, it doesn't help that the game was only released in Japan (and fan translated only recently) so there's not a lot of walkthroughs you can follow.

  • Try Platoon on the NES, you get bombarded by ennemies while you have to find your way through this abomination of a maze!

  • Subnautica and Hollow Knight spring to mind

    • Wait, open world, specific upgrades needed to access new areas and progress the story... I think Subnautica is a secret metroidvania. It's just most of the upgrades are "you can go deeper now".

      • That's what a lot of the upgrades boil down to, yeah. Air tanks increase endurance, fins and seaglide increase movement speed, rebreather eliminates an endurance draining effect at depth, seabases and submarines allow you to start your dive from greater than zero depth. Pretty much all of that boils down to "dives to this depth are now practicable."

        Other than that, the knife allows you to harvest plate coral for making computer chips, kelp for making fabric, and seeds for plants. The scanner is required to obtain the blueprints for several other required buildables. The mobile vehicle bay is required to build the Cyclops. The Cyclops is required to make the shield module. A radiation suit...I think speedrunners don't use it and just tank the damage with medkits, but I consider it a requirement.

        There is one straight-up key you have to craft; there are several others for required or optional doors but you only have to craft one to complete the game and two to unlock all doors.

        There's a tool that is like Half-Life 2's gravity gun, which can be used to move heavy obstacles out of paths, but it's never outright required for anything. I usually don't bother with it.

        The laser cutter is required, You have to cut through one of two doors in the Aurora to gain access to the Captain's Cabin.

      • Subnautica's art direction does give me Metroid Prime vibes.

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