There's truly only one choice
There's truly only one choice
There's truly only one choice
Fireball fireball fireball and oh fireball
Just Fireball.
I've been using ice storm a lot more. It has a wider radius, does almost as much damage, and imposes difficult terrain, which frequently knocks enemies prone, wasting their turn.
Uh…counterspell?
Best spell in the game.
Edit: also for clerics i’d pick spirit guardians over everything.
Playing a druid currently and I couldn't count the number of vile glares I've gotten from the DM as I utter "I cast Dispell Magic"...
I don't pick Counterspell because I don't want to piss off my DM.
Hypnotic Pattern. Damage is for chumps. Mass save or suck for me
This says a lot about spells in 5e.
Yes, there are many great choices, but one choice is usually greater than others.
Come to Pathfinder, where all the spells are kind of okay I guess.
please don't kill me
Hey now, you only need to pick twelve interdependent feats in order to make Counterspell useful!
I think my next stop on the TTRPG tour will be Blades In The Dark. I borrowed the flashback mechanic for a 5e heist and it was pretty great.
Hypnotic Pattern, Haste, and Revivify are all great choices too
But
Fireball, Fireball, and (Fireball for Light clerics) Spirit Guardians is understandable
(Fireball for Light clerics)
"What kind of holy man packs Fireballs?!?"
"The awesome kind, that you're lucky to afford. Now stand clear."
Is hypnotic pattern actually good? I tried it, and it was mostly resisted every time I cast it, so I dumped it.
Hypnotic pattern is good if you know what you're casting it against isn't immune or resistant to Charm.
If it isn't resisted, it can be a combat-ending spell.
Is this some sort of DnD joke I'm too Pathfinder to understand?
It's some kind of leveled spell joke I'm too GURPS to understand. Am I to believe that magic only works at arbitrary discrete levels? Surely any competent mage can vary the intensity of their spells with the mana they invest, no?
No, this works in Pathfinder too. There is a very obvious meta and people follow it.
Tiny hut.
What about tiny fireball?
Fear,Counterspell, Hypnotic Pattern, Fireball, Haste, and Revivify + Spirit Guardians (for the divine soul sorcerer) are just too good.
Spirit Shroud is also great for Martials.
Ashardalaon’s stride is really really fun in the right place as well. Unmitigated fire damage just for using your move speed? Not always worth the concentration slot, but by far one of the coolest 3rd level spells.
I’m a big fan of Plant Growth too actually. But that’s more Bard and Druid.
Feign death every time. Most OP spell in the game.
Clerics don't need to choose.