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Trying out the fixed camera mod for Resident Evil 2 remake

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running around the 2019 rendition of the RPD with tank controls on a dpad is rad as hell. The controls are a bit janky, but it's understandable since they took a modern third person shooter and tried to jerry rig it to play like a game from the 90s

Check out the classic survival horror moment at around 0:35- aiming offscreen, waiting for the enemy to shamble into view before unloading on them

I wish they made games like this with modern graphics. I'll have to remember to give that Tormented Souls game a go some time

9 comments
  • Big reminds of Resident Evil 4 the prototype with Leon having a flashlight in a haunted mansion.

  • Oh hell yeah! This fucking rules

    • Many of the camera angles are so good it almost feels like an official product. It's interesting how well many of the game's scenes lend themselves to fixed camera angles and how certain camera angles draw your attention to certain details or objects things in the shot. There's an art to fixed camera angles and I wish they were still used for at least something

  • This is how the game should have released. Tank controls aren't bad they are just different, why can't people understand that?

    • I love fixed camera angles and tank controls but there was and is realistically no hope a major AAA release like a Resident Evil would use them again.

      Games on this scale have to appeal to everyone and the modern gamer is too accustomed to every game using either a first person or an over the shoulder view with standard dual analog movement and aiming. The controls, camera and especially the simplified combat would make a lot of people bounce off hard.

      Us oldheads have to just look to the indie scene for our fixed camera angle, uhh... fix

  • Stop modifying games. Over 200,000 mods and yet no use for them has been discovered.

    "Yes, I'd like to make all the characters naked"
    Statements of the utterly deranged.

9 comments