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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JO
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2 yr. ago

RPGMemes @ttrpg.network

What? Buying such petty magic as healing potions? That goes in the book!

RPGMemes @ttrpg.network

He literally wrote an entire nation (And I wish WotC were like that)

RPGMemes @ttrpg.network

I swear to Lathandar...

RPGMemes @ttrpg.network

Seriously. What does it do? Improve my strength? And why can only Githyanke take it?

RPGMemes @ttrpg.network

And no they were wrong. I haven't killed anyone yet.

RPGMemes @ttrpg.network

Behold. The power of ,,how about no?"

RPGMemes @ttrpg.network

There is a reason Wizards need high Int

RPGMemes @ttrpg.network

First the heavily guarded Prison, now the Casino. How are we doing this?

RPGMemes @ttrpg.network

Never think you can't be surprised anymore

RPGMemes @ttrpg.network

They literally almost banished themselves into the astral plane, just because DM MENTIONED there was a magic item nearby.

RPGMemes @ttrpg.network

Even Shar has nothing against the power of agriculture (Seriously though: these are the top 3 FR gods in terms of RAW power)

RPGMemes @ttrpg.network

In response to a Meme I saw up here a while ago.

RPGMemes @ttrpg.network

The difference between RAW and RAI

RPGMemes @ttrpg.network

Only problem: theres no way to abuse that consistently

  • I think it is - in fact - the exact opposite of it. It's gaslighting and player vs. DM mentality. If I was a player, I would have a serious word with the DM afterwards and when I am the DM, I refrain from such actions altogether.

  • You are aware that most of DnDs mechanics are focused on simulating fights? If you do not like that, you are maybe playing the wrong system. Beyond that, how are you totally useless in combat? All classes get combat-abilities in one way or another and are designed to be at least moderately useful.

  • I think you answered your rethorical question yourself: If it is not in the official books, it is not an official rule.

    And I would not say that they leave it vague. To quote the PHB: "To make an ability check, roll a d20 and add the relevant ability modifier. As with other d20 rolls, apply bonuses and penalties, and compare the total to the De. If the total equals or exceeds the DC, the ability check is a success [...]. Otherwise, it's a failure, which means the character or monster makes no progress toward the objective[...]." That does not leave much room for interpretation. It plainly say that if the exceed, then they succeed and if they don't, than they fail. Yes they don't make an explicit remark about critical results, but they don't need to, because such a rule was never meant to exist in 5e aside attack rolls and death saves.

    Not to say that you can't make it a rule at your table (same as with everything else), but there is still not much room for missunderstanding the official print.

  • I love it. The drawings, but especially the moments of characters looking back at how far they have come and remembering all the happened along the way. There is a certain... bittersweet melancholy to it.

  • I might inject, that this is a very drastic measure that some groups will find to be annoying. As long as they are actually debating constructively, then the example above isn't even needed. If, as the comment says, the debate is going in circles, some groups can be brought back on track by simply telling them: "So guys... What are you going to do? Because you've been doing the same back and forth for half an hour now?"

    Not saying that you should not use the above method. Just saying that some players will find that to be an "extreme" solution. Instead, simply reminding them, that they should probably get to a result within the next five minutes can do.

  • Please. Its not that bad. Baldurs Gate is a nice place. With a lot of crimes. And horrible Living conditions. There are also a lot of politicians. Did I mention all the noise reporters...? Okay maybe it's that bad.

  • Fortunes Favor doesn't seem like the optimal spell to use in a situation like this (even if you could). Unless the games include no social component, enhance ability would be better.

    About the house rule: I get why you'd use the rule for simplicity, but especially if your not playing a cleric, but instead a wizard or an artificer, it seems weird to make the PC a chosen one by having those spells.

    I usually give NPCs a set selection of spells they use. But this set is only their prepared spell-list, it varies depending on the NPC and most preparation-casters will have access to the other spells on their list, should the need arise (as it most likely won't, so there is no extra work on my part).