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This actually wrong way to do it, here the pro way:
1.Start writing a game/app/engine/os.
2.Write dozen utility packages for it.
3.Write high-level packages for #2
4.Write a "light-weight" version of #3 when disgusted with bloat of #3.
5.repeat #2 with more modern rust code.
19 0 Replyyou have been looking at my private github repos and are clearly a witch
7 0 ReplyI'm in this picture and I don't like it. Also, you forgot:
1.5 Get completely wrapped around the axle by writing tooling to support said game engine art assets.
1 0 ReplyDon't forget to upload them all to crates.io. Add them to the list of useless crates that no one will ever use.
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