Dev snapshot: Godot 4.4 dev 6
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Daily Godot Tip #16: If you need to debug collisions, theres a setting under Debug at the top called "Visible Collision Shapes" that show you all the collision shapes and thus when they would intersec
Godot Proposal: Collaborate with other projects to create a new 3D interchange format
Daily Godot Tip #15: You can quickly increment or decrement number inputs using modifier keys + the arrow keys
Daily Godot Tip #14: If you prefer coding on another monitor rather than within the godot editor, Godot has a button in the top right of the script window to make it floating
Godot Foundation Update December 2024
Daily Godot Tip #13: Theres a setting in the Editor Settings called Action on Play that you can change to open the debugger instead of the output when you click play if you find that more useful
Godot 4: Radial blur shader (tutorial)
FOSS Smash Bros, would like ideas.
Daily Godot Tip #12: Turning on "auto switch to remote scene tree" in the editor settings makes it so that when you click play it automatically swaps to the remote tab for debugging purposes
Daily Godot Tip #11: Using prints adds a space separator between things added to the print function while printt adds a tab separator
Daily Godot Tip #10: Godot has a setting in the editor settings called Code Complete Delay that changes how long it takes for auto-complete suggestions to appear
Hackers abuse popular Godot game engine to infect thousands of PCs
Godot 4: Texture filters (shader tutorial)
Grabpack inspired Fishing Rod Tool for my horror Game
Godot 4: Yet Another Artistic Filter (shader tutorial)
Terrain3D v0.9.3a New Features & Tutorial - Detiling, Foliage and Object Painting
GDShader: What's worse? if statement or texture sample?
Godot 4: Liquid ribbon shader (shader tutorial)