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Xbox Boss Phil Spencer Addresses Studio Closures
  • That is a whole lot of talk about how much Xbox cares about its people and a whole lot of handwaving about why Xbox needed to decide to sacrifice its people in great swaths.

  • Big O notation is about what matters when the numbers get big.
  • I mean, it is entirely reasonable that "bad" is the best performance you can hope for while sorting an entire set of generally comparable items.

    If you can abuse special knowledge about the data being sorted then you can get better performance with things like radix sort, but in general it just takes a lot of work to compare them all even if you are clever to avoid wasted effort.

  • AAAAtoms
  • It makes sense that you find the system you grew up with to be more intuitive, but I grew up with fahrenheit, and I think you've misunderstood the assertion a little bit.

    The older observation that this meme is riffing off of is that 100°C is the point at which water stops being sloshy and starts being steamy, whereas 100°F is the (much fuzzier) point at which humans stop moving around and start decomposing.

    The Kelvin addition muddies things because 100K isn't really significant.

  • What open source programs do you recommend for Windows? (Windows exclusive or not)
  • I'm scratching my head trying to figure out why the built-in firewall is undesirable. It isn't that I can't speculate on some possible reasons, I just didn't realize there were so many 3rd party alternatives.

  • Syncthing-friendly apps?
  • I've been using Markor to take notes for a year or so now, and I really enjoy it. I use SyncThing to cloudify my Markor notebook directory, and I edit the same files on my laptop using VS Code.

  • DOJ sues SpaceX for not hiring asylum seekers and refugees
  • Individuals from foreign nations would have their origin considered when they are processed for whatever level of secret clearance they needed to work on the government contact.

  • STOP USING HITPOINTS
  • That actually sounds very similar to the health mechanics in Rimworld.

  • What the hell is a group sound bath?
  • A "group sound bath" is similar to a small musical performance, except everyone is lying down relaxing, and the instrument is a bunch of stone bowls that make deep droning sounds when you run the stick thing that they come with along the rim of the bowl. The sound production is very similar to the way a crystal glass sings when you rub your finger on the rim of the glass, except far deeper in tone because of the large size of the bowls.

    Witchy-types believe there is some sort of healing/metaphysical effect to being exposed to those sounds from those bowls, but without speculating on effects that cannot be measured I can only attest that the single sound bath I've attended was incredibly relaxing.

  • Confession time
  • I'm totally trying this the next time I wait too long between mowings!

  • NTFS turns 30 years old today! I hear it's still in use by some crufty old legacy operating systems 😁
  • I'm jumping industries here, but Nintendo could not get that out of their system for a while. A game titled "New Super Mario Bros." came out in it's first first iteration in 2006. It did quite well, so they kept making sequels, the most recent titled "New Super Mario Bros. U Deluxe". They also put out a couple game consoles with "New" at the beginning, if memory serves.

  • Would you use teleporter technology if it existed? Why or Why not?
  • You've got to understand that I'm approaching this from the perspective of, well, my literal perspective. I'm considering what I would experience as the only thing that I can really consider as valid evidence for decision making.

    In responding above, I tried to avoid making assumptions, but I also tried to avoid overexplaining ever little thought I had in generalizing away from assumptions.

    If there is no ethereal, no soul, no spirit, no woowoo of any kind, then the physical configuration is all that defines me. This scenario isn't particularly interesting, so I'll leave it at that.

    If there is an ethereal element to me, then there arise all sorts of additional questions about how that works, exactly. Is my brain like a bucket that holds some special spirit juju from an otherwhere in which the ethereal element is not unique or special to me, but simply a catalyst for consciousness? Is there some discrete soul that is unique and mine alone, never to truly appear again even in a body with the exact same physical configuration? Is there an actual dimension of time or space in the physical I observe that matters for that ethereal element that we postulate, or is the orderly progression through time that I experience merely an artifact of my ethereal self experiencing through the filter of a physical body? Will I begin experiencing some sort of afterlife as soon as I am dematerialized, leaving my clone to yank some fresh occupant from the beforelife?

    Any conclusions about whether or not teleportation really "counts" as dying is going to hinge on answering the questions about what we really are, and I don't think we'll get any firm answers in that regard any time soon. We still need to act, though, even with incomplete information.

    My motivation in interrogating prior travelers isn't to determine whether or not they are technically the same people as before they teleported, or to decide whether or not it technically counted as them dying. I am just guarding against the risk that teleportation has some immediate and noticable disruption to the normal conscious process. If there is a soul that gets stripped away when a person is dematerialized, but no new soul gets sucked in to the identical body that appears somewhere else? That sounds like a recipe for instant death, or a distinct mental illness, or something else unpleasant.

    From the perspective of other people, my sleep is very different from my dying, but from my perspective it's just a jump cut in a movie. I very rarely am conscious of any dreams, and I've even had the experience of becoming conscious in recovery from a surgery after my body had been awake and actively watching TV for awhile.

    If the people feel fine coming out of the teleporter, then I'm all for it. Death is inevitable anyway, and if every piece of measurable evidence is telling me that I will feel fine afterwards, then I'll decide based on that evidence. Perhaps I've made a tragic mistake, and I'll not get to experience the after-teleporting part because it really does count as dying and my conscious soul is diverted into some otherwhere. 🤷

    Risk is everywhere, and death is inevitable. I'm not suggesting I would just hop in a teleporter for gumdrops and giggles, but if I had a reason to, then why not? We've established in this scenario that it seems safe enough (no drop-deads or crazies coming out the other side), and I take a very real and measurable risk of death every time I drive to the grocery store.

  • Would you use teleporter technology if it existed? Why or Why not?
  • No, I would be me, and he would be him. Even if there is some ethereal unknown quantity that somehow is involved with my tangible experience of consciousness, the continuity of the experience is the thing that is important.

    If there is no ethereal, then I am purely emergent from the physical, and the oblivion I would pass through as my physical pattern is translated through spacetime is no scarier than that of dreamless sleep or even anesthesia.

    If there is an ethereal element to me, then there is the distinct possibility that teleportation would interfere with that. So I wouldn't go first.

    Once there are reports from prior teleportees that are all telling me that it felt like this or that, and that they were experiencing reality the same as ever, then I've got to take their word for it the same as I have to take their word for it in the first place.

    Even in the case of a mistaken double-output from a teleporter in which one of me was beamed up, but two 100% identical mes get materialized next to each other on the transport pad or whatever, I don't think either would be ambivalent. At this point we're just widely spectating, but (assuming there is no "souls are totally real and being called to two different minds at once is instant insanity" thing going on) as soon as there are two different bodies with different experiences, then both of me would surely feel quite strongly about their personal persistence.

  • Would you use teleporter technology if it existed? Why or Why not?
  • It's a question of continuity, not uniqueness. If flowing water breaks against an impediment and forks into separate streams that never rejoin, then you have a situation that is parallel to the situation with the superfluous Riker. The two branches after the fork are simultaneously separate from each other and continuous all the way back to the source of the flow.

    As to the original question, "Would you use it?", I certainly wouldn't go first, because although I generally subscribe to the "I am an emergent phenomenon" perspective I am left unconvinced that the singular phenomenon of Experience could be emergent from only the aspects of our universe that we have been able to measure.

    Once the system was tested and used regularly, sure! I'd like to ask people who had been through it what it was like, and if they felt fine then I don't see any reason to fear teleportation any more than I fear sleep.

  • whats a game that you got significantly far into, only to realize you were doing something wrong or missing a key feature/ability altogether?
  • If you use your godhand to place a boulder in the midst of one of the villages worshiping you, the villagers will start praying and dancing and chanting and whatnot around the boulder. After a long enough time with the villagers charging the bolder, it would radiate with your divine presence. At this point, it is a ready "artifact".

    Artifacts don't expand you influence zone directly, but they do a really good job of getting non-believer villagers to start worshiping you, which does extend your influence in a major way.

  • cawifre Cawifre @beehaw.org
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