Portal (1 and 2) and The Talos Principle are the only puzzle games I've played that not only had a story, but also managed to make the puzzle gameplay actually make sense within the story. Like, there is an in-universe explanation for why you are solving puzzles. I'm sure there are other games that do it, but those are the only ones I've played and they were fantastic. That's a hard thing to pull off -- how do you make a compelling narrative, complete with characters, around "moving some boxes?"
Looking forward to playing the sequel. Also, the original is $3 on Steam right now!
Like, there is an in-universe explanation for why you are solving puzzles.
That observation actually made me go through my library looking for more examples and, yeah, it's surprisingly few. There's 'The Entropy Centre', which also falls into the "You're a test subject" category. Other than that there's the Zachtronics games, where the reason for puzzle-solving is because it's your work.
In Zachtronics Infinifactory, the setting is that aliens have kidnapped you and force you to build things for them, in return for kibble and other things humans like, such as a little league third place trophy. Always enjoyed that.
Hi there! Looks like you linked to a Lemmy community using a URL instead of its name, which doesn't work well for people on different instances. Try fixing it like this: !the_talos_principle@lemm.ee
Steam complains that the platform is unsupported. So maybe a dumb question, but how do you get the demo?
edit: found it. Steam>Settings>Compatibility>"Enable Steam Play for all other titles". My bad, I only just decided to make the jump to linux gaming about two weeks ago so this is all new to me.