A Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'
A Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'

A Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'

Stupid article needs a before and after comparison.
Instead it has way too many ads.
This should have been easy enough to illustrate.
Edit: Here is a greyscale illustration of a similar phenomenon:
From https://www.odelama.com/photo/Developing-a-RAW-Photo-by-hand/
Of course in reality it get a bit more complex when we perceive colors as having different brightness too:
From https://www.vis4.net/blog/avoid-equidistant-hsv-colors/
This is amazing! I wish there was something akin to Lemmy Gold! Lemmy give it to ya!
EDIT I've posted this comment to bestoflemmy
Lemmy Gold you say?
I'm pretty sure you just won comment of the year! This is great and very helpful.
The latter is solved by better colorspaces, like OKLAB.