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Lemmings do you feel like you are falling behind in your area of expertise?
  • Yes. Things change eternally and I can't keep up. The things I have experience with go away and I became a noob with the new stuff. Some things carry over, many things do not. Lots of things only come with experience.

    Luckily, there are many professional prosthesis that I use to lessen that. For programming, that's things like linters, automation checks, peer reviews, etc. I'd suck 80 times worse than I do now if I didn't have all those tools.

  • It's Friday - What are your plans for the week-end?
  • Hiroshima style okonomiyaki

    You can make the recipe much simpler by omitting some of the ingredients, but don't skip out on the sauces, noodles, cabbage, or egg. You can also add whatever else you want. I typically make vegetarian variants that don't use fish flakes or bacon. And dried yakisoba noodles are adequate; I usually go with Sapporo Ichiban Chow Mein (picture of the packaging, it says yakisoba in Japanese)

  • Coop Board game Shadows of Brimstone
    boardgamegeek.com Shadows of Brimstone: City of the Ancients

    Co-op dungeon crawl the monster-ridden Old West mines and frozen Targa otherworld.

    Shadows of Brimstone: City of the Ancients

    Western setting where a new gold rush for dark stone pits gunslingers, lawmen, saloon girls, etc against tentacles, the undead, mutated gangsters, snakemen, and lost technology as they travel between worlds.

    It's coop and there are different missions, most of which have randomly generated maps that are created from a deck on you explore, giving it endless replayability. Characters gain experience, skill, and gear but also can become injured or mutate (nothing the church or surgeon in town can't fix for a price).

    It also has tons of expansions. While the physical games add up in cost and require a lot of organizing, you can give it a try on tabletop simulator.

    There's even a Japanese themed set that can combine with the Western ones.

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    Combat feels so slow

    When I was doing some cleanup and running into enemies in old areas, it made me realize how slow combat is and why. If you have timed blocks, it has to be slow to give players time to react to attacks, so every enemy attack animation ends up being long and they all add up.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ZE
    zero_spelled_with_an_ecks @programming.dev
    Posts 2
    Comments 1.1K