Recommendation engine: Downvote any game you've heard of before
This might be a slightly unusual attempt at a prompt, but might draw some appealing unusual options.
The way it goes: Suggest games, ideally the kind that you believe would have relatively broad appeal. Don't feel bad about downvotes, but do downvote any game that's suggested if you have heard of it before (Perhaps, give some special treatment if it was literally your game of the year). This rule is meant to encourage people to post the indie darlings that took some unusual attention and discovery to be aware of and appreciate.
If possible, link to the Steam pages for the games in question, so that anyone interested can quickly take a look at screenshots and reviews. And, as a general tip, anything with over 1000 steam reviews probably doesn't belong here. While I'd recommend that you only suggest one game per post, at the very most limit it to three.
If I am incorrect about downvotes being inconsequential account-wide, say so and it might be possible to work out a different system.
In Grotto, you play the role of a soothsayer living in a cave who is occasionally visited by members of a tribal society living nearby. They come to you with problems, and they want you to present your opinion, but you can't speak. You have access to constellations of stars, which each hold different meanings, and you must present your answers in the form of a single constellation, which the petitioners are left to interpret.
You'll feel a bit of frustration as your intended message is missed completely in favor of something that the petitioner wanted to hear, and the same constellation might mean different things to different people, but that's just part of the game. The story unfolds around you and its progression is communicated to you only through the explanations your petitioners give for their visit. Each is a uniquely unreliable narrator, so what you believe is for you to decide.
Two endings, and an interesting story with some occasionally unexpected consequences that might make you feel bad, so if a game giving you a case of the sads is unappealing, maybe take that into consideration.
Final Profit: A Shop RPG is an RPG about a deposed elf queen who opens a humble shop and slowly advances through the ranks of the Bureau of Business with the eventual goal of defeating Capitalism from within. It's unique. It has some incremental game like mechanics, and can get a little repetitive in the mid-game, but it has a surprisingly compelling story and a lot of unfolding mechanics that keep it interesting all the way through.
Roughly a 30 hour playthrough with many endings, NG+ and some optional challenge modes that remove or change some of the most obvious strategies for advancement, so if you finish it and still want more, you can play through again with a somewhat different experience.
Occult Crime Police is a fantastic free offering for those looking for a bit more Ace Attorney. It mostly follows the gameplay of Ace Attorney games, in which you investigate murder scenes involving strange, paranormal phenomena, and then discover contradictions in people's witness accounts to uncover the culprit. It's a bit easy, but maintains some great humor and charming animation production value.
Magnetic By Nature is a 2D platformer where you are generally using either attract or repel mechanics. I came across this game on the PAX East show floor, and it really wowed me. I may be one of only a few hundred people who ever played it. There's a bonus chapter, after the credits, that was kind of bullshit, but the 7 or so hours of gameplay before it was fun, challenging, and unique. Initially available for like $15, it's now down to $1, and it's a steal at that price.
A first person scifi FPS-RPG. Developed in Ukraine. Very unique experience wrapped inside of a concept that's been done before. High slavjank tolerance required.
Quest Master. Mario Maker meets Zelda dungeons, done well. It deserves way more attention than it's currently getting, and it's pretty fun with huge potential despite being early access.
This 2D platformer metroidvania has memorable characters and very cool worldbuilding. You switch between characters to match their abilities to the right situations. They live on a living, planet-sized creature and are fighting off the parasites that are slowly killing their creature-planet. You'll swim through its blood vessels and explore its organs.
It's not super long—I finished the story in 9 hours. It's just about the right length to satisfy.
It's a word-puzzle game that incrementally teaches you how to use Regular Expressions (RegEx) to find & replace text. Some of the puzzles add silly restraints for you to work around, and the game has charming NPC coworkers that introduce each challenge.
Calcium Contract is a boomer shooter with a pretty unique rewind feature. Humorous with old school feels, but for a modern time. It’s a one man project.
The Masterplan is a true heist game. You know that fantasy of playing out a heist from Heat? This is that game. It's top down, and you control all of the members of the crew. You pick your time to initiate the heist, you hold up people at gunpoint, you prevent them from being a hero, and you try your best to get out with the best score that you can. It's a real bummer that this team never got to make another game.
Simple premise is basically Minesweeper, but all the puzzles are handcrafted with some neat designs and concepts that will stretch your puzzle solving to the limit. Also importantly, no guessing required to solve and it’s dirt cheap for the amount of hours of puzzles you get!
Cozy Space Survivors is a short (few hours) cozy survivor-like indie game with pixel graphics. A run is only ten minutes, so it works also for people with not too much time. It is developed by a single person and it is his first release.
Cannon Brawl is a unique kind of RTS where it's sort of like StarCraft meets Worms. You need to expand something like "the creep" from the Zerg in StarCraft in order to build, but you can also destroy the terrain under your opponent like in Worms. I kid you not when I say this has been one of my go-to local multiplayer games for a decade, and it rules.
ECHO (2017)! It's an indie game with AAA-feeling production quality from a tiny Danish studio that sadly went bankrupt after the game only sold a few thousand copies. I played it during lockdown on an old recommendation from MetaFilter and it has since become one of my favorite hidden gem titles.
You play a bounty hunter named En (voiced by Game of Thrones star Rose Leslie) who wakes from hibernation when her spaceship arrives at a legendary artificial planet said to hold the secret to resurrection and eternal life. When she arrives on the surface, she soon discovers that its interior is a vast, abandoned baroque Palace, straight through to the core. As she wanders the infinite halls guided by her witheringly sarcastic AI London (voiced by Nicholas Boulton), she is surprised to find the Palace generates hostile clones of herself that hunt her down and copy her actions in a unique spin on the stealth genre. Gameplay consists of trying to navigate through various beautiful, byzantine concourses, collecting artifacts and unlocking elevators that lead deeper into the secret at the heart of the planet.
You may or may not enjoy this based on how you feel about stealth games with minimalist combat, but for me the challenging adaptive gameplay combined with the evocative score, compelling voice acting, intriguing story, and gorgeous environmental/sound/UI design made this a really nice surprise. (And while the studio might be dead, I'm really hoping the plans to turn it into a movie eventually rise from development hell.)
I think this is the only thread where I actually haven't seen any of the games before.
Another game I enjoyed was The Eternal Castle (remastered). It's a remake of a game from 1987. The animation is great and the visual style is really cool.
The Black Pool is a game I decided to try recently. It reminds me a lot of Returnal in terms of visuals and gameplay, but I don't expect the story to evolve much beyond the initial "kids lost in the woods trying to get home."
It's a 4-player roguelike where you get to choose random elements to slot into different abilities, namely a Primary, Secondary, and AOE attack as well as a jump, dodge, and once-per-world 'rally' buff. Each element makes the ability act differently, like a light primary is a slow charging piercing laser while wind is a projectile with knockback, and you also get to upgrade your elemental abilities after each stage you clear. I'm only about an hour into it so far, but I definitely think it deserves a little more than the 29 player peak it got right after it launched.
Gridworld - a simulation game made up of a grid, as the name suggests. You can control the size of the grid, and what spawns in it. The core of the game are these tiny creatures that each take up 1 square. They have varying nodes on them that represent traits and abilities. Under the hood the game says these have to be "wired" correctly by the neural network to make a creature act right. So basically you let this thing run for hours and eventually get little square creatures that eat plants and maybe each other to live.
Return Fire was a head-to-head military shooter, with a choice of four different vehicles of destruction, and is played split-screen on PC with one keyboard. I think I only ever had the demo but it was fantastic.
Pioneer is a great remake of the original Elite Space Sim.
It simulates the entire galaxy (core systems are hand-built, everything else procedurally generated), allows landing on planets, trading, combat, etc.
It features the original game's Newtonian physics, so actually arriving safely at your destination is a challenge in itself, similar to flying in Kerbal Space Program. But the HUD gives you all the info you need for that.
If you liked the puzzle design of The Witness, you'll enjoy Taiji as more of that but with scenic pixel art.
Instead of a linear sequence of tutorials and puzzles, Taiji is open-ended. You can wander wherever you want, solve the puzzles you stumble upon, and ultimately discover this place's secrets. Sometimes you find a puzzle that you don't understand, so you'll just have to leave it for later, when you've learned more puzzle mechanics. It's like a metroidvania but gated by knowledge instead of abilities.
All the puzzles are built on grids of tiles that you can turn on or off. There are no tutorials; you have to figure out the puzzle mechanics on your own, hinted by environmental details.
Sulphur Nimbus: Hel's Elixir, a $6 (currently) game on itch.io. It started from the idea of an MLP fangame, but early in development evolved into an original setting.
This is a 3D physics platformer adventure with an unhindered flying character. Your hippogriff, Sulphur Nimbus, is an aerial photographer aboard a cargo ship, which is passing a mysterious atoll on the way to their destination. The crew want you to get pictures of the island, which has a castle that's been abandoned for decades. Unfortunately, after flying over there, a nasty storm builds up and you get zapped by lightning. After a flashback tutorial on how to fly, you wake up on the island shores, your wing is injured, and you have to run to safety, finding out this place is dangerous... so dangerous a resident dogicorn (like a hippogriff, but it's half dog and half unicorn instead of half bird half pony) has to rescue you when a lovecraftian horror tries to take you down into presumably Hel. Waking up in a castle room, your wing is healed, and you can fly again.
Now the game begins. Clear the boss monsters and rout them out of this island, area by area. Break the curse that binds you to this island. Find out what happened here.
What's unique about Sulphur Nimbus is the movement. Running, fighting, and jumping has physics to it, allowing for some parkour stuff to be possible, like running up steep inclines and wall jumping. Flight is realistic. There are no arbitrary limitations, other than a regenerating "flap" stamina. If you can get enough speed to take off, and if there's enough room to maneuver, you can fly. Level designs include lots of caves and enclosed spaces, but also lots of open areas, so being able to fly is a requirement to get through it, while also a challenge. While the game is designed for kb and mouse controls, honestly, a gamepad works very well with this game and is preferred. It also is cross platform, as it is made in java, and includes Windows, Mac, and Linux. The source code is on sourceforge and allows you to build the whole game yourself if you are so inclined.
There's no other platforming adventure game that attempts this, and I have tried every "become birb" game out there. They all are either bird simulators or use flight as a fast travel, but not as a core gameplay mechanic like this.
This one isn't super new, but Druidstone. It's a story based tactics game with some RPG elements and it's just excellently done. I've never heard anyone else mention it and I think more people should know about it.
Solo indie dev mashup of Risk of Rain, Helldivers, Vermintide, etc with its own soul and style of knights with guns. Dev is very active in the discord and takes feedback and actively plays with the small community the game has garnered.
I played the demo on a whim during a next fest expecting a janky joke of a game to laugh at but a decent and fun game caught me by surprise. It’s been improved and updated quite a bit since then.
The Last Sovereign(NSFW) is an 18+ RPGmaker game. The basic premise is this: What if you had a setting with a bunch of hentai tropes lumped together and played straight, with no porn logic or stupid characters?
You play as a middle aged, very competent army veteran who gains the powers of an incubus, and reluctantly uses them with the aim of making the world a better place, slowly developing a harem of well realized, cool characters along the way. There's sex scenes, obviously, but you very quickly forget all about them as you are plunged into an underdog story where you have to manage your fledgling armies + resources and have to constantly make tough decisions.
AAAAXY. AAAAXY is a nonlinear 2D puzzle platformer taking place in impossible spaces. You can take a walk on a Möbius strip, try to find the platform with your train at the train station, and play a piano that makes the Shepard tone. It will be a bit confusing at first, but I promise it will eventually get fun.
It's not on Steam, but it's available for download on the website for free. Linux, Windows, macOS, Android, and iOS. Also on F-Droid and FlatHub. give it a try im begging you
Tin Can is a space survival simulator, where you are trapped in an escape pod after the loss of your ship. There are a few systems in your escape pod, and each system has components you need to look after. Your pod regularly flies through astoroid fields & other space phenomena that break these component parts forcing you to repair, replace or do without the systems keeping you afloat.
Maize, a point and click/walking simulator/puzzle game about a secret military project to create sentient corn. Quite possibly the silliest game I've ever played.
A short 2D Collectathon in the style of 5th Generation games of the genre. Jump into a 2D world and explore, solve puzzles and overcome challenges to collect gears to take you higher. A beautiful art style and soundtrack make me wonder why this wasn't talked about more when it came out earlier this year
It's a Block Pushing Game is a sokobanlike from the creator of Baba Is You. It's relatively short but has multiple novel mechanics. I enjoyed it enough to create a curses client for it.
PS: If you like Baba Is You, Hempuli publishes multiple new games per month, mostly clever sokoban-likes, at https://hempuli.itch.io/
Azimuth is a metroidvania game, and something of an homage to the previous greats of the genre (Super Metroid in particular). You will need to pilot your ship, explore the inside of the planet, fight enemies, overcome obstacles, and uncover the storyline piece by piece. Azimuth features a huge game world to explore, lots of little puzzles to solve, dozens of weapons and upgrades to find and use, and a wide variety of enemies and bosses to tangle with.
It is open source and available for Windows, macOS, and Linux.
Concluse is an atmospheric horror game which features puzzles, outstanding cutscenes, and something a little twisted..
This one is free! Unfortunately a lot of my niche games are horror, not sure how broad of an appeal that is, but hopefully there's some horror fans here :^)
Encased is a CRPG, heavily inspired by the classic Fallout games, bringing it's mechanics into the modern age. It's story is based on the classic book "Roadside Picknick" (known for being the inspiration of the Stalker series) and is very well written. It has a story narrator, similar to the Divinity: Original Sin games and a very in depth character creation. At the start you choose a department of a research company to work in, which will change the way you interact with many characters, adding some replay value. Anything more I could say would be a spoiler, but the entire beginning (first half to one hour) is an absolute banger.
It's my favorite indie game of the last few years and at the time of writing this, it is currently 90% of on steam, an absolute bargain
Lorn's Lure (currently demo only, releases in 3 weeks)
An android is led through a vast structure by a glitch in his visual system. Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Think enter the gungeon combined with superhot, but simplified a lot. It's a turn based bullet hell, and an excellent arcade game playable in the browser.
EDIT: I'd also like to take this oppurtunity to talk about flashpoint. Flashpoint is a massive archive of basically every flash game and animation, and you can even play them again.
However, in addition to flash projects, I also noticed that flashpoint also archives HTML/HTML5 games... but only a subset of them. Although flashpoint's primary purpose still is as a flash archive, it can also be used as a curated list of HTML5 games.
Our Adventuring Guild doesn't look like much on its cover but it scratches all the management sim and tactics RPG urges that I enjoy, while also having some surprisingly cute writing (while still mainlining the classic fantasy RPG themes)
The 2d platforming world and top-down world have smashed together. You control one hero from each dimension, who share the same space in the levels. You switch between platformer and top-down modes and must get both characters to the goal. The boss levels are hard but very cool, combining action and puzzles.
Also features local 2-player co-op and a generous assist mode.
I found this game a few years ago after playing a remake on Pico-8. The premise is youre an unhoused person who just got out of jail, and you have to collect cans and change, find work, get an education, and a nice job, all while avoiding several hazards like muggers and the IRS.
An immersive first-person horror adventure where you play the role of LIANA - a young girl who arrives home after major surgery and is met with a strange mannequin claiming to be her mother.
This is part of a trilogy which I highly recommend checking out. All three of these are great.
Underhero is a RPG. There is (bad) 2D platforming and an interesting blend between turn based and real time battles with decent amount of player expression, but I find most interesting the writing and scenarios you will find yourself in during the game. You play as an Underling after the Hero has an unfortunate accident after all, and while technically a silent protagonist, all entries in the journal/hint system/to-do list are just brimming with personality.
I swear I first saw this game in list of "Paper Mario-likes", but I can't find a single video with that topic that mentions it, and now I realize that it only has like 600 reviews on steam.
The whole things just a massive labor of love from a relatively small indy studio. At one point it was an RPG Maker game that was delightfully well polished in terms of story, art, and environment. After the devs got tired to rpg maker limitations, they ported the whole thing to Unity and re-released it as a free Enhanced Edition update. Childhood me played the shit out of GBA Harry Potter and the Prisoner of Azkaban and it very much scratches that JRPG itch.
It's basically capitalism as a game, but for the Genesis/Mega Drive era it was a surprisingly fun game. When I was a kid I played this before I even knew what McDonalds was, and many people I know thought I was crazy when I talked about a game I played where you collected the Golden Arches while being guided by Ronald McDonald on an environmental quest.
RTS. Kind of reminds me of the ground comabt from Star Wars Empire at War crossed with Starship Troopers. Command a squad of space marines tasked with battling an overwhelming alien horde. Pretty fun campaign (if a bit of a predictable story), plus an endless mode. Not exceedingly difficult, but definitely challenging enough to make you think tactically and keep you on your strategic toes. Somewhat limited replayability makes the sticker price hard to recommend (unless your bread and butter is RTS), but it regularly goes on sale for less than $5, which it is absolutely worth!
Cleaning the System is a platformer where you jump through levels as some kind of pogo stick. The movement is really fun and if you bounce well you can build up a lot of momentum, which lends itself to speedrunning.
There is also a free version of it from the GMTK game jam where it placed very well
A small and simple semi-idle frog collecting game where you simply collect rare frogs and let them generate buckaroos so you can collect rarer frogs. There's a free demo that got me hooked to occasionally logging on and collecting more frogs.
This is a game that isn't here for the game play. I think if you are paying at all attention to the boring dystopia, or climate collapse communities then this will hit in a way that is hard to define.
Its a golf game. Simple, could be played on a phone really, but you have to have the sound on for this one.
You are a member of the elite refugees who have fled to Mars and only return back to Earth to use the husk of a planet for a round of golf. And your companion is a lone radio broadcast from Mars of what they have left, which is stories and the rare music that was saved.
The combination of overwhelmingly good world building and consistent vibe even down to the level names and journal entries hits like a train and made me cry at least a couple times.
It made me feel nostalgiac for a world that has not yet come to pass and is a great on sale pick.
Bopl Battle is a hilarious party game for up to 4 people. The rounds go really quick so it's a great game to play with friends when you have a limited amount of time, but the fun doesn't wear out fast either.
NandGame
is a browser puzzle game, where you start of by building basic logic gates from relays and progress from there all the way trough processor design to compiling high-level languages. It does not hold your hand too much, but the invidual puzzles progress so incrementally, it feels almost magical how easily you learn to build computers and compilers.
Well of Souls was a little primordial mmorpg I got in a 100 games CD a while back. I used to have tons of fun making a custom character from sprites and seeing how far I could get. When I played it never felt mmo ish as it was already pretty empty.
It's an Bullet Heaven game like Vampire Survivor.
You can play online with up to 4 Friends and every Character has it's own Skills.
The Game is still in Early Access but it gets Updates regularly.
Hex based rouge like deck builder. If we're taking indy gems, this one's probably a nice Amethyst. Not quite the most polished (the game kind of just throws you in without much of a tutorial and the story's pretty bare bones), but overall a solid B. If Slay the Spire and Into the Breach are your jams it'll be right up your alley.
Globulation2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than on micro-management.
It's actually quite old and has gone through stretches of inactivity, but appears to be kept in working order in its git repo, and recently has been getting maintenance patches.
Nexus: the Jupiter incident. It is a now a bit old tactical space combat game with a big focus on the narrative. It's awesome, but I never see it mentioned anywhere.
D-Day Normandy is a Quake 2 total conversion mod that is a standalone game. Our website is currently reduced to a forum, but we hope to get that back on track soon. The admin is currently unavailable... Anyways, WW2 FPS from around 2000. Class-based, objective or fraglimit (or both in some maps). Runs on everything these days. We have a couple servers worldwide, more info on ddaydev.com.
Dink Smallwood is an old fantasy role playing game. It has a small community that makes mods for it. It's really dumb but it's free to play and very short if you have nothing better to do.
edit: Wow! I didn't realize a lot of people here know this game. That's actually cool.
Imagine overcooked but where you kill and use your customers as ingredients and can raise skeletons from the dead to automate as your chefs and servers. It's overall a very well put together game, especially for one with 240 reviews (total)
The first game I ever completed and the first time I left a review for a game. The music, the atmosphere, the design, everything blew away. It was freeware from back in 2006. Made by a guy called Nifflas. It's a sidescrolling platformer where you are an intelligent bouncing ball. I still think about it to this day.
Megabyte Punch is a side scrolling fighting game where you build your robot with different parts salvaged from fought robots that give you different abilities and powerups.
It is a super fast, casual game that you can bang out in a few nights. It has a pretty good electronic soundtrack, boss fights feel weighty even if they are relatively simple.
One of my favorite games as far as just fun and de-stressing!
Spin Rhythm XD is a highly enjoyable rhythm game where you spin a wheel with two colors and match them with the beats on the game's rhythm track.
Here's a description from Steam:
Enter the Rhythm Dimension. A homage to classic arcade rhythm games (Guitar Hero, DDR), with a modern aesthetic and soundtrack. Match colours and beats, spin, tap, flick and flow through the juiciest beats in the universe. Supports multiple control styles including MIDI DJ gear on Steam!
Edit: at the time of writing this, I didn't realize that this game had 3.5K reviews on Steam, but literally nobody I asked knew about the game, so I guess it kinda counts.
It's a charming little tower defense game where you fight bugs with very fun abilities. I also play tested it so I may be a tad biased but I think it's underated and fun :3
I recommend Scavenger SV4
It's a very unique game where you send a rover down to a planet to grab what alien artifacts you can before your radiation exposure gets past the point it can be treated. You can bolt some of them onto your rover to make it better and send it down again. It also has several hundred different endings that are decided by how much radiation you absorbed and how much loot and what loot you brought back.
Voices of the Void a free (likely while it's in pre-alpha) light simulational game about receiving outer space signals and recording them to sell. You use the currency to clean up, upgrade, and decorate your small facility while moving around the Swiss forest valley you're in to repair and upkeep the satellite dishes that make the operation function.
It sounds very purely simulational, but there are a lot of secrets and interesting signals that are more than signals. It's also an Unreal engine game, but features a lot of Source engine love, for example the art style is reminiscent of Half-Life 1, all of the sound effects are EXTREMELY Source game nostalgic, and there's crouch jumping.
To me, Ctrl Alt Ego is not well known enough. It is an immersive sim in the style of Prey. You play as a robot roaming a station, where your Ego (like a spirit) can pass into and control all sorts of objects to solve puzzles, evade, control or kill enemies. The graphics aren't impressive (it was made by a 2-person team) but the gameplay is so interesting and the story is surprisingly compelling and funny!
Automachef is the most unique factory game I've ever played. You make factories to handle food orders, try to reuse as many parts as possible to save cost, figure out how to handle massive rush hour mobs without burning too much power or dropping orders, and so on.
Down the line, this game has its own coding language for controlling machines and handling orders. It's got a puzzle campaign, and a whole contracts mode, all around a good time. You can make VERY tight factories, especially with late game tech.
HyperRogue has 352 reviews. It is a rogue like that is played on a hyperbolic plane rather than a euclidian one.
If you're not familiar with hyperbolic geometry, don't be fooled by the videos. It has the illusion of looking like it is on a sphere in many of the videos. It's not! Also, you don't need to be some master of hyperbolic geometry to play. I don't really understand it but can still play the game well enough.
Essentially, imagine a hexagonal grid. Now, replace some of those hexagons with septagons (7 sided). The further away you get from a point there will be way more tiles in the hyperbolic grid than the euclidian.
The UI is pretty bad, the menus are pretty icky. Those are my only real complaints.
The game is charming. It has.a very retro feel to it. The music reminds me of something of hear from an old school point and click game or RuneScape. The graphics are minimal but charming.
The mechanics are easy enough. You get hit and you die. Most enemies die in one hit. There are no weapons or stats. It's more like chess in a way. The game will also not let you accidentally move somewhere you'd die, so, yes, very much like chess with checkmates.
Because the game is so simplistic you can get into a flow state where you quickly move and attack enemies. It's very satisfying to play.
Requires a controller, looks like an N64 title, and controls like one as well. Isn't as long as some games, but it's long enough that I got hours out of it before finishing. Heard of it from someone on Lemmy a long time ago.
Has 1140 Steam reviews, so I figured it's just barely above the 1000 reviews.
Martha Is Dead is a grim psychological triller about twin sisters, set in Italy at the end of WW2. It's not about war, however. This game left me with deep emotions no other game could do. Heed the warnings given by authors, though. It may come too disturbing to some people.
Tinykin
I know you said less than 1,000 reviews but this is at 1,500 so I think it just squeaks by.
This game for lack of a better description, adorable and over too soon.
Like a mashup of pikmim, Spyro 2, and Tony Hawk Pro Skater. It's got lots of fun platforming and new puzzle mechanics in an ever adding open world that is a true joy to traverse and cute silly little side plots that make for rather grand set pieces when it all comes together. I got 100% in 12 hours but also collect-a-thons are my jam and I was plowing through the game with grin on my face for everything but the platinum time trials.
Heaven's Vault is a game about archaeology and translating a dead language. You explore a unique solar system and discover ruins, in which you uncover artifacts, and bits of text. Through context clues, you translate the passages to uncover the storyline. It's not difficult, so if you're looking for a puzzle, this won't really do it for you, but it's more of a narrative experience. If you aren't sure about a word or phrase, you can give it a guess (based on assigning words from a collection of possible translations to specific symbols), and the game will remember that choice and let you slowly revise your translations as you find new text that rules out prior incorrect guesses. There's an interconnected storyline with multiple paths to follow, and a very unique world - haven't seen anything like it in other games.
The game has a NG+ mode wherein you start with all of your translations from the first playthrough intact, but, most of the bits of text are considerably longer and more involved, letting you use your prior knowledge to uncover more of the story and the lore of the world, which is also neat.
Children of a Dead Earth is a tactical space game with n-body Newtonian physics. This means that on the surface it is very similar to something like KSP, you can do things like orbit a Lagrange point. In addition, you can design all the parts of you spacecraft and weaponry down to the materials they use. If you can make a fuel tank made out of aerogel work with the laws of physics, then you can use it. For example, I made a coilgun that fires nukes which was devastating at close range but the low velocity of the nukes made them easy to dodge at long range and without any thrusters, they cannot course correct.
Clanfolk, a (very alpha and also very playable) game that draws clear inspiration from Rimworld, but has a kind of tech progression that feels spiritually similar to bootstrapping a factory in Factorio, while being set in the Scottish Highlands.
Eternum (warning: NSFW) is an adult visual novel that keeps touching me with every new update. It's completely free, and I can't help but think of the creator as a master of the genre.
The characters are all well written and (those who are meant to be) lovable. The story is interesting, compelling even, and the humor is often hilarious. When you go to the website, you might think "Porn game!!!", and not be entirely wrong, but Eternum is so much more. It's a story about love, friendship, and a mystery.
Setting: Orion moves back to the USA after a long time. In recent years, a video game called eternum has been gaining traction, that allows going into virtual worlds, think full dive VR like in Sword Art Online. I'd say about 60% of the story happens IRL.
I can only recommend this masterpiece of a visual novel.
I you love puzzle games you need to try Can of Wormholes,
over 100 handcrafted puzzle stages where every puzzle introduces a new idea or interaction, very underrated game.
Not a pc game but rather on mobile. It's a really solid fantasy CYOA game and (if you wanted to) play through the next set of story chapters completely for free as long as you meet the achievement requirements. Barring that, buying books (as the game calls it) has a rather fair price. Unfortunately the game is incomplete as the solo developer has sadly passed away, but what is here is great with a decent length since there's been years of book chapters. Genuinely a hidden gem that I discovered on a whim back early in highschool, and it's sad that I won't be able to see the end they envisioned, so with that in mind I'll be replaying this game again in the near future.
A fun little 2000 era RTS with customisable mech chassis units/base building/multiple fighting levels per map (separate air/land/underground maps). In hindsight, it has a fiendishly difficult campaign which I remember it being a lot easier than I find it now...
I have no idea how obscure this game is, but Hammerfight is a physics-based 2D fantasy helicopter brawler.
It's got its share of bugs and jank, but if you can get past that, the gameplay is fantastic, weighty, you feel like you're pushing this weird contraption around with your mouse. The writing and atmosphere are amazing too. Dune is an influence I think in a good way.
Also, I just learned it's free, which is very cool.
Vangers is a postapocalyptic and fundamentally strange top-down driving/exploration/mystery/action-RPG.
It has a unique back story, hostile worlds and an intriguing and expansive vocabulary that helps tell the story. If you are the type of person that appreciates poetic neologisms because they get your brain going, guessing at the etymology and sucking up the layers of connotation, this is up your alley.
Even if you manage to complete the game, you'll be left wondering whether what happened was even meant to happen.
It's sort of post modern with deconstructed words, rituals and behaviors all jumbled up and muddled together as a result of a great and important event that once had meaning to creatures that may no longer even exist.
It is actually a Skyrim mod but basically a complete game that just happens to be built upon Skyrim. It features full professional quality voice acting in German and English, new game systems inspired by the Gothic series, a setting separate from Elder Scrolls, and a story that gets close to the quality of Planescape Torment or Disco Elysium. I can't recommend it enough.
Severed Steel. F.E.A.R. meets Tron, plus a Mega Man arm cannon, plus the movement out of Titanfall. It's incredibly fun and satisfying to play, and it has an exceptional soundtrack (if you like synth).
I've always heard it described as Minecraft meets Primitive Technology. I would say that is quite accurate. Maybe some (optional) Don't Starve like elements where you have to worry about the temporal rift (sort of like insanity) and drifters (largely at night).
Technology progression is much slower than Minecraft. Also much more involved. Want a stone axe? You have to place a stone on the ground and use another stone to knap it into shape first. Make an iron shovel? You have to heat up the ingot first and then beat it into shape on an anvil. If you are too slow and it cools down you have to heat it up again.
Farming has 3 nutrient groups, so fertilizers and crop rotation is important.
Leather making is a multi step process of soaking hides in various liquids.
It has a built in and very extensive guide/wiki. It also has a native Linux build.
Rabbit and Steel - Cross between a bullet hell and roguelite with raid style gameplay. Requires very close co-ordination with your team to survive (up to 4 player co-op). Punishing but rewarding.
Sadly, it's not available on PC, but it is available on Nintendo Switch (US eShop page linked above) and PlayStation 4 (and PlayStation 5 through backwards compatibility).
It's a sci-fi game made by the creators of some games you might've heard of in passing (namely Dragon's Crown, Odin Sphere, Muramasa: The Demon Blade, etc.), Vanillaware. I can't go into any details about the game itself because of spoilers, but I will say it is quite simply the best and most uniquely told story I have ever seen in a game. It's a game you have to experience for yourself. You should go into it as blind as possible, too.
I will say the English dub of the game is also surprisingly good, considering it was recorded almost entirely in COVID lockdown. The Atlus West sound engineers (Atlus published the game in the west) must've worked some incredible magic to get it to sound as good as it does.
Rouge like turn based dungeon crawler. Certainly not new by any means, but still a pretty decent little dungeon crawler. The art is cute and the game is pretty simple to pick up, which makes it perfect for more casual play. That said if you're a completionist, it can get a bit repetitive, but nothing too hair-pulling. Probably not worth the full sticker price, but historic sales have knocked it down to $1.49, which is a nice balance between cheap and fun (took me about 28 hours to 100%).
Avorion - In which you command and build a spaceship designed by yourself (or others on the internet). Soon you have AIs you command and space stations you own. The game allows you to lean as much or as little as you want into the fleet command and economy aspects. If you want, you can just pilot one big-ass ship and do it all alone.
You are Twinsen, a little tank-like controlled character that's about to go on an adventure to save his planet!
The tank controls may be getting a bit used to, but you can jump, roll to the side, hop backwards, etc, so you can apply some creativity to your movement. Shout out to the Magicball Network for staying alive all those years!
It is a game about building functional computer by combining logic gates. Game arranged in series of small puzzles to make it digestible for people without electric engineering degree like me. You slowly build new components, so you can use them later as higher level abstraction until you get to the point of having to program your own computer to solve further puzzles. If you curious how computers work, this game is a gem.
Severed Steel is a single-player FPS featuring a fluid stunt system, destructible voxel environments, loads of bullet time, and a unique one-armed protagonist. It's you, your trigger finger, and a steel-toed boot against a superstructure full of bad guys. Chain together wall runs, dives, flips, and slides to take every last enemy down.
Crab Champions is a fast paced PvE shooter with roguelike elements. You basically are a crab and fight through multiple waves of enimies. You collect loot to become stronger, and there are fun boss fights. It supports co-op multiplayer, and is made by a single indie developer.
From the depths for me is a vehicle building game that's targeted to whoever likes tuning little systems.
Haven't seen anyone know of it besides in the community itself. It's a bit like toying around with Lego technic.
There's also quite a few more obscure versions of it, but I put this one out because I like it best.
Physics based Gladiator roguelike. Work your way up, start fighting with boards dressed in rags in city crossroads for the amusement of peasants, and end a God of Blood fighting in gold in the Coliseum!
Or die along the way. You'll die a lot along the way :)
VoxeLibre, what started out as a Minecraft clone is now trying to go it's own way. Does what it says on the tin. Being not quite MC gives it something fresh, yet familiar imo.
It’s a tower defense where you also have guns and go fight alongside your towers as a first person shooter.
Both Sanctum and Sanctum 2 are worth playing and have slightly different vibes. Sanctum 1 is simpler while Sanctum 2 has more complex build crafting. Also Sanctum uses a square grid while Sanctum 2 uses a hexagonal grid, and Sanctum 2 has some tweaked enemy mechanics, including enemies that target destroy the towers or killing the players over just going for the core. I think Sanctum 2 tries to make the player feel more important instead of the towers being the main focus.
You are Quote, an amnesiac robot. The world appear to have gone to shit and you don't know why.
It's a 2D sidescroller, which if I told myself, I would find immediately boring, but the animation, controls and story combined as just so good. It's so good.
Iron Lung. Everyone is gone. Every star, every planet and every moon. The only people left are those who were on spaceships and stations. With one exception: A moon is found, glowing in the light of a star that doesn’t exist and filled with an ocean of blood. Desperate for answers, the new makeshift government sends prisoners in submarines deep into this ocean with a simple task: make it to a hand full of coordinates, take the pictures and make it out alive. Did I mention it’s an ocean of human blood?
This game fucked me up that one night I played it alone. And no, it won’t take you longer. The dev literally says so in the description. About an hour. But it’s cheap and takes you on a crazy ride. By David Szymanski, the mad genius behind Dusk.
A deck construction game where the cards you choose to put in the deck are the challenges you will face on your run. You unlock more cards by completing challenges on the cards you have.
You can skip the first one and play the sequel, it's more polished.
It's made by the Developer who made Gunpoint and Heat Signature (also amazing games if you somehow haven't heard of them BTW).
It's a turn based tactics/puzzle game where you command a squad of wizards with different magical abilities to dispatch a room full of enemies. A bit like Into the Breach but hand crafted scenarios, not procedurally generated.
It also has a fun story, character customisation, and ability unlocks. Almost every scenario has a bunch of optional extra goals, so you decide how hard you want to wreck your brain. Highly recommend it!
Edit: It seems people are aware of this one, I really thought it was a bit niche.
Pizza Tower is a love letter to the Wario Land series, and from my experience, is a drug trip and a half for the sheer absurdity of the game. If you do pick this up, I recomend going in blind :3
Multiplayer platforming game where you're chained to up to three other people trying to escape Hell by climbing up, up, up. I've only played it 2 player, which was fun, and can only imagine how chaotic 4 player would be. Can be played solo, but I wouldn't recommend it.
EDIT: For once, I'm glad to see downvotes! Good to know it's gotten recognition.
It's a dungeon management game from '97. You are an evil Keeper and control a dungeon where you need to build rooms and train your creatures to attack (or defend from) the good guys.
Nowadays people play KeeperFX which is the opensource remake.
It's a little known game from a small publisher originally located in Scotland.
The main premise is that you drive around a city as quickly as possible and go bowling with your cousin. Think Big Lebowski meets Driver. You can also play Pool and Darts in various locations around the town, and earn money doing small side jobs such as being a taxi driver or a paramedic.