Daily Godot Tip #16: If you need to debug collisions, theres a setting under Debug at the top called "Visible Collision Shapes" that show you all the collision shapes and thus when they would intersec
Daily Godot Tip #16: If you need to debug collisions, theres a setting under Debug at the top called "Visible Collision Shapes" that show you all the collision shapes and thus when they would intersec
Theres similar settings for paths, navigation, and avoidance
Alt text: Hovering over the Visible Collision Shapes setting in the editor and a tooltip showing with "When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project"