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Does the 2 hour refund limit on Steam affect game design?

I just picked up the highly hyped Blue Prince. On the other hand reviews have also called it a very niche game. I like puzzle games to a certain extent and roguelikes, but these are subjective experiences.

Anyways, I was hoping to get the gist of it and get into a groove and decide if I like it within the refund period.

The game mechanics are explained through notes in the game at it took me 80 minutes to reach a point where an important mechanic is explained.

This could have been done much earlier, I wonder why the developer delayed the explanation when it's just useful information

Other games also front load the prologue with long tutorials and cutscenes. So by the time you get into the meat of the game the refund window is out.

The other elephant in the room is if steam refunds are meant as a demo for everything or just to check technical issues like FPS and network connection issues

26 comments
  • Yes, the two hour limit affects game design. Based on what I've read about Blue Prince, it probably didn't affect that one much at all. The business model always affects the game design. When games were expecting to be rentals, the first few levels would be front loaded with the best that the game had to offer, and then later levels would be more phoned in. In the arcades, games would be louder to catch more attention, they'd be harder to make you put in another quarter, they'd reduce downtime to get the next person on the machine, etc.

    • When games were expecting to be rentals, the first few levels would be front loaded with the best that the game had to offer, and then later levels would be more phoned in

      Still happens today. First impressions matter, budgets are finite, and sometimes reviewers only play the first few parts.

      • sometimes reviewers only play the first few parts.

        Not just the reviewers unfortunately, games shed players at every step, it's why most games are front-loaded and fall off the further you get into them.

  • The other elephant in the room is if steam refunds are meant as a demo for everything or just to check technical issues like FPS and network connection issues

    I'm pretty sure that the refund window isn't primarily intended to create an ad-hoc demo of games, but to let you return a game that doesn't function correctly on your system.

    Game developers who do want to create a demo can (though I'll admit that it's a less-common route than one might expect).

    https://store.steampowered.com/demos/

    I usually read review content, maybe watch a YouTube video of someone playing the game if I want to see gameplay.

    https://www.youtube.com/watch?v=KePY3IfxqOQ

    • I've seen many devs cite the refund window as why they don't need to bother maintaining a demo. They're wrong about not needing a proper demo, but people definitely do treat the refund window as a demo phase, not merely a technical test.

26 comments