Hearts of Iron 4, Vic 2, Imperator Rome, EU4, ETC
- Some problems I have with Victoria 3
Every good that is produced has to be immediately consumed. There is no way to stockpile goods. I believe this is the primary issue that mostly causes the other problems.
If you consume more goods than you produce, the price of the good goes up. On the contrary if you produce more than you consume, the price goes down. That's it.
If for example you produce 100 fabric in cotton plantations and then consume 180 to make clothes in a factory, the only drawback is reduced profits due to high fabric price. 80 units of fabric missing won't harm the production of clothes in the factory whatsoever.
Railways chug engines (apparently the trains have to be replaced with new ones every week).
(note: IG = interest group)
The personal ideology of IG leaders dictate what laws the entire IG supports. If for example a reactionary ass IG gets a progressive leader then the whole IG suddenly becomes progressive.
The Armed forces IG gets its political strength from wealth and votes just like anyone else, even though they should probably have more due to controlling the unliving machines.
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Thanks for reading my ramble. Does anyone else get annoyed by these type of things?
- Opinions on the upcoming vic3 combat update?
Kinda sad that I'll have to give up my current Sokoto game to get the new features and stuff, but I guess it's unavoidable. I'm pretty excited for custom units, though. What do you guys think?
- Vic3, CK3 or Stellaris?
I know pirating is always an option, and I used to play EU4 completely pirated.
But I got some credit remaining on Steam and they’re on sale right now, so lads, which should I go for?
Background info being I only played EU4 before, and enjoyed the nation-building side more rather than the military strategy. Although I was able to do some WCs back in the day and I do like micromanaging and extending a 20hr campaign into a 100hr one.
- I survived this through the power of friendship.
That noodle you see there is Yugoslavia.
I had given up when I saw that I was being pushed back on all fronts and I lost most of my factories... But when my borders went w I just... held.
And then time passed. My allies were supplying me with much needed weapons the whole time and later they ended up liberating my land.
The power of friendship, comrades.
- Understatement of the century.
I don't think "Storm" is sufficient to describe the planet's condition.
- What mods are you using in Vicky 3?
There's this Discord server I've been looking through for mod recommendations, but I'm curious if you guys have had any good experiences modding Victoria 3.
So far, the only one I've tried out adds a bunch of formable nations, and I had a great game unifying the Caribbean
- Capitalism in games
I have experience with all of the PDX grand strategy games, and despite their monetization policy, I’ve enjoyed my time in all of them.
I’ve been playing Victoria 3 and I’m really enjoying it. I do still prefer Victoria 2, but I’m sure with more content eventually 3 will overtake 2 for me. I love looking at spreadsheets in general, so the sheer amount of information presented in Victoria 3 is fun to poke through. I find it very fun and satisfying to try to make my country as rich as possible and become my region’s economy capital.
But that’s the thing, capitalism as a concept literally only makes sense in video games. If there were no stakes in real life, it would be fun to compete against my friends to see who could make the most money. Almost like a high score on a leaderboard.
For the bourgeoisie, capitalism in real life is a game. There are no stakes for them, just like there aren’t any for anyone in Victoria 3. The proletariat are not players in the game, the proletariat are the pieces with which the game is played through the exploitation of their labor.
I know this isn’t a new concept, but I just found it funny to recognize how much I enjoy the competitive aspect of capitalism as a Marxist and wanted to share.
- Victoria 3 is, without a doubt, the absolute pinnacle of grand strategy as well as the finest game I have ever played(even though I suck at it).
From the moment I first opened the game, I was filled with awe at the complete complexity of the intricate systems that manage the massive economies across the globe. The design aesthetic of the map was wonderfully delightful, a symphony for the eyes as much as the soundtrack was for the ears.
Although everything was complicating and confusing at first, as they all say, fortune favors the prepared. I had spent many long hours poring over every single page in the Victoria 3 wiki previous to "privateering" it. Therefore, I was quickly able to conclude that the way to solve the annoying shortages that were plaguing my economy was to build specific buildings to increase supply of certain goods.
After several horrible games as Prussia, Shewa, and the Qing Empire, I finally decided to play as Mexico, a nation where my primary issue regarding money was that I had an excess of it due to my lucrative gold mining industry, to the point where I was forced into the position of bankrolling Britain to clear up my gold reserves.
I can say for certain that Victoria 3 was extremely well-planned and designed. The gameplay is rich and in-depth, bringing to life the Victorian era better than any previous game could.
I do have some minor criticisms, namely the lackluster warfare, although I will say that warfare is not a large focus of the game, and there's much satisfaction to be extracted from staring at numbers get smaller as your superior armies devastate those of your opponents.
In conclusion, Victoria 3 is one of the best, if not the best, grand strategy games ever made. I would encourage you to buy it if you haven't already, or, if you're so inclined, obtain it through other means.
- Victoria 3 Update 1.3 and Voice of the People DLC is out!forum.paradoxplaza.com Victoria 3: Update 1.3 + Hotfix 1.3.1 is now LIVE! Checksum [302c] Updated May 23rd - NOT FOR PROBLEM REPORTS!
Greetings Victorians! Today we released Voice of the People as well as the new Victoria 3 Expansion Pass - and as usual these new releases are accompanied by a free update for all owners of Victoria 3. Please do not use this thread to report...
This update focuses a lot on revolutions afaik, lots of potential.
Now we just need to wait a little bit more for someone to upload the booty! 🏴☠️
- Communist Greater China (Road to 56)
Forced to invade the USSR earlier than I would've liked bc Stalin decided to guarantee Sinkiang for some reason
- HOI4 communist china guide
I've been playing communist China a lot recently, and I wanted to share my experience. So, here goes:
Research electronic engineering and production methods. After that, research better guns, artillery and support, and industry. Tanks aren't of much use but planes are.
immediately justify war on Shanxi and then Xibei San Ma and Sinkiang, in that order. Don't go for the war goal focus since that takes too long. Once you can declare war, they will have plenty of defense gaps, so just take as much of their territory as you please before they capitulate. On civilian difficulty, you should be able to to defeat all three around the time Japan declares war. When Jiang is captured, ally with him against the Japanese. If the Japanese attack before you can get your divisions to the front, wait until your divisions are in position and entrenched before joining the war.
You should always get Zhu De as your military advisor, because of the extra army experience. Then, research trench warfare for the bonus entrenchment, but save xp for other doctrines later. Oh and also build a supply hub in your province closest to Japan, and use the decision to get it done faster. And build civ factories first. For division templates, you'll want to make them progressively more complex as you gain industry, starting with just 9 infantry battalions and a single company of support artillery, then adding engineer and recon companies, then switching to multiple battalions of line artillery as well as adding more infantry.
The first year or so of war against Japan will be the hardest. if you're lucky, nationalist China will hold well and not lose any ground to the Japanese, in which case you should be able to hold off the Japanese attacks on your land fairly well, although you might need to reposition troops to help with hard battles. After Japan loses enough steam and you've built up your forces, attack their plains provinces and try to go for a mass encirclement . You should be able to easily destroy a large chunk of the Japanese army this way, and then pushing to Korea with the 100 regiments offensive decision should be a piece of cake.
If Nationalist China falls back, however, you'll have a hard time defending. In this scenario, fall back to a river and build your army up slowly until the Japanese advance halts. Then, attack and encircle. After Japan capitulates, immediately go down people's war doctrine if you haven't already. Guerilla warfare is very OP for defense and will be useful when fighting nationalist China.
Get infiltration and infiltrate Beijing or any other province to level 3, then launch communist uprisings so you'll be able to go to war without China placing troops at your border. As long as you have enough (90-ish) divisions, you should be able to easily defeat nationalist China and the warlords. Also get collaboration government in Tibet before invading, it will make compliance much easier.
- Is this what I think it is!?
Really I don't know if the devs are communist or not, they give a lot of mixed signals.
- I can't be the only one who thought about Pol Pot after seeing this
It's from today's dev diary.
Jokes aside, it would be a huge problem if a revolt that enacted this thing destroyed every single building the revolt starts with...
- I made a small mod for HOI4 to rename the "Paranoia" system to "Subversive Activities". Ironman Compatible.
I got the idea from the comments of this post.
There is probably some stuff that I overlooked, if that's the case any bug reports are appreciated.
- I made a (very) small mod to adjust "Vanguardism" in Victoria 3
Basically all it does is adjust the "Vanguardist" leader ideology (and Anarchism, base game has them liking professional army the most for some reason) and makes Command Economy enactable with just Council Republic (so without needing Autocracy / Oligarchy) to make the game experience a little bit less anti-communist.
- funni cosmist eurasianists
i hate fighting in siberia i hate fighting in siberia i hate fighting in siberia
- Kaiserreich: Totalism Ideology
So in the universe of Kaiserreich, the mod for Hearts of Iron, the Bolsheviks (sadly) failed in their revolution.
As a result, Marxism-Leninism became largely discredited. Hence, it was replaced by the Syndicalism we hear about in the game.
However, there is another socialist ideology (well, two, which is called Radical Socialism, but it doesn't have much to do with the following) in the game known as Totalism, which consists of a lot of authoritarian socialists in that universe. As a result, communists are often featured as Totalists.
Which would have been based if it weren't for the fact that:
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The symbol for Totalism in-game is very similar to the fucking Strasserist symbol.
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Benito Mussolini and Oswald Mosley and other literal fashies in OTL are depicted as Totalists.
So basically, in that alternate universe, horseshoe theory became a reality.
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- Hearts of Iron IV's resource distribution problem
Okay, I'm not gonna pretend to be an all-knowing historian but the difference between the resources in the imperial core and the resources everywhere else is so baffling to me. One could argue that the imperial core has all those resources because of the colonies, but the colonies in the game barely have anything. the UK could lose all of their colonies in Africa and still produce a metric ton of steel.
Take a look at Germany:
!pic:screenshot of germany with a ton of resources
As you can see Germany has a shit ton of steel and aluminum, two very important resources, and a little bit of oil and chromium.
Now let's check Africa:
!pic:the horn of africa with barely any resouces
This is only one part of Africa since resource icons don't appear when you are very far away, but you get the point; Africa barely has resources except for some isolated cases such as the chromium in the southern part and some steel in the north-west.
Maybe I'm wrong, and please tell me if I am, but wasn't the reason the imperial powers colonized half the world to steal their natural resources?
And even gameplay-wise it would make sense to move resources to Africa, since in my opinion Africa is barely worth fighting for. You lose a shit ton of manpower and equipment to attrition in an offensive because there is no supply anywhere, and what do you get? 12 rubber?
I calculated all of the base resources in both Africa and Germany.
Africa has 66 steel, 0 aluminum, 250 chromium, 36 rubber and 1 oil.
Germany has 247 steel, 83 aluminum, 3 chromium, 0 rubber and 2 oil.
Apart of chromium and rubber the difference is abysmal. And remember we are comparing 1 (one) country to an entire continent.
What are your thoughts?
- Victoria 3 keeps surprising me (in a good way)
Transcription: > Porfirio Lerdo de Tejada has reorganized the Armed Forces into the Mexican Red Army. The military is now devoted to defending the dictatorship of the proletariat.
> The international revolution will not be won through the jabbering politicians, it will be won through force of arms. All the bourgeoisie of the world are assembled against us, the enemies of the proletariat are omnipresent. The Red Army is the only force standing between survival and annihilation.
Is it implying what it think it implies? That the devs are conscious that world liberation can't be achieved through reform but through violent revolution? And that the Red Army's purpose isn't to mindlessly conquer stuff as some libs may think, but to protect the revolution?
Honestly at this point I'm willing to bet that some of the devs are comrades.
Victoria 3 might be unpolished, but because of things like this I love this game.
- Victoria 3 v1.1 patch notes personal highlights
- Replaced Legitimacy Penalty from Government Size with a Legitimacy Penalty from Ideological incoherence
Cool, I assume that throwing every single party into government for maximized legitimacy is a thing of the past.
- Buildings will now only raise wages if they are either competing for wages or are below their minimum wage target; the target is based on employees' Expected Standard of Living to prevent too much active radicalization
- Building wage targets are lowered in unincorporated states (e.g. colonies) and for discriminated pops
Very interesting, stuff like this makes me think that at least some of the developers are class conscious.
- Rebalanced potential Oil and Rubber deposits around the world
Nice, maybe this can at least relief not being able to produce these resources and not being able to import since the AI barely builds stuff.
- Revolutions will now always lose some amount of war support, even when they're out of troops, so they cannot go on forever
No more permanent revolutions? Troski in shambles.
- AI is now more willing to settle wars that are going nowhere with a white peace
Great! I actually had a problem with these kinds of wars.
- The Ripper can no longer be a child or toddler
These are my personal highlights, you can read the full patch notes here.
- There is no colonialism institution in my EU4 game
We're in 1530 and there's not going to be a colonialism institution for a long time. It's supposed to spawn around 1500.
Essentially I got to PU Portugal and Castile (as Aragon) before they got their first idea, which means neither wanted to take exploration because it wasn't useful to them.
I always start with inno and offensive (best combo) so I don't have it either.
I'm in the process of annexing France and England and neither of them took exploration either. Castile did take expansion, but this is worthless unless you actually have provinces to colonise. Weird first choice tbh even for the AI.
Very weird situation, I'll have to take explo as my third idea group and start colonising. At least it means I get to spawn it. Though I was hoping Portugal would colonise for me and I would just integrate them later, but apparently not.
Still very good Mare Nostrum run, on pace and everything.