Daily Godot Tip #23: If you have a large variable name that is similar to other variable names, to make smart typing choose it first you can type some characters from many of the words in L to R order
Godot 2024 Showreel
Godot 4: Wet painting shader (tutorial)
4k Sunday prototyping
Daily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the scene
Check out my new Godot game on itch.io!
Daily Godot Tip #21: The print_debug function, in addition to printing out what you entered to print, also logs the current stack frame you printed from
Godot Engine – 2024 Showreel
Godot - Priorities page
Daily Godot Tip #20: You can click the middle mouse button over a script name to close it. The same works for scenes
Daily Godot Tip #19: print_tree when called in a node prints out the node and all of its children to the console. print_tree_pretty does the same but makes it look more like a graphical representation
Jolt Physics is now merged into the Godot engine!
Publish Your Godot Engine Game to Flathub
Godot 4: Earthquake shader (tutorial)
Godot Mono tool script and Build Project button in editor.
Typed dictionaries now available in the latest 4.4 dev snapshot!
Daily Godot Tip #18: If you are using floats but want to make sure value checks aren't messed up by floating-point precision, godot has a built in is_equal_approx(float, float) function
Daily Godot Tip #17: If you need to test your game on web, instead of exporting and uploading to something like itch.io, Godot has a built in Run in Browser button
Dev snapshot: Godot 4.4 dev 6
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