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Friday Facts #375 - Quality | Factorio

Every Item, Entity, and Equipment has 5 possible qualities now, and each quality tier gives an improved bonus value, used for most of the stuff

What are your feelings about this addition to Factorio? (Will be part of coming expansion and optional)

games Games @sh.itjust.works

Factorio Friday Facts #375 - Quality

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gaming Gaming @beehaw.org

Factorio Friday Facts #375 - Quality

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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FA
Factorio @lemmy.ml

Friday Facts #375 - Quality

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8 comments
  • Personally, halfway through I couldn't help myself but check if it's not april fools.

    To me, it does not really vibe with factorio and it's making it needlessly more complex in a weird way.

    • I also felt this way, until I read that the system is completely opt-in. Logistics of quality seem kinda interesting, so I'll probably try to dip into it. And if I won't like it, ignoring the quality upgrade is easy and (allegedly) won't hurt the progression.

      • Ooh, opt-in makes a lot of sense with this, with that it can be considered as a kind of "increased difficulty" setting for seasoned, veteran players who want just something more to work on optimizing.

8 comments