[Discussion] Let's Talk about Unfinished Business and Consequences
Nother @ Nother @lemmy.world Posts 3Comments 13Joined 2 yr. ago
Nother @ Nother @lemmy.world
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[OC] One Year Making a Dungeons and Dragons Podcast – A Retrospective
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100% yes. I believe my players have a much better time when they "find the plot." There are narrative lines to pull, but the key is to allow the players to find these lines in what they believe to be important. I can create as many characters and plot devices as I like, but many times, the players' actions will necessitate a whole new character or route.
This happened in a recent session. I had a location with named NPCs who could help the party escape from a city where they were wanted. Even after all the info on these characters and coming so close (literally one room away), the players decided they wanted to find someone else. Now Patrick Seaworth, an arm-wrestling legend, exists in the world.