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What universally beloved videogame you just can't enjoy?

2 picks for me: Stardew Valley, most boring shit ever, I don't see the appeal, seriously how the hell did that thing sold 20 million copies?

And Witcher 3, I own that game since 2019 and I regret buying it, funny thing is that I've finished Dragon Age 1 and 2, which are kinda same genre but I actually enjoyed those games. I guess the old BioWare sauce carried those games unlike Witcher where there's nothing to enjoy in its massive pointless world.

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  • Hollow Knight.

    I played for probably a dozen hours or so, beat a few bosses and then just hit a boss I couldn't beat. (Don't recall which.) I would get to the boss and die almost immediately. Then I'd be sent back to a far away checkpoint. I'd slog back to the boss, and die. Repeat again.

    I've played plenty of games like this. I get at some level that's the point. The problem is that I wasn't enjoying the game. I wasn't making progress. Just repeating the same over and over again.

    I've played and loved similar games. Super Meat Boy & Celeste? Excellent. Ori and the Blind Forest/Will of the Wisps? Top games.

    By all accounts I feel like I should like Hollow Knight... but I just don't feel they got it right.

  • Helldivers, the gameplay is fun but I just can't do GaaS games. The constant "seasons" and shit requires.more attention than my actual children do.

    • Deep Rock Galactic has nailed the formula with seasons as ways of adding things with using them as FOMO. Missed skins and loot from previous seasons used to just get recycled into the RNG loot. Now they added a system to toggle and play missions as if you were a in a previous season and earn the old loot.

  • It's not like I totally didn't enjoy it, but Red Dead Redemption 2. The game was good in many ways, and I totally get why it's so we'll loved, but I just have nothing with the setting. I don't like cowboys, I don't like playing as an asshole who makes bad decision after bad decision, and I also don't like a setting where women are basically property. Just not really my vibe. I just came from Cyberpunk 2077 and the contrast was quite big, even though Cyberpunk is supposed to be more dystopian

    • As someone who both dislikes westerns and liked the first Red Dead Redemption, everything I've heard about RDR2 makes me think I would not like it at all.

      It sounds like they took a great game and injected it with mindless busy-body gameplay mechanics. I've barely ever heard people talk about the story, which doesn't really help sell a game that's a sequel to a story focused game.

  • Dead by Daylight and that genre in general.

    "Let's all play a horror game where someone running is like a person casually browsing the mall."

  • Sekiro. Too hard for me, massive skill issue ik. (And I have beaten Elden Ring and shadow of the erdtree so it's not like I dislike all souls-likes... idk)

    Anything made by Riot games. They are just worse versions of already existing games.

    Destiny 2. I can't play the whole story so I do not care to start it + yk, microtransactions...

    Hollow knight. Same deal as sekiro, skill issue on my part.

    Factorio solo. Great fun with friends but I just can't get into playing it solo...

    • Props to you for even trying. I took one look at a Sekiro game review and noped the fuck outta there.

    • Sekiro.

      DaS/ElR give you so many options and so many moving parts that you can make the game a lot easier if you know what you are doing. You gotta find a build and playstyle that work for you. People say there is no easy mode, but there is. It's not easy-easy but it is definitely easi-ER than trying to brute-force it without thought.

      I consider the easy mode of DaS to be playing with magic. Your health pool basically doesn't exist and if anything touches you, you just melt. But you also deal a ton of damage, so you just get naked and tumble around pretending you're playing a bullet hell game and you just can't get touched. This is the build that works for me.

      With Sekiro, on the other hand, there is a lot less you can mess around with. It's just you, your pattern memorisation, and your reflexes versus the world.

    • I thought this game blew chunks. I'm an old gamer and it was jist God of War on ps2 on God Mode, but way less fun and cool. Low health + constant parry, but boring story and relentless tedium. If this was any other studio it would have been long forgotten already. I don't think being unwilling to deal with a developers core concept of using frustration as an action gameplay element as "a skill issue". Making the enemies respawn both when you die AND when you reload or save isn't a reflection of fighting skill, it comes down to being unwilling to tolerate irritating, tedious game design.

      • It very much is a skill issue. Elden Ring pretty much has the same philosophy and it's my favorite game of all time... The difference being that Elden Ring is way easier. My main issue with sekiro is that I can't parry for sh!t in any game, I'm just bad at it. So obviously, a game balanced entirely about parrying is gonna be hard for me. But yk, the lack of interesting weapons, skills and exploration also play a big part in my lack of enjoyment of sekiro in particular.

  • Final Fantasy. Haven’t played any of them, and I’m not interested in playing them at all.

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