I love that he said this, the guy who thinks the media are all liars. What a buffoon.
Not op, but I would also trade a camera for a headphone jack if there were no other option. It's because I take on average one picture a month whereas I listen to dozens of hours of music in that same time period. So I guess we all have different priorities, and it would be nice if phone manufacturers didn't force unnecessary change on us.
But the aliens in Godzilla movies land in Japan before Godzilla shows up.
I can't think of time where I needed anything more than Mint for a desktop. It's been on at least one device in my house since 2010.
That blog post you just published is incredible, so much good stuff I've been wanting for years. You do a fantastic job balancing content releases and quality of life releases.
And even the Desktops with Bluetooth can often have in incompatible version for file transfers. Bluetooth is a mess.
It's weird to not see any posts about Azure. I remember watching a keynote from Microsoft's CEO several years ago where he explicitly said the company's focus was on Azure and cloud applications, and that the role of Windows was simply to get you there. That's it. This is also inline with comments about Win7 being the last good OS because that's about when the transition started.
This is what I do because my sites aren't complicated enough to warrant a build system. Personally I think most websites out there are over-engineered. Example: a Discord friend made a React site that displays stats from a gaming server. It looks nice, but you literally can't hyperlink to any of the data, it can only be loaded dynamically and only looks coherent on a phone in portrait mode. There are a lot of people following trends (some good trends) but without really thinking about why.
Holy cow, it's finally here. Not only that, I really like the way it looks in the layers panel. I thought they would just copy Krita filter layers, but this implementation seems smarter.
Probably been suggested before and I know Gateway traps exist, but I think having wall portals would be interesting. The idea is that they only appear along a wall and work both ways instead of the Gateway traps unidirectional flow. Wall portals could work in just one room or perhaps joining two different rooms. And speaking of Gateway traps, what if there was a different color variation that sent you to an adjacent floor?
Not who you replied to, but I've been using DuckDuckGo for years knowing it's limitations and would occasionally use Google if I needed more specific search results, however, these days Google Search is about the same as DDG and (even as a fan) I have to admit DDG was never and is not a spectacular search engine. Honestly, the thing that surprises me most is that when I get inadequate results from DDG and try Google, the results are basically the same. Not a great look for Google.
Thanks for the decent reply. I just got done with a Monk run using +0 Cloth Armor and +6 Studded Gloves and it wasn't too bad, just felt like I was relying on wands and rings a bit too much. My big issue with Monk seems to be not being able to uncover the "unique" play style. Everything I've read so far just looks like some variation of Mage or Freerunner or Gladiator. Maybe that's just what she is? A little bit of everything? And I'm still looking for the "ultimate synergy" you can find with other classes.
But why T4 weapon and T3 armor? Does the Monk get a bonus for those? And shouldn't I use T3 and lower weapons to make use of her Talents??? I'm looking for more specific info on the sub-class. +6 of any weapon and armor is basically an automatic win for me already, regardless of class. I'm looking for the best build for Monk, like a specific synergy.
I've played this game for years but haven't been able to get the hang of the Monk sub-class. I remember having a really good run with a hand axe, but the whole time I felt like I wasn't playing the character properly. What is the best weapon/armor/ring/etc for a Monk and how best to utilize the special moves?
Cool, thanks for thinking about a recipe. It would be nice if stylus could do more. With my play style I usually save them until I choose end-game armor and often it already has a glyph, or alternatively I get a great glyph on the first try and wind up selling or alchemizing all the other stylus for gold. So guess this is also about inventory management since it's rare to not have a stylus taking up a slot.
I feel like the Arcane Stylus should be reimagined slightly. In the original PD there were many more in the game and they had a secondary function of repairing degraded armor. Stylus were later replaced by the Scroll of Enchant. In SPD, Enchant Runestones do the same thing, so the stylus is a bit redundant (not that this is a bad thing), but I wonder if there is some other way to make stylus more interesting or useful?
For instance, maybe they could be a rare item but instead of a random glyph the player gets to pick between two glyphs? And/or maybe you can use them on cursed armor to weaken a curse but not remove it? Also, it think it's strange this magical item can't be used for alchemy. It would be nice if they could at least be turned into alchemal energy even if there were no recipe, or turned into an arcane catalyst, or maybe you can combine two or more styluses into a Runestone of Enchant?
Just some thoughts.
This is what I do. Also, I mostly access reddit from a RSS feed so I don't even really visit the site much. I read everything I want in my feed reader, and maybe look at the comments on the site if a particular post looks interesting. Never logged in, never comment, never vote on a post.
It's great how Some More News is so consistent. I can only think of a few episodes where they seemed to be stretching for content on a topic.
Surprised and excited for some of smaller stuff like Hero's Remains Loot and Text Popup Icons. The icons look sharp!
To add to this, every politician, journalist, and influencer is on Twitter, so even if a majority of people don't use it or post on it, the platform is a hub for ideas and real-time news.
Kick ass, I was expecting the Caves quest, but damn there are a lot of other changes too. Nice.
Cool art style, is it inspired by any particular artist?
There are no T1 ranged weapons (other than the Mage's Staff). I thought something like a slingshot would help in the first two regions because sometimes artillery are scarce and the Wandmaker doesn't always offer a good offensive wand. I imagine a slingshot like a weaker Spirit Bow, something with infinite ammo (since there would likely be small fragments of rock everywhere in the Dungeon). There have been times when I've faced Tengu with nothing more than a Wand of BlastWave and a pair of Throwing Clubs, so something like a slingshot would increase chances of success with such a poor selection of weapons.
I feel like someone suggested this years ago but can't remember specifically.