It's not original work. The reason he can do that to Starfield but not, say, Bully Scholarship Edition is because the work was done for him on Starfield: the engine already provides the data.
Replacements from FSR 2 to DLSS are not uncommon, not new, and not special. They require very little work.
There is indeed a tiny nugget of original code there, but it's absolutely useless without the actual DLSS tech and the actual engine doing the work.
Knowing how to do the work is most of the value here. Yes, it's easy for those of us with the knowhow, but most people do not have that.
Think of an artist who can whip up a cool drawing in about 10 minutes. It was "easy" in the moment, but only because they spent years learning and practicing the skills to make it so. You aren't entitled to that artists labor for free just because it only took them a few minutes.
Sit your average gamer down with a copy of Starfield and nvngx_dlss.dll and they won't be able to do anything useful with it.
It's great that most modders and some artists like to share their work for free with the rest of the world, but the rest of us aren't entitled to any of it.
An artist isn’t going to continue making modifications to a painting once you’ve bought it, not unless you pay them to do so. Presuming they aren’t feeling generous with their time.
I still might choose to take a picture of my buddy's cool drawing that he bought rather than buying my own copy. Though I agree that I am certainly not entitled to a free print at the author's expense.
Conversely, if I bought that drawing myself and it came with reflective glass glued to the front, so that pictures turned out blurry, I might be a little annoyed. Now I can't roll it up and put it with my other drawings without special accommodations. Also, I bought it and if I want to take a picture of it or wipe my ass with it then that is my choice. Making the life of your customers more difficult so you can make a little extra money is going to lose you some of those customers.
Not that I begrudge someone for making good money, but that dude said he is making $40k a month from his Patreon for DLSS3 mods. Does he really feel like he isn't get paid what his time was worth, or is he just getting greedy in a community that is usually more aligned with FOSS concepts?
Honestly, 90% of programming work now is "I got X library to work inside of Y new system in Z engine". It makes sense too - it's exceedingly rare that it makes sense to reinvent someone else's wheel - and at times, not insignificant to implement the right hooks.
Things don't need to be novel and amazing to be marketable. And if it's that trivial, rather than pirating it people would just rewrite it. The fact that they're stealing it means it has value.
Hang on. You are telling me that schooling, parenting, and growing up in a community contributed to MY knowledge. And that, magically, will influence my art? Nonsense! I am a conduit for God.
Yes. Lemmy still sucks and everybody who isn't in niche communities knows it. Lemmy is the same article spammed across 100 communities cross posted again across 100 instances, memes for teenagers, and Star Trek memes apparently.
No, they are not included. The mod I use to enable it linked to a site that archives all the different DLSS DLL file versions. Honestly though, I couldn't tell a difference between FSR2 and DLSS 3.5 in graphical fidelity nor performance (I have a 5950x and RX 3090).
In case anyone's curious about the performance with those specs: I average around 60fps at 1440p with everything maxed out when I'm in the major city, New Atlantis (haven't gotten to another huge hub yet). In smaller areas/indoors/in space, I get around 100fps.
Are you sure the mod you're using is injecting DLSS3? Using the DLSS 3.5 DLL is not related to that. If it's only injecting DLSS2, it would be entirely expected to see negligible performance difference vs. FSR2.
"DLSS2" and "DLSS3" are not references to the version of the DLL. They are references to different output modes of the DLL, which is also backwards compatible, i.e. the 3.5 DLL can output either mode. The Starfiels mods that were available immediately at launch do not use DLSS3, or by extension frame generation. It doesn't matter which DLL version you use
Well that's what I'm saying. My 3090 can use 3.5 but it can't do the frame generation feature that 3.5 is capable of, therefore the performance gain is negligible over FSR2. The mod I used did support DLSS 3 + frame gen.
But DLSS is an Nvidia DLL, you’re not even licensed to redistribute it - and you’re not doing anything special, you’re hooking into the data the engine spews out for FSR.
If it's not anything special, someone else could just "easily" reproduce it instead of having to pirate it?
We are talking about a paid mod here. The very document you shared explains how unless predicted by the license, you can't sell the components of the SDK, including the DLSS redistributable.
They are not distributing components of the dll. They are creating a modification of a Bethesda game which has allowed modding at the discretion of Bethesda.
The Nvidia dll is being redistributed without modification for an Nvidia GPU as exactly described.
Do you think every single game publisher negotiated a deal or paid money to ensure DLSS in their game? Can you point out any documentation outside of the direct reference to the SDK license that I linked that is in direct opposition to what your are saying? Can you point to me any discussion what so ever about paying to implement DLSS?
Everyone, calm down. I am better than all of you anyway so shoo along. Go somewhere else while I sit here. Majestically. Admiring how brilliant I am in conflict resolution. Veritable peace maker, I is. Why, the UN should call me....hello? Uh. Where'd yall go?