Helldivers 2
- Whats your current bug loadout
I've switched to bugs this week so I've had to switch loadouts.
Currently running:
- Erupter
- Redeemer
- Fire grenades
Strategems:
- Commando
- Airburst
- Gas robot backpack
- Orbital rail cannon
It's built as a mid to long range sniper with team support.
I can take out bug holes from long range and stunt waves with the erupter and airburst while supporting team mates that get stuck with chargers.
The robot and redeemer are there for close in support when something sneaks up on me. Rail cannon is there for the big bugs.
- Democracy Space Station
Do we have the strength and courage to protect it from the socialist menace?
- Helldivers must choose where the new Democracy Space Station will be constructed
Text:
Breaking: Today, after intense research, construction of the Democracy Space Station is ready to begin.
The DSS will be a powerful strategic tool for reshaping the Galactic Map — democratically directed by the Helldivers themselves. To achieve this, an orbital construction site must be secured. Two planets have large enough magnetospheres for safe construction: Gaellivare and Clasa. Both are under Automaton control. The final choice of which to liberate is left to the Helldivers.
During construction, the DSS will be extremely vulnerable to attack, so long-term defensibility is paramount. The DSS could change the course of the war. Its ultimate success or failure lies in the hands of our greatest heroes: the Helldivers.
- Eradicate Automaton Forces Mission - Bugged?
Anyone experiencing low spawn rates on Eradicate Automaton Forces mission? It took the full fifteen minutes plus more to complete the mission and we killed everything in sight.
- Anyone else feel like this is way too easy now?
For bugs especially you need to bump the difficulty up to AT LEAST Impossible now for things to even feel threatening with a moderately high leveled team. A group of four of us around level 80 went through hard and Suicide with almost 0 deaths on our first attempts after these "patches." We did a run through one set for bots too and it definitely feels different.
I'm not sure this is a good thing.
- Rec Order 3,678,765,926,789 - DARK FLUID
Seems like High Command has ordered a batch of DARK FLUID for testing
- Patch 1.001.100 Release Notesstore.steampowered.com HELLDIVERS™ 2 - Steam News Hub
Updates, events, and news from the developers of HELLDIVERS™ 2.
- Air Burst Rocket Launcher said "Nah, I'm good."
Air burst sacrificed itself for the good of the team. It refused a buff so others would benefit.
- Helldivers 2 Locks New Stratagem Content Behind Paywallgameranx.com Helldivers 2 Locks New Stratagem Content Behind Paywall - Gameranx
Helldivers 2 is getting a new "Chemical Agent" Stratagem next week, but you'll literally have to pay or grind for it.
> Helldivers 2 is getting a new "Chemical Agent" Stratagem next week, but you'll literally have to pay or grind for it.
- Eruptor shrapnel us back!
Man this update is starting to make me hard for freedom
- Chemical Agents Warbondblog.playstation.com Helldivers 2 The Chemical Agents Warbond launches Sept 19
Get to work as galactic pest control.
- More changes, twitter thread. This one: railgun major buffs
It looks like they're making a reply thread with the changes.
alt link: https://xcancel.com/helldivers2/status/1833853134755496240
- 60 Day Timeline - Progress Updatestore.steampowered.com HELLDIVERS™ 2 - 60 Day Timeline - Progress Update - Steam News
It’s been a couple of weeks since we committed to our 60-day plan, and our team has been hard at work refining the gameplay experience, addressing your concerns by doing in-depth reviews and adjustment of various systems, from weapon balancing and enemy behavior to the overall game mechanics. We are...
TLDR: Big balance pass to make weapons more effective and enemies weaker to a degree coming Sept 17
- 2024-08-27 Latest Strohmann News
YouTube Video
Click to view this content.
Good work, Helldivers. Our patriotic message to the bugs, by killing millions of them, has worked.
You may spot this latest Strohmann News video in your Super Destroyer regarding the Gloom.
I couldn't locate a source so this is the best I can do.
- When you dive on Tarsh
Not OC - but this happened to me last night and my buddy sent this to me this morning.
- A message to the community from our game directorstore.steampowered.com Featured News - Steam News Hub
Check out the latest updates, news, and events from the top selling and featured games across Steam.
Copypasted directly from source:
https://store.steampowered.com/news/?emclan=103582791473678397&emgid=4339866697736692015
Fellow Helldivers,
I want to directly address the feedback you've raised about the Escalation of Freedom update. We’ve spent the last week listening to feedback, reflecting about the path ahead for Helldivers 2 and how we want to continue developing the game. In short, we didn’t hit our target with the latest update. Some things we just didn’t get right - and other more fundamental inconsistencies in our approach to game balance and game direction.
All of that is on us and we are going to own that. As many of you have pointed out, and we agree, what matters most now is action. Not talk.
To that end, here's what we intend to do in the upcoming updates.
Our aim within the next 60 days: Continue to re-examine our approach to balance. Our intention is that balance should be fun, not “balanced” for the sake of balance. Update how the fire damage mechanic works to tweak how the flamethrower serves as a close range support weapon. (A quick straight revert won’t work, as it would break other things) Rework gameplay to prevent excessive ragdolling Re-think our design approach to primary weapons and create a plan for making combat more engaging Re-prioritize bug fixes so that the more immediate gameplay-impacting bugs are prioritized. Improve game performance (frame rate is a focus) Rework Chargers
Additionally, from a bigger picture perspective we will be: Exploring creation of an opt-in beta-test environment to improve our testing processes and we consider this a high-priority. Post regular player surveys to gather more insights and feedback from the community. Improve our process for patch/release notes - providing more context and reasoning behind changes. More blog posts and streams where we expand on these topics for those interested. We also want to thank you for your patience. We're grateful that so many of you provided constructive feedback and suggestions on the latest update.
Mikael E Game Director & Arrowhead Game Studios
- As Helldivers 2 struggles after the new update, Arrowhead's CEO promises fixes while also expressing disappointment in how it's performed.www.pcgamesn.com Players hate the new Helldivers 2 update, and Arrowhead's CEO says he's "disappointed"
As Helldivers 2 struggles after the new update, Arrowhead's CEO promises fixes while also expressing disappointment in how it's performed.
- Increasing radicalization of Automatons?
I want to discuss a sensitive topic with you today. I have increasingly noticed how Automatons are straight dehumanizing us, disregarding the intergalactic rule based order.
As part of the 22nd flamethrower division I was there when the Alpha Centauri Conventions got ratified and Automatons signed it like everyone else. Yet, they keep disregarding it. We have our disagreements with Terminoids but we bonded over plenty of stims and most of them are stand up guys, it’s just the chargers who are weird bunch that no one really understands.
However with Automatons I have experienced some sick behavior on the battlefield. I’ve seen illegal broadcasts where they say that Helldivers have no electric circuits and as such do not enjoy the same rights as Automatons. They keep referring to us as alien scum. I have seen Automatons teabagging fallen Helldivers while shooting their flares. They do not fight for defending their way of life, they are vile creatures who just want to see us suffer. I am honestly disgusted.