The higher on the list the better the enemy. The more in the left the better. Height has priority over length, tho.
I am ranking Yog-Dzewa as if it didn't spawn any minions at all. Ranked those separately.
Gnoll trickster is just chill. Literally chill behind a door and whack it every 3-4 turns when it opens the door. And it appears in an easy already emptied level, unlike Scorpios where finding a door to chill is hell in the first place.
Yes, but that strat is very luck dependent. You have to be lucky enough so it actually walks through the door and not, idk, roam through the level without touching your door.
I kinda don’t mind the eyeballs any more since I figured out how to step out of their beam and they can drop water. But yeah I’ve definitely been killed by them before too
Same, but when multiple appear, or they shoot you off screen, or you just can't dodge it you just want them gone. Also, why a magic driven character has the most hp out of every enemy in the demon halls? And who does it have a (really big) damage reduction (yes, it is damage reduction, not defense, as magic attacks are also affected by it) when charging? I just hate that guy, so unfair most of the time
I usually play a upgrade-a-plate-armor-up-to-plus-one-two playstyle, so they don't bother me as much in that aspect. Now, the focus feature speaks by itself. Yes, I throw ranged weapons at them if they are distanced to break their focus, but still.
A way to deal with them is to have them follow you to a door. Once you go through the door and they enter it, you're guaranteed to hit. They usually die on the first hit. Just make sure you know what's behind the door :-)