Skip Navigation

PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now

233 comments
  • There are good new games, but i cannot afford to pay for them. Especially when I blow through them in a couple of weeks/days.

    Which is why I pirate them as a lot of new games lack quality content, are often buggy, and riddled with dlc/micro transactions. Why risk my money on a buggy undeveloped game when I can 'test' them for free, at times I have gone back and paid for a game I really enjoyed… but that is super rare.

    Plus GPUs are overpriced, especially with AI taking over as it is, the price is just going to go up.

    Why bother with all of that when I can just boot up Factorio again. Additionally mods really make old games feel fresh again... And they are free.

    • My principle is "One euro, for one hour".

      Does the game cost 40e? Am I unsure whether I'd enjoy the game for 40 hours? I'll get it for free first. Does it stick for that 40 hours or more, or will I get sure enough while playing to play that 40 hours at least? OK, take my money. No? It gets forgotten in my folder, and probably deleted later.

  • When people found out PhysX doesn't work on the new Nvidia cards I saw several people here on Lemmy say that it doesn't matter because almost no one plays older games. I seriously don't understand how anyone could think that, it's astoundingly stupid and ignorant.

  • Older games = more than 2 years old? Then the same goes for readers, movie and TV watchers, etc media consumption most isn't from the current or previous years

  • I have a large backlog of five(?)+ plus year old games that are really good and I have yet to play. I'd much rather burn through those enjoying them on high settings instead of playing current games on low settings while trying to dodge crap monetization.

  • It's wild how good the cheap games are these days. I'm 30 hours into playing Noita, have hundreds of hours in Vampire Survivor.

    And I got about 15 hours into Dragon Age: Veilguard before it occurred to me I could crack open the Dragon Age Origins Ultimate Edition and actually have an enjoyable experience.

    • I’m 30 hours into playing Noita

      I kind of want more there. There isn't DLC, and there aren't clones.

      I mean, yes, the game is large and very replayable, and I have a blast with it...but it's also kind of the only option for that gameplay.

      I also play it modded with health regeneration, because the difficulty level on the vanilla game is very high, and encourages very cautious play.

  • I don't even know what the newest game I even own is... Helldivers 2? Except for Elden Ring and it's DLC, I haven't bought anything close to release for years. HD2 came out last year and I bought it last week.

    • Baldur's Gate 3 and Elden Ring are the last 2 AAA games I bought close to launch for full price. Other than that, I picked up Hades 2 in early access. The rest of my library is all stuff that I bought on sale.

      I do have Monster Hunter and Avowed on my wishlist but I think I'm going to be patient. If I do pull the trigger, it would probably be for Avowed because I want more Obsidian games. On a related note Grounded is $20 on Steam right now so I stopped that up even though I beat it back when I had Game Pass.

    • Yeah, I've lost track myself. I just follow feeds that alert of me free deals.

  • Was just now in another thread having nostalgia about this game: Reamlz.

    It was distributed as freeware/ shareware back in the 90's. You had to physically mail the producers cash if you wanted to get the expansions. I played through Balders Gate III recently and honestly, it doesn't even come close to the replayability that Realmz had.

    • Realmz was out about the same time as Spiderweb Software's games (Exile series, later re-released as Avernum series). Both were popular RPGs for the Macintosh (though I believe both had Windows releases as well).

      While I did play and enjoy Realmz back in the day, I personally preferred the Spiderweb Software games. More complicated interaction with the world, and I preferred the writing. Less-pretty, though the Avernum re-release was isometric and had new graphics. Have you ever tried them?

      I don't know if I can recommend them in 2025, but if you're still enjoying Realmz, I figure that the Spiderweb Software stuff might also be something of interest.

      EDIT: The current Steam sale, which runs for another two days, appears to have a bundle of all of their games on sale for 60% off. I didn't personally enjoy the Geneforge series as much as the Exile/Avernum series, and the Avadon series is considerably simpler, and didn't really grab me. But a lot of the games are also on sale individually, so...shrugs

      EDIT2: It looks like Realmz has not seen a Steam release; thought I'd check to see if it was on Steam too.

      • I got that bundle at 92% off and it took me 2 years to finish. It was awesome

      • Me and my friends, we would play together by each getting a character and then taking turns during combat moving each of our characters.

        I might buy that bundle on just your recommendation. I never tried those but if its vaguely like Realmz, I want to try it, since I pretty much only play on my steam deck these days.

    • Curious what makes Realmz so replayable. BG3 has so many unique storylines and endings you’d be hard pressed to play them all. Not to mention character classes and subclasses.

      • So Realmz is truly open world in a way that BG3 only pretends to be. In BG3, they create the sensation of this huge diversity of endings and paths you can take, but its all pretty much a fugazi: the illusion of choice when actually only a small number of endings are possible. In BG3, the choices add "color" along the way, but they don't fundamentally change anything about the game, or what its about (like what even is the point of the game?). I have a whole essay of criticism I've developed on it, because I truly did enjoy it, but it was so.. it pointed in the direction of how much possibility it could have but didn't execute on it. Its really only an impression of what it claims to be.

        There is no ending in Realmz. Its just a big open world. And as you dig, you find more, and more and it just keeps going. But there is no particular path to take. You just can go anywhere and find adventure along the way. There are a huge number of random encounters, and the combat style is basically top down tile based D&D, which BG3 is also, more or less. Then you get into some corner of the map in Realmz, and you find some cave or castle or dungeon to explore.. and it just keeps going. And going and going and going. And instead of it being one monolithic story like BG3, its a world in which many BG3's happen. The spider tower. The kobald army invasion. The castle in the clouds. The necromancers tower.

        Another thing is, predictability/ "jail breaking". Modern games have this expectation that we "know" everything that is possible for an item or method or whatever. This is a big departure from early games where we would often "find out" about what is possible. In modern games when something unexpected happens, the dev's patch it and change the game. In old games when something unexpected happens.. well.. thats just part of the game. Dota is a great example of this, where basically, finding ways to break the game to come up with a new strategy was quite literally how the game was played. Its now devolved into a poor impression of itself. In realmz, I remember beating some adventure and its final wizard and getting a wand of polymorph. I used it on one of my characters and it polymorphed them into a red dragon and it killed the entire party. I highly doubt the game developers planned that as a possibility, but game development then was often about creating possibilities, not limiting them. Whenever anyone figures something like that out in BG3, they patch it and the game becomes a little more sterile, a little more boring.

        Also, BG3 is just kinda... empty. Which I was really surprised by, considering how many studios create amazing, populated worlds with complex day night cycles and economies. In BG3, once you've pretty much cleared an area, thats it. Not much more to do other than advance to the next area. In Realmz, you had to watch your ass if you were really out there, because no-matter what state your party was in, a random encounter can happen at any time, and in that game, death is permanent. Also, wtf is with there not being a day night cycle in BG3? Like wth. I've got a damn vampire and they aren't weak during the day and OP af at night?

    • Never played it, but this type of game is up my alley. For what it's worth:

      https://www.gog.com/dreamlist/game/realmz-1994

  • My most played game in my Steam library is Senran Kagura Shinovi Versus which came out in 2013. The newest game in my library is Atelier Sophie DX a rerelease of a 2015 game.

  • I have been playing Galaga regularly since 1981. Still play it at least once a week.

  • launches Baldur's Gate.exe ♪♫ "Brave, brave Sir Garrick, Sir Garrick led the way. Brave, brave Sir Garrick, Sir Garrick ran away." ♪♫

233 comments