I came here to basically say this. It's especially bad when you aren't even sure if you want to keep the service and are just testing it out. If I already have to go through a huge setup/troubleshooting process just to test the app, then I'm not feeling very good about it.
Oh I see. When I read your first comment I understood 'functional' to mean more like "it works but not very well". I did see in the github issues that they are working on SSO and Android Auto so when that comes I'll give it a try.
It seems to be missing SSO login support and Android Auto. The official app does so I feel like that makes it more functional than Lissen. At least for me.
Is this better in some way than the one developed by the audiobookshelf team?
Wait, how did you have the physical PCB? 3d Printed?
Install flatpak and/or distrobox and you have everything you need.
Correct. If I remove the save then the ROM will take me to the tutorial and everything. I hadn't done an md5 check but your first question had me try something else: i removed the save, started a new game on my phone and saved it the first moment I could. Closed retroarch and restarted it on my phone again, and I got the error again, even though the sage was created by that exact retroarch instance. Then i tried the mew save on the deck and it loaded fine. Seems like I just have an issue with retro arch on my other devices but not the save itself.
From the ROM. I've actually not tried a state because I usually don't use them.
This is an interesting point. One of my other devices is my android, so flash, but another is a laptop with an HDD.
Lol, yeah, why are you working on my stream deck but my other devices?
I installed EmuDeck on my Steam Deck. I haven't done any custom configs or anything, just using the EmuDeck installed defaults. To run Pokemon SoulSilver it is using the retroarch core melonds. I can load up my saves on the deck, play them, then save a new one no problem. I recently got syncthing running on the deck to sync my saves to other devices. On all my other devices when I start the game (using the same core in retroarch) and press start I get an in game error that seems to be from the core or rom itself, definitely not from retroarch, that reads "A communication error has occurred. You will be returned to the title screen. Please press the A Button."
Is there something EmuDeck changes from the standard RetroArch settings for saves? I've tried to find something that could cause this issue but I cannot find an important seeming setting in the UI that could cause this and I'm starting to lose my mind.
I'm still waiting for an ice blue shell.
I've been setting up and testing prometheus and grafana for about a week now, since that seems to be the universally accepted solution for self-hosted monitoring. But I'm starting to question why it is so accepted. On top of prometheus not seeming useful on it's own (needing grafana to visualize and alertmanager for alerts) it feels like with each thing i want to monitor I have to spin up another docker container to export/gather the data. There are other options like LibreNMS that seems to have all that built into one container. So what does this Prometheus/Grafana stack have that other monitoring services don't? Is it really worth having to set up each of these specialized exporters and dashboards? Or am I mistaken that it's the main solution everyone uses? Are you using something different for monitoring?
Could it be a lid and the hole is for steam to escape?
Oh wow, I much fuller reply than I expected. Thank you! I did read up on some stuff already and saw the nh35 suggested so I started looking for parts with that listed in the title. There's no gotchas if I stick with those? Or do i need to make sure the parts fit together?
Like awesome! I'm considering building a custom watch. Any advice for someone with no experience?