I have little doubt that it will be a fantastic game, and even less doubt that modders will take it to another level. The biggest travesty so far still seems to be the lack of space archery. Especially with the modular weapons I feel a high tech compound bow would've been such a cool addition.
Gotta make sure the arrows still exist at distance though, unlike skyrim where you can put an arrow through someone and do 0 damage because you were slightly too far away.
That happens in Skyrim?
But I remember videos of people suing fast travel after shooting from really far a way, like crazy away and then the arrow arriving where they fast traveled. Which fascinated me as I didn't expect the game to track it.
He talked a lot about his experience and feelings (and that's great!) but I wish he went a bit more into actual mechanics. How "RPG-like" is the game, do choices and builds matter or do you just stack stats and better gear? How is the enemy scaling? What are the build archetypes, if any? Other outlets said the exploration is a bit lacking, so is the settlement building complex enough to carry the game on its own or are we going to have to wait a few years until we get "sim settlements" or something?
It definitely looks like a purchase for me down the line but I still can't tell what kind of demographic is the game actually aimed at, if that makes sense. Is the focus exploration? Basebuilding? Story? Or is it really everything a bit but nothing in specific?
You can make of it what you want, but you have to make the effort. There is a mission for base building, and mission boards for doing cargo, bounties, exploration, etc. The game does start out with the storyline, but it doesn't force you to stay on the story past a certain point, you are free to go off and do what you want, but it also doesn't hold your hand, and you have to figure out a lot of mechanics on your own.
I love handcrafted world of skyrim. Escapist preview essentially mentioned that a lot of the starfield world is barren procedural-like planets.
I would love an exploration game. I’m not sure I want a game with bazillion planets each of which has essentially same outpost (from design perspective). Granted, I might be wring, I keep watching reviews and opinions, but at this point, the game is not instabuy, more like wait for a sale - if it kept its hype.
This looks exactly like the tepid diarrhea I expected for 200 million dollars from 500 developers. It's a miracle how everything MS touches becomes tainted, if someone told me that Arcane would be offering Redfall, I'd have refused to believe it.
Oh shut up, it's releasing day one on Steam. Show me a first party game that is also releasing on a different marketplace on Day 1. Quit crying. It's not like they are forcing you to buy an Xbox.
Or shit if you really wanted you could even just buy a month of gamepass and stream it to your TV/phone.