sirblastalot @ sirblastalot @ttrpg.network Posts 4Comments 250Joined 2 yr. ago
"I liked rage against the machine before they got all political"
But also, wouldn't you like to buy some of our paid mods?
Has anyone tried?
It may take 18.75 or more years though, depending on species.
Just turn safesearch on
e926 is sfw in the sense that it has all the art from e621 that doesn't have visible bits or gore. Expect a lot of extremely suggestive or outright fetishy stuff though.
Depends on if the setting has a subculture analogous to and named "furry". For standard D&D probably not.
If it's on a single line on a chart in the PHB, it's one object.
Perhaps that's why they tend to refer to them as crypts.
What's he gonna do about it? Besides, Picard already bosses around a god all the time.
If you really are too scared, we can make Sisko do it.
Wow what a terrible train crash. Good thing no one messed with this "blow up the orphanage" lever too. (Why do we even have that thing?)
I used this, btw. It was great, they killed one of my players and he came back as a Shade, he's a ghost pirate now.
The dice determine success or failure, but your strategy can have different outcomes. If you're offering a bribe to the guard the DM has to figure out how much it costs you, wheras if you're telling him a dragon is attacking the south gate, he might be pretty pissed when he comes back.
And if you don't have "charisma" irl and have no idea either of the above are options...think about charismatic characters in books, movies, tv. What tactics did they use that you can crib?
Love Majel Barret, hate Lwaxana.
Also, did we have this same conversation a couple weeks ago on telegram?
She's a sex pest though, worse than Barclay.
Is it really confinement if you can leave of your own volition?
Also, hang him.
The best DMs are a treasure; they can make anything fun.
I think "good" systems (from a DM's perspective anyway) are the ones that make that job take a the minimum amount of effort; If I need a monster, I can make a statblock, but if the system includes a monster manual that has it for me, I can spend that prep time on some other encounter. Likewise, having just enough lore, such that I can grab elements and inspiration, but not so much that I have to exhaustively research it, is a huge benefit.
From a player's perspective, I guess my priorities would be a system that isn't actively frustrating to use, and one that I can have a pretty good understanding of the likelihood of whether any particular choice will succeed or fail. Doesn't have to be perfect knowledge, just so long as I have the chance to make a meaningful decision between my options.
See, I think I have a lot of that in my games, but it's an undocumented duty of the DM. D&D can be very stand-and-deliver if you're doing theatre of the mind combat without much scene-setting, but it also becomes very tactical and/or swashbuckling if you describe the area in detail. Or, even better, use visual aids like a battle map. It really all comes down to: the players can't swing from the chandelier if they don't know there's a chandelier.
Nah cap is all "lets punch nazis yeah" nanny paladin is like...eeyore in full plate
In 3.5 you can attack unarmed or with a light weapon when you're swallowed whole, and I'd say that qualifies. But it's not an instant-kill.