Despite running load tests that simulated 200,000 users, Microsoft Flight Simulator 2024 devs admit that they 'completely underestimated' how many players would actually want to play their game
Despite running load tests that simulated 200,000 users, Microsoft Flight Simulator 2024 devs admit that they 'completely underestimated' how many players would actually want to play their game

Despite running load tests that simulated 200,000 users, Microsoft Flight Simulator 2024 devs admit that they 'completely underestimated' how many players would actually want to play their game

They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.
The peak concurrent users for the game thus far has been less than 1/10th of that. They were well within the bounds of what they simulated. They just screwed up.
Yeah from what I hear, they kept the shitty self-downloader of the first one that is obscenely slow and counts as "playtime" because the game is open while downloading.
This is on Microsoft, they can make as many excuses as they want, but they fucked it up.
It's ok tho they're making server complexes out of wood now!
/s
Where are you getting that number?
Likely the public Steam statistics that show the all-time peak player count is little over 24k players.
Didn't account for the initial interest peak.
No, that's what I'm saying. That peak is well under what they claimed they simulated.