I wondered why I had heard no fanfare or announcements (not even the Steam banner changing, its still Shmup sale up there) but on checking the page this seems to be the Overwatch school of sequel? Just update a current game and put a 2 on it?
Well. On one hand, doesn't seem like it needed fixing (Its not my type of game but its popular enough, certainly more than most other Valve ventures) but also geez. At least artificially pretend its big news.
Counter Strike has been the same game for 23 years, basically every new game is an "update". Porting the game to Source 2 is the single biggest thing that has happened to Counter Strike since 2004 when they moved from GoldSrc, so might as well brand it as a new game.
It was a "ground-up" rebuild on Source 2, so while it carries forward all the CSGO content and aims to "play the same" in terms of movement and gunplay (with the exception of improvements like subtick actions), I'd say it's way more of an actual "2." New engine with all kinds of fancy lighting and other improvements, new assets (including weapon and character models, some of which were still originally in the 2013 CSGO launch), remakes and retouches of maps, vastly improved map-making tools, some nifty accessibility features (your walking sounds appearing on the radar) and quality of life features (selling back misbought items, or the picture-in-picture grenade throw practice camera), and some huge balance changes (games are now shorter, players now need to more strategically choose their weapons, smoke grenades are voxel-based and can be cleared out with gunfire and grenades, skyboxes are now open for grenade tosses, etc.)
It looks the same but with some lighting changes on the surface, but it's actually huge.
This is how the software engineering industry works. It's actually games that are the outlier here, with their big releases each time a sequel is made.
More visibility would definitely help here though, odd that they don't put a banner on the store given how big of a release this is for many players.
Ironically I find that silvers screech more about shitty team mates than any ither rank.
Just a few days ago had a 3000 CS rated dude losing his fucking mind at one of our team mates because he was bottom fragging, only for the angry dude to end up hard negative KD while still bitching
He's trying really hard for gold status okay! You don't understand the pain and stress he's going through to try and get there, and his teammate playing badly reflects directly on his physical gaming ability!!
I will spend hours and hours playing against expert bots until I can consistently be at the top of the leader board. Then I be ready to play against humans and rank at the bottom.
I have been playing CS since 1.6 and every time a I take a break I have to start all over again.
No? There's more color, but it's reasonable CSGO always had a kind of dull color grading/textures, though updates changed that A bit later on. A lot of players turn up saturation themselves for the (at least perceived) benefit of visibility so that might be what you saw, you also see CS players playing in 1024x768 stretched still because that's how they always played before.
They definitely gave it that trendy sunny slightly hazy day look. I'm not complaining it's a much nicer aesthetic than the original release of CSGO which felt like a Seattle afternoon in the middle of the desert.
The saturation doesn't look any different to me when on my own machinr, the streamer may have changed their color settings on their GPU for a number of reasons. Visual clarity can be important for seeing targets quickly, as well as maybe wanting to stand out when scrolling in a feed so viewers see their stream stick out?
So maybe this was just an issue during the beta but it would still connect me to LA servers even with my max ping set to 25. It would start out at 9 ping and during the
warm up it would just shift to be 40s
I played a couple games today and I haven't been forced to connect to any servers in California