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30 comments
  • It's not failed, it's just still too expensive for everyone. The venture capitalists have just moved onto AI though, which in the long term will actually be good for VR I think. It'll just slow down in development for a little bit.

    • It failed because of prohibitive cost that didn’t scale down and it’s still a toy for wealthy people, even that budget Quest VR. There are still fundamental issues with motion sickness that are just brushed off by most.

      There is no guarantee ever that things will progress from where they are. People who bought into VR by now bought into modern day Nintendo Virtual Boys, which is cool but not exactly revolutionary. 20 years from now we’ll look at current technology like VR headsets from the 90s - impressive but still ways off.

  • VR has its appeal, and I can definitely see use cases for certain games where it would up the immersion by a lot and really make a positive difference. I've banged on about Pacific Drive being a perfect VR candidate before.

    In the end though, its just both too expensive for the average consumer and too niche - for most games the delta in terms of how the experience is with/without VR is just not big enough for it to be worth developing for VR most of the time. Particularly since the target audience will be so small due to costs.

  • Price and shit game selection/implementation aside, I simply can't use the fuckin' thing without getting headaches and nausea. Tried a couple of headsets and control schemes, but my shitty brain is just not wired for it. I get travel/car sick as well, in fact I had to leave a really good school I was attending to go to a shitty one within walking distance of home because I was puking every morning 😆

30 comments