You forced it on people by demanding it for a must-have game... which came on discs. To some extent, even now, fuck you.
Other comments talk about great sale prices, which is often an anticompetitive practice called "dumping."
I'd be less blunt if people could admit it's a monopoly. 'Oh I never even consider other stores.' Uh-huh. 'I mean there's competitors, but they hardly matter. Even billion-dollar companies can't make theirs relevant.' You don't say. 'Valve can even afford to let devs sell keys wherever, and the customers still get their ecosystem!' Yeah, wow. We have a word for that. 'How dare you.'
I think most ppl agree that it's a monopoly, it's just that they are a monopoly not because of anticompetitive practices but because everyone else sucks. steam does give a lot of value to small game devs cause it makes it easy for ppl to find your game (but I'm not sure if that's worth the 30% revenue cut). if there was a better platform that took less revenue then devs would simply use that instead.
SiriusXM is that kind of monopoly right fucking now. They are the only provider of satellite radio and have no direct competition after XM and Sirius were allowed to merge.
Wow, hopefully we'll invent some competing way to listen to music in a car.
But y'know what, sure, my absolute was overreaching.
Yours still was too.
Standard Oil never had all the oil. AT&T never had all the phone lines. The worst, most blatantly illegal monopolies had competitors. They were still monopolies. What the word almost always means, does not require 100.0% market share. Shit gets weird well before that.
AT&T did have all the phone lines in a given area. They still do. Just like cable. The market isn't always as broad as the entire world, the entire country, or even an entire state. Comcast has a monopoly in many places by being the only provider of cable service in a lot of places, just as AT&T was the only provider of phone service to a lot of places.
And if a single house in the county has DirecTV, it doesn't count. Right?
AT&T tended to have abundant small competitors, even since the 19th century. They just kept suing them out of existence or buying them.
All of which is really missing the fucking point - absolute monopoly is rare and weird. Most monopolies have competitors. They're still monopolies. They command overwhelming market share, which lets them single-handedly shape the market. Having that power is what makes them a monopoly - abusing that power would make them a trust.
This, I mean.. Epic tried and had a storefront so terrible they had to bribe developers into making their games exclusive. Something that never fucking worked for any game that wasn't Kingdom Hearts; Only resulting in the games bombing because they released on a constantly malfunctioning storefront that constantly got bad publicity.
And Origin was literally ran by EA, so..... yeah...
GOG is the only real competitor Steam has, and most people's opinion of it is "This is nerd shit", which is a take even I agree with because the only games it really has are older than dirt, meaning I'm the only one who gives a shit about them.
Steam is a monopoly surely, but it's a rare case, or maybe the only case, where it became a monopoly both because it is actually a good service that is not enshittified, and because the competitors kept shooting themselves in the foot.
I guess that's what you get when you don't have any obligation to shareholders.
Netflix was also a preferable monopoly, because this warring fiefdom bullshit is not competition. You wanna watch a show? Fuck you, $20/mo and another password to lose.
Netflix was always bound to the shareholders desires, Valve was never and as far as Gabe and his successor are concerned, it won't. This and Valve's unique hierarchy are big factors into why they haven't enshittified.
Netflix didn't do anything wrong. They got fucked over by everyone they licensed from deciding they'd steal Netflix's business model, and then they would be the biggest fish in the pond. All of them. At the same time.