What a cluster. I feel for devs who are in a bad spot here thanks to yet more corporate greed.
I hope that one positive that stems from this is less trust in corporate solutions, since ultimately they are always beholden to profit -- unlike things like Godot, that now also hopefully get the support they deserve.
I feel for them because i switch games all the time on my deck, even with a 1tb sdcard on top of the 512gb, you have to remove games and install games all the time. I'm not going to feel guilty about this, they are my games, i paid for them and will install and uninstall as i see fit. Not out of malice, but because this is expected behavior. I imagine there are going to be a lot of lawsuits over this, and more than a few bankruptcies. They also can't remove games you've already paid for, so this is going to get interesting.
Unity made it clear that reinstalling on the same device doesn’t count. Though installing on multiple devices counts since they don’t track who installed it.
One of the biggest games I can think of on Unity is Rust, and Facepunch has shown that they don't really give two fucks about switching engines. Unreal doesn't really have fairer pricing, but it's way simpler so they're gonna lose a lot of business to them
@basxto
I'm not entirely sure that that's how it works, cause if it is my GOG copy of hollow knight has quite a lot more DRM than is normally accepted of that platform by their users