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Video games: A promising tool for anxiety and depression
  • When I say roleplay, I don't mean like a game with some roleplay-oriented objectives and scripted progress, or a bit of casual RP in a game between players who just run into one another.

    I mean like months of deep immersion into characters and arcs that culminate in some really crazy and emotional stuff.

    Like this:

    https://www.youtube.com/watch?v=KB21Ii3XXNE

  • Video games: A promising tool for anxiety and depression
  • I love the Tao te Ching. It's good stuff.

    I've definitely seen people who don't seem to benefit at all from roleplay, but I've also seen it be a means for people to open up and develop confidence and self-determination. I think it really depends on the person and their life.

    As far as sleep, it's a lot more than a way to skip time. You do some of your best learning in your sleep.

  • Happy Trans Day of Visibility
  • It took me hours to realize that the reason more people than usual were giving me dirty looks today was because of the overlap between Trans Visibility Day and Easter. It's fun to be a scapegoat.

  • Video games: A promising tool for anxiety and depression
  • Personally, I've found immersive roleplay in video games to be incredibly therapeutic. As well as creating some distance from personal trauma and being able to kind of exist in a space outside of yourself, it creates opportunities to have experiences that you could never (and potentially should never) have in real life.

    It's an opportunity to experience a kind of emotional catharsis in a safe environment where others are on board with playing out intense feelings. It can be a space where you can push your own comfort zone and stretch your confidence and capabilities.

    I've managed to work through stuff that it would have taken me forever to unpack if I didn't get to repeat patterns in roleplay and really see how they play out in a way that was harder in my own life.

    I've gotten so much better at establishing boundaries and seeing when people are trying to push at them or ignore them, and I know how to handle that now without feeling powerless. I played a few villains and anti-heroes, and one of them picked up this habit of getting right up in people's faces and saying hello; I'm nowhere near as brazen, but the practice made it much much easier to quickly develop a rapport with someone. Sometimes going to the laundromat feels like doing crowd work, which is great for someone with more than a few signs of thankfully currently mild agoraphobia. There are times when I do run into panic or anxiety when I've gotten myself out of it by sort of invoking the strength of one of those characters, because they're not afraid of a damned thing and they're me.

    Anyway, video games are great but roleplay in the right game is absolutely next level. It's like remembering dozens of incarnations or something. It's wild and we don't really talk about how wild it is because the outside world seems to view it as childish and embarrassing, which is a major loss for them.

  • Jay and Silent Bob: Chronic Blunt Punch | Trailer - coming out 2024
  • I'm guessing that this particular installment of the 'comic universe' isn't being written by Holden. The snootchie bootchies stuff has been attributed to him by Jay before. Basically it's Holden's idea of the 'real' Jay, not the 'real' Jay himself.

    Clearly it's meant to be fictional (double fictional? meta-fictional?), but I think by now Jay and Bob have more creative control.

    This post will either make zero sense or all the sense.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MI
    millie @piefed.social
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