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  • Well, the steam deck sold something like 6 million, and the switch sold 150 million, so....probably not? But on a more anecdotal level I know a lot of people for whom the Steam Deck took the place of their Switch.

  • There's a lot here, and yes, the total addressable market for the Steam Deck is currently less than either Switch will sell in a single quarter, but the video game market is a very different thing now than it was in early 2017. The Switch was the only game in town; now it's not. Live service games make up a significant amount of what the average consumer wants, and those customers largely play on PC for all sorts of reasons. The Switch 2 is no longer priced cheaply enough that it's an easy purchase for your child to play with, abuse, and possibly break. The console market in general is in the most visible decline it's ever been in, also for all sorts of reasons, and those handhelds from Sony and, at least, Microsoft are likely to just be handheld PCs as well.

    Development on blockbuster system sellers has slowed way down, which comes hand in hand with there just not being as many of them, which makes buying yet another walled garden ecosystem less appealing. This walled garden has Pokemon and Mario Kart, so Nintendo's not about to go bankrupt, but if we smash cut to 8 years from now and the Switch 2 sold more units than the Switch 1, I'd have to ask how on earth that happened, because it's looking like just about an impossible outcome from where we stand now.

    Also, there's this quote:

    But, although Microsoft has now been making Xbox consoles for over 20 years, it has consistently struggled to use that experience to make PC gaming more seamless, despite repeated attempts

    Look, I'm no Microsoft fanboy. Windows 10 was an abomination that got me to switch to Linux, and Windows 11 is somehow even worse. The combination of Teams and Windows 11 has made my experience at work significantly worse than in years prior. However, credit where credit is due: Microsoft standardized controller inputs and glyphs in PC games about 20 years ago and created an incentive for it to be the same game that was made on consoles. It married more complex PC gaming designs with intuitive console gaming designs, and we no longer got bespoke "PC versions" and "console versions" of the same title that were actually dramatically different games. PC gaming today is better because of efforts taken from Microsoft, and that's to say nothing of what other software solutions like DirectX have done before that.

    Still, the reason a Microsoft handheld might succeed is because it does what the Steam Deck does without the limitations of incompatibility with kernel level anti cheat or bleeding edge software features like ray tracing (EDIT: also, Game Pass, the thing Microsoft is surely going to hammer home most). Personally, I don't see a path for a Sony handheld to compete.

  • After playing tens of games on the Switch people might want to play the tens of thousands of games on Steam.

  • No they're aren't competitors. I'd wager a significant portion (probably the majority even) of Switch users have never heard of the Steam Deck or even less so the other handhelds.

    Steam Deck has it's fans but like everything in life just because you love it doesn't mean the majority of people have any clue about it.

  • They're cheaper which is insane. We could see a boom if third party manufacturers hop on steamOS now

    • They're NOT cheaper. There is exactly one cheaper PC handheld, and it's the base model of the LCD variant of the Deck.

      And the reason for that is that Valve went out of its way to sign a console maker-style large scale deal with AMD. And even then, that model of the Deck has a much worse screen, worse CPU and GPU and presumably much cheaper controls (it does ship with twice as much storage, though).

      They are, as the article says, competitive in price and specs, and I'm sure some next-gen iterations of PC handhelds will outperform the Switch 2 very clearly pretty soon, let alone by the end of its life. Right now I'd say the Switch 2 has a little bit of an edge, with dedicated ports selectively cherry picking visual features, instead of having to run full fat PC ports meant for current-gen GPUs at thumbnail resolutions in potato mode.

      • that model of the Deck has a ... worse CPU

        We don't really know this. It is possible that the CPU will be trash. Nintendo's devices don't really support genres that require CPU power (4X, tycoon, city-builder, RTS, MMO etc.).

        While we don't have detailed info on the Switch 2 CPU, the original Switch CPU was three generations behind at the time of the console's release.

  • Is the switch 2 even competitive?

    It's a hall pass to an ecosystem. It's barely hardware.

    • You mean as opposed to the Steam branded Steam PC running the Steam OS that boots straight into Steam?

      • I mean the hardware is at least decent. And they aren't shitting out another one because they aren't seeing the generation improvement in performance they wanted (its coming). If I buy a Steam Deck, I at least get capable hardware.

        Nintendo last several generations of hardware are born anemic. They start behind where even close to the cutting edge is. Nintendo has long since gave up pushing any kind of interesting boundary with its hardware.

        I can't just download "SwitchOS" and throw it on some non-anemic hardware to get a decent experience.

        As much as people want to project onto Steam the idea that its a walled garden, its not. It is a cultivated garden, but its not walled off. You can enter and leave freely.

      • Theoretically you can spin up a used thinkpad from a yard sale and run steam. Nintendo doesn’t (legally) run on anything that’s not Nintendo branded ¯(ツ)_/¯

  • Considering this console comes after the Deck and the other handhelds, shouldn't be the other way around?

    Btw to answer the question:

    • Few exclusive titles (for now)
    • Not great performance to some last year triple A game (like cyberpunk 2077)
    • The damn price of the games

    The answer is: Yes. Any decently performing handheld right now is a better alternative. RIGHT NOW. In a year, with more exclusive titles and ( let's hope) better game prices, who knows.

    • Yeah. I'm 100% who Nintendo is trying to lure with this launch, and honestly I'm a little ticked off about it--I've really wanted Metroid Prime 4 for a long time, but now it's coming out and I have to choose between playing an inferior version or shelling out over $500 to play the good version. ($450 for the system, $80 for the game, and compatible SD cards in sizes larger than the internal storage of the new system don't even exist yet.) So I'm inclined to wait, and see if there are enough good games to justify the Switch 2 purchase eventually, but they're going to count that as poor initial sales for Prime 4. It might kill the franchise. Replaying some of my switch titles with upgraded performance might have been enough to motivate me to make the move, but they're also going to charge extra for that. That's...not great. Nickle-and-diming on top of a much more expensive system with even more expensive games is just ugly.

      It definitely has me thinking about getting a PC handheld instead. A lot of what I was picturing was second-screen gaming while watching TV or YouTube, and the Deck is definitely a competitor in that space. There are a bunch of people saying that "oh, the reason you buy a Nintendo system is to play Nintendo exclusives," which, yeah, that is a selling point, but for the original switch, just being a portable system that played modern games was also a selling point. That second factor is absolutely going up against the Deck, and frankly losing, because Steam has everything. Switch 2 has to go all in on the exclusives, and that's a much tougher sell, especially since they don't have the gold mine of good games nobody had played that they had from the Wii U to pad the release schedule.

      Maybe they'll amaze me, but I see them being very unhappy with the revenue from this console in a couple of years, and casting about for stupid shit to blame. And I think they're gonna blame Metroid. It's not Metroid, guys. Metroid is great. It's the pricing.

  • "In a sense, Nintendo is the victim of its own strategic foresight. With the Switch, it was the first to spot that the narrowing gap in processing power between mobile and at-home devices had enabled a unification of handheld and home gaming experiences."

    I was out after this. This is patently wrong. Crucially, Nintendo capitalised on the failure of the vita using the exact same strategy but with a caveat: 3rd party memory cards.

    The PSVita had the power to play former gen games in a compact format and MUCH better connectivity than the switch. It failed on the stupid memory cards. Nintendo did not. That's pretty much it. Sony had the AAA handheld market with the PSP and blew it. I'd be very surprised if something like this wasn't uttered by an MBA regard in sony's corpo structure:

    "If we divide our playerbase between handheld and dedicated living room console too much it will damage our business".

    So instead of capitalising on a massive library of games that could easily have been ported to a handheld format (the PS4 had 1,4TFlops, we've surpased that on mobile before the PS5 launched) SONY decided to double down on AAA and subsequently in live service games, and here we are...

    If someone can create a handheld AAA console is a team lead by mark cerny with the support of AMD. To this day I don't know how we end up with PS portal instead...

    So here we are, Sony carved out a niche (AAA and fidelity) from the Nintendo handheld success, and just decided to sit on their hands with it. There was exactly 0 foresight from Nintendo. They knew from the beginning the living room was lost to either MS or Sony to begin with.

    • Nah, this is pretty bad analysis.

      Nintendo got to the Switch via the Wii U and through the realization that they could package similar hardware with affordable off-the-shelf parts and still drive a TV output that was competitive with their "one-gen-old-with-a-gimmick" model for home consoles.

      It was NOT a handheld with AAA games, it was a home console you could take with you. That is how they got to a point where all the journalists, reviewers and users that spent the Vita's lifetime wondering who wanted to play Uncharted on a portable were over the moon with a handheld Zelda instead.

      So yeah, turns out the read the article has is actually far closer to what happened than yours, I'm sorry to say.

    • The Vita had far more problems than just memory cards. You came very close to identifying what the real problem was, Sony couldn't sustain supporting two separate platforms at once. And conversely, Nintendo unifying onto a single platform was what saved the Switch.

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