Suggestions for Canvas and future events!
Suggestions for Canvas and future events!
Hey everyone! Thanks for participating in Canvas. I wanted to make a thread to collect together suggestions people have that can be worked on before the next Canvas.
Feel free to also throw in suggestions for future Events we can build and run for the fediverse.
Ill be collecting suggestions together and making issues for them in the repository for myself or some other contributors to work on (the projects open source so anyones free to contribute! https://git.sc07.company/sc07/canvas Feel free to reach out to me and I can help get you set up with the codebase)
Escalating timers are an antipattern. It punishes anyone who looks away for more than thirty seconds - and thirty seconds per click is not exactly a brisk pace for maintaining attention.
Other than that, good shit, well done. Undo was a welcome surprise. Ditto the repetition prevention.
No wait, one other thing. (Complaint sandwich!) Scaling should be in integer powers. Everything but fully-zoomed-out and extremely-blown-up looked lumpy and distracting. Especially with all the pixel art going on.
I think it was 30s between every pixel at the start.
It was sort of, but it was a bug. If you just left them, you'd get one every 33ish seconds until you had 6. But if you had 2 then used one, you'd have to wait 66 seconds until you got another, unless you used your last one then it was back to 33.
It was fixed partway through to be as originally intended.
I think I agree on the cooldowns. Often times I wanted to step away and let the pixels accumulate, but it's hard to resist when you realize you'd be missing out on double or triple the amount of pixels you could be placing. If the goal was to reward the player for actively placing pixels, all I can say is it didn't feel very rewarding.
I kinda disagree about the integer scaling. 1x to 2x zoom is a very big shift without any in-between. It would also feel strange on pinch-to-zoom on mobile without in-between. I think instead it could snap to an integer scaling, or have a zoom slider that works to integer scaling. Overall though I agree, having a way to snap into integer scaling makes the pixel art look better
Have whatever between 1x and 2x, but the desktop scroll-wheel options cannot be 1x, 1.6723x, πx, and so on.
I like the escalating time, but the pacing issue is a fair point.
So perhaps the escalation could be delayed? Give it a tiny larger timer (let's say, 40s?), and make the second pixel take as much time as the first. Like this:
This way you'd be only getting less pixels per minute after 80s of inactivity, not 30s.
Longer waits would be worse.
It should be one every thirty seconds until you hit some limit. Do not incentivize continuously staring at a timer. Do not incentivize obsessively checking a timer. Just rate-limit people in the simplest way that could possibly work.
One effect of this is that someone steadily editing got more pixels than someone editing in batches, which felt like a feature when defending against trolls.
Except when the trolls have more free-time than oneself and so can place every 30s while oneself want to get other things done and so would prefer placing in batches.
Encouraging anyone to stare at a screen for two actions per minute is brutal. Especially when those actions, to be optimal, have to happen the moment the timer rolls over.
This is an addiction mechanic.
This is some free-to-play mobile-game nonsense.
No matter how good the motivations are, no matter what narratives we can build around casual versus attentive use, this is a bad decision for software. It is deliberate manipulation of the user's incentives and habits for destructive patterns of behavior.
thank you (and everyone else in this thread) for the constructive feedback!
i've added the timers as an issue in the tracker to help with keeping track of everything
i think i got the main points given in this thread, but if theres something you think is missing feel free to reply to this so i can add it 👍
i've also added the weird zooming issue also
So much went right that all the negatives are nitpicky.