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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BL
Posts
1
Comments
32
Joined
2 yr. ago

  • At enterprise scale I can see a contract for being able to renew your support contract. Aka for us to implement this, we expect you to support it but we aren't going to pay you up front in case it doesn't pan out or we drop the project.

  • I wish they'd fix their deployment process. Releasing stuff then having to go back and fix it again can't be helping their schedule, especially since they're trying to release more stuff.

    • Fixing the mech made its rockets way off and unusable
    • Ship upgrades: half of them didn't work
    • Stim fix didn't fix stick sound issue
    • Liberator isn't the right gun stats
    • Tenderizer isn't the right color
  • The new warbond, which took up dev team time, is not impressive/has a draw to bring people back.

    I think the release pace could have been fine if they could release without new bugs every patch, address the existing bugs, and stop squeezing fun out with the balancing they've done. As is getting a nerfed liberator and being told the final versions of the guns is coming isnt a draw.

    Personally reading the balance guys thoughts on the game, its a wonder the game was fun at any point. I'm not sure his vision but things like not even realizing how people would use the eruptor for its aoe damage is confusing.

  • Yea I'm confused, the article seems to waver between it was confusing to good, but also it misses the point of why the writer likes pop tarts so it's not good?

    "That’s a nice feeling. *Unfrosted *isn’t about that feeling. It’s about the product [...] It takes whatever pleasure that can be derived from a Pop-Tart, and chokes on it"

  • Isn't that a pretty big difference? If nearly 50% of users in those age groups are cutting back that seems bad.

    Speaking as one of the people who has cancelled a streaming service, I'm doing fine without and unlikely to resub.

  • I read it's because to vault you need to press space, but if you're already sprinting it auto vaults. Seems accurate, if I "walk up" it doesn't vault.

    Still really annoying, but at least I know why.

  • I think what I didn't like is: I could maybe agree with their line of thought for the changes they made to the weapons. I don't like that they prioritized these as the first balance patch.

    As many have said it was meta because of the abundance of chargers/heavy enemies in 7-9 for folks trying to get the super samples.

    Before the high difficulties felt chaotic but at least doable. Now... it still is but it's even more running and kiting. To me it's a less fun gameplay loop.

    And the "arrogance" is probably perceived from the other dev comments like "get good" "stop clutching your pearls" "goodbye crutches". If that's how the devs feel, it's easy to imagine the balance person, who prioritized removing tools vs making the reason the tools were needed first, thinks the same way.

  • Couldn't agree with this more. First few seasons they find their footing, but when they do they have some of the most incredible story lines and pay offs. It has become my favorite.

    If you're really struggling you can probably watch the episodes rated 7.0+ on IMDb in seasons 1 and 2 and still get a lot of what's happening in season 3 and later, but you'll definitely miss some backstory. Deep space nine being stationary generally did a good job with continuing characters and stories over time imo.

  • Why I think people are praising the helldivers2 monetization is that isn't the case. The "premium currency" is earnable in game and at a reasonable. I haven't bought any but still have the battlepass and a few of the premium armors.

    You get it as part of the battlepass, and the gameplay loop guides you to the currency. You'll be looking for ammo or in game currency, and there also happens to be premium currency sometimes. The battlepass not being timed and on a work at your own pace is great too.

    It feels fair to me? Like the developer can still make a buck but not ruin the experience. I.e. the monetization lets people pay to instantly gratify if they want vs punish you for not spending.

  • I regularly go to these stores, and I wonder why they are so close. It's handy since one or two times one store had something the other didn't. It's a bit more than just crossing the street but not much.

    Galleria is in the second story inside an indoor mall. Americana is an outdoor mall, and they are even on the sides closer to each other.

  • Rabbits @lemmy.world

    Bunny Bed