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Electronic Arts Lays Off Hundreds, Cancels ‘Titanfall’ Game

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Electronic Arts Inc. is laying off hundreds of workers and canceling a Titanfall game that was in development at its Respawn Entertainment subsidiary.

Between 300 and 400 positions were eliminated, including around 100 at Respawn, according to a person familiar with the cuts. The company had about 13,700 employees at the end of March 2024.

“As part of our continued focus on our long-term strategic priorities, we’ve made select changes within our organization that more effectively aligns teams and allocates resources in service of driving future growth,” Justin Higgs, a spokesman for the Redwood City, California-based company, said in a statement.

24 comments
  • Would their size not be their detriment? I'm sure the people working there are passionate and want to deliver great quality experiences, but it also feels like games made by committee. Lacking soul and overarching vision, combined with a cash grab because all those people need to be paid.

    • It’s usually more like execs needing bonuses. Less people at places like these usually means 1 person is now doing the work of 2. “No, we’re not backfilling these roles.” Queue collective groan from everyone left as they start to prepare their resumes.

      • Big companies profit from the labour of hardworking creatives. I'm just wondering how a company of their size can make good games with an incompetent leadership.

        I'm saying making games with budgets like theirs should be a dream and the results should be insane, but it's up to management to make it happen. Instead they choose to rid themselves of talent and pocket the money.

24 comments