Starfield is almost here! We can't wait to join Constellation and explore the stars on 1 September and we're even more excited about the potential for mods the game has. Sim Settlements in Space? Yes,...
Members of Nexus staff and Modders announce a community-driven unofficial patch for Starfield.
I'm guessing they're doing this to prevent Arthmoor throwing their toys out of the pram again. Hopefully the Starfield unofficial patch will have actual bugfixes instead of opinionated edits like the other games.
I believe their currenr solution to that is to have modules for it. Like you have your general bug fixes for issues, but then you also download the "consistency" module which fixes inconsistencies such as a character being described with having blue eyes but the NPC has green eyes.
They also actually invited Arthmoor and the rest of the team that does the Unofficial patch, but no plans for involvement were announced.
I'm seeing referenced to this Arthmoor fellow. Sounds like they spearheaded a community patch but mostly shoved their own opinions to how the game should work?
To name a few, making older versions of the Unofficial Patches unavailable and deliberately breaking compatability with SkyrimVR, then filing DMCA takedowns for people rehosting those old versions (also note that the permissions for the mod allowed rehosting at the time).
The controversy referred to as Gategate where the Open Cities mod (by Arthmoor) adds broken Oblivion Gates to the cities and caused the removal of any mod that reverted the change.
Lastly, there's a program called Wabbajack. An automatic modpack installer that predates Nexus' own Collections feature. On its release, Arthmoor and team removed the current Unofficial Patch and replaced it with an automatic installer executable (like those auto-extracting archived files) claiming that "this is what people want clearly because Wabbajack is an .exe installer."
I actually found another /r/subredditdrama post on that last one too if you wanted to read up on it: