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Elden Ring – Patch Notes Version 1.12.3

Just a bug fix patch which nerfs all the broken weapons. Goodbye, perfume one-shotting.

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  • PvP-exclusive balance adjustments

     
            - Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.
    
    
      

    General balance adjustments

     
            - Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage.
        - Extended the throwing attacks range for the following weapons:
        - Smithscript Dagger / Smithscript Cirque
        - Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.
    
    
      

    Bug Fixes

     
            - Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
        - Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player.
        - Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
            Feeble Lord's Frenzied Flame
            Discus Hurl
        - Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
        - Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
        - Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
        - Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
        - Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
        - Fixed a bug where the damage animation of some attacks of the Fire Knight's Greatsword against players was different than expected.
        - Fixed a bug where the attack affinity of some attacks of the Fire Knight's Greatsword were different than expected.
        - Fixed a bug that caused some affinities for the following weapons to be higher than intended:
            Smithscript Dagger
            Smithscript Cirque
            Smithscript Axe
            Smithscript Greathammer
            Smithscript Spear
            Golem Fist
            Smithscript Shield
        - Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect  applied by Black Knife Tiche wore off.
        - Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
        - Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
        - Fixed a bug that caused text to display differently than expected.
        - Several other performance improvements and bug fixes.
    
    
      

    Possible unstable performance fixes

     
            - For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
        - In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics Settings" > "Raytracing Quality" from the title screen or in-game menu.
        - In the PC Version, the message "Inappropriate activity detected" may appear without cheating. To fix this issue, please verify the integrity of the game's files before restarting the game.
        - In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.
    
      
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