Don't worry, the spider situation is... under control.
(I'm sorry, I had to)
I will add to others' comments, that although this is the default on the communities list, make sure the "Local" option is selected to see all communities on the specific instance or "All" to see all communities the instance federates with (in other words, all the communities it allows access to)
This post is all justifications, admissions and promises of change, which is all, in my view, important and valid, but do note that there's no actual apology here.
Then maybe it wasn't for you. Or maybe it's worth another shot. Try your best to make a good choice of what you want to do and if learning a language is one of these things and you believe Duolingo is a good way to do so, commit yourself and try again. And don't worry too much whether it's the right or wrong thing, it's not a permanent decision (but if you decide on it, don't abandon it too soon either).
Just my opinion, but I'd say it's okay to give up on many, even most things you try, but not all of them. In other words, go and try new things, it's the only way you'll learn what you enjoy and what you're good at. And then stick to a select few of them.
There are also a few tips to be given on how to stay engaged with a subject. One of them: don't stress it too hard. With something that's meant to be pleasant, don't push yourself to perfection until it becomes a chore. Also, if you want to achieve a more distant goal, it helps to find something to keep you going (look into how Duolingo, the language learning app, keeps people engaged).
Assuming we can use both lower- and uppercase letters (52 in total), with the ten digits and the underscore that gives us 63 characters to work with. A random 16-character combination of these gives us 95 bits of entropy (rounding down), which is secure enough by modern standards, at least for a home router.
Regardless, I understand the frustration of arbitrary limitations preventing you from choosing a secure password in a way that you're comfortable with.
These probably aren't good by any means you're looking for, but I'll add them as curiosities.
Picowings -- a cute little flight simulator for the PICO-8 fantasy console.
The desktop version of Google Earth Pro has a built-in flight simulator with either F-16 or SR22, though I have yet to try it.
About the current "pentagram" symbol:
However, its design is a little too complex to be used at small sizes, as you would in text or in a button. It’s also only available in image form, not as a typographical character.
We've used it as a tiny icon below posts from other instances and I've never found it problematic. I think it's already too well established to replace just because we can't type it. Besides, the three stars feel to me not distinct enough. Pushing Unicode Consortium to add it to the standard when the time comes is a batter way.
I do think however that it would be worth coming up with a proper name for the current symbol.
I know, it's just a meme, but... The article. It's about clocks during exams specifically, when students are under pressure and more likely to misread the time on an analogue clock.
There are some war-themed ones, so realistic MMORPGs definitely exist. Sword Art Online however is fictional in the sense it's not an actual released game. It's made up as the central element of a light novel series of the same title, later adapted into a popular anime.
![](https://lemm.ee/pictrs/image/807516f0-bf4e-484a-ae4c-5b825186d6fc.jpeg?thumbnail=1024&format=webp)
This post is not about the anime and related works themselves, but the game as an element of the fictional world. Spoilers ahead.
Spoilers
There's the obvious: full immersion and "you die in real life", but I feel like there's more to the game that sets it apart.
First and foremost, progression in SAO was collective. For example, once a floor boss was beaten by anyone, a new floor would be unlocked for all players. This stands in contrast to existing MMOs, where players progress individually and interactions between them often feel optional. Of course, cooperative multiplayer games exist, but I can't recall a single one where this concept would be taken to a larger scale.
Secondly, since not all players needed to beat bosses, others could specialize. In most if not all RPGs there's a concept of classes and skill that impact how you beat the main story line and what side content you encounter, but in SAO you could make side aspects your main aspect, like the smiths we've seen in the series. I've found similar quality in multiplayer Factorio, a sandbox game of automation and tower-defense-like fighting, where oftentimes some players would focus on base building, while the others went out for combat.
It is mentioned in the series that quests are automatically created by the main system (what we would call procedural generation). While there were certainly hard-coded elements, infinite variety of procedural content is an interesting aspect, especially in times when almost all information about popular games can be looked up on numerous wikis. Starbound is a game that made heavy use of procedural planets, weapons, enemies and quests. For me similarities eventually became apparent and items lost the freshness, however the quality of being unable to perfectly min-max everything remained and I appreciated it.
Is there something else that you think SAO had, that existing games don't? Do you know other games that experiment with these concepts?
I mean, that's how cautionary tales such as Black Mirror are supposed to work
For a second I thought it was another one of those "for the first time in recorded history" things
users [...] that would either vehemently rather not see this site themselve
Well, they can still very much see the site, it's just you can no longer see them
If every instance did the same, Lemmy as a whole wouldn't support images anymore.
Not that I see a better solution though. Do what you've got to do
I've been on Lemmy for some time now and it's time for me to finally understand how Federation works. I have general idea and I have accounts on three federated instances, but I need some details.
Let Alpha, Beta, Gamma and Delta be four federated instances. I have an account on Alpha and create a post in a community on Beta. A persoson from Gamma comments on it and a person from Delta upvotes the post and the comment.
The question: On which instances are the post, the comment and the upvotes stored?
Hi! I was just going through the same dilemma, so you might find comments under my post helpful. Be warned though, as you lean towards S1 Pro, I was also biased, albeit towards Prusa MINI+.
It's all fun and games, until you need a warranty disclaimer.
Not so long ago I bought my first 3D printer. It hasn't shipped yet, but I'm gathering knowledge so hopefully I'll be able to use it when it arrives.
One of the things I noticed while choosing the printer was that many specified "perfect first layer". What's so special about it? What should a beginner such as I know about it?
I kinda wish it was calculated for the world instead of the US though
Women became pregnant simply because they loved a man and were loved back for a long time.
My accounts on other instances: @Machefi@lemmy.world @Machefi@szmer.info