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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TW
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  • The indifference of AI advocates is just apalling too. "It's going to happen anyway, they just gotta get over it, it's not real."

    Teens can barely get over mild perceived embarrassment, nevermind having porn replicas of them spread around, and having to deal with related harassment. I dread how that will affect them.

  • If Linux is not for you that's understandable. The thing here is that they are not having a conversation about Microsoft. They are having the pettiest, least technical possible discussion about Linux, it's devolving to pure clique shit talking.

    If you want to talk about Microsoft, just talk about Microsoft.

  • Complaining about Linux and Linux users happens in every Windows-related thread, and you are doing it right now.

    As a slight aside I am also sooo tired of people calling talking about something "shoving down our throats". People talking about someone you don't care for is not physically assaulting you. That expression seems to exist solely for people to wind themselves up over stuff that absolutely doesn't justify that level of outrage.

  • Just once I would love to open one of these threads without seeing people shitting... on Linux.

    Linux is not even the one doing anything wrong but people gotta rag on whoever recommends it as an alternative. This is getting more annoying than however annoying they say Linux users are.

    edit: Just to make clear because some folks aren't getting it, this is not an invitation to argue about how you feel about Linux and Linux users. I. don't. fucking. care. I don't even use Linux. Take it to someone who cares.

  • I'm sorry but that makes no sense. However much you may think Linux users are annoying, marketing and word of mouth are what drive popular choices. If nobody ever brings up something, then average folks will never even know it exists.

  • You can avoid the grind at first since the game is PvE, but the further you go the more the game demands you to increase the World Level, and the more grind you need to do to get each character playable at that level.

    I didn't max out my World Level because at some point it felt like undoing my work of powering up the characters, but the game definitely pushes you that way. Not only story quests, but doiing Abyss levels for more free currency requires high level characters.

    That's not even mentioning Artifacts which have so many layers of randomized stats that you could be basically grinding forever to get one which has exactly the stats you want.

    I can never shake off the feeling that if Genshin wasn't gacha, if you could get characters from quests and weapons and artifacts from exploration, it would be a much, much better game, even if it was smaller and shorter. But more and more, this seems to be the kind of game that companies want to make.

    China seems to be showing a bit more pulse than many countries as far as reining in lootbox games goes, but it's still not enough, and it doesn't seem the benefits of these efforts can be seen worldwide.

  • If we trusted the Market to make it good for us, we'd still have children working 16 hour shifts until they get their arms chewed off by machinery and get thrown on the streets to starve.

    "Vote with your wallet" is just something business say to try to convince us that regulation isn't needed, conveniently forgetting to mention that the fattest wallet in the room is the CEO's.

  • It was possible to get everything but lets not overlook the inherently manipulative framing of either paying or making the game a second job, which cultivates a sunk cost mindset, which might once again make the player pay out of FOMO.

    There are reasonable amounts of grind that can make games fun for some people, but the length of grind and the limited timeframes for obtaining items are all geared to feed into the same monetization cycle. All of that artificially, because it's not like any digital game has to clear their storeroom and shelves to make space for new collectibles.

    Game companies have been very sly about how they use physical real world metaphors to create justifications for their manipulative systems. Lootboxes too, because you can't guess what's in a closed pack... except the game keeps perfect track of what is available, what you have and what you don't have. The only reason why anyone would get repeated lootbox items, is to lead them on and get them to waste money.

  • If casinos need to be regulated and strictly scrutinized to prevent children from engaging with them, so should all games that resort to lootboxes. Researchers have made it clear that the psychological effects are identical, and that early engagement with lootboxes tends to lead to issues with gambling.