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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KE
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11
Joined
2 yr. ago

  • On the plus side, the generators themselves are the same. You wouldn't need to rework those, except to increase the number. Overclocking the generators can help there too if you aren't doing so already.

    Ionized isn't worth it unless you need a way to sink power shards in a complex end game setup. It takes a got bit of power to make. Also supposedly one of the best fuels for the jetpack. Once you get some alt recipes (Heavy Oil Residue and Diluted Fuel) you can really make your crude stretch, and it's not really the limiter. My first retro fit was from Turbo Fuel to Nitro Rocket Fuel, and now I am in the middle of moving to Heavy Oil Residue -> Diluted Fuel -> Nitro Rocket Fuel. I have more crude oil than I can use now, and am limited by sulfur/coal/etc.

    Given all of that, yes, making a separate plant might be a good plan.

  • They have announced it. Some info is here: https://satisfactory.wiki.gg/wiki/Consoles Ive run it on my Steam Deck, but I am not a fan of the controls. I mostly want a console release, because I want better controller support (and thus better controls while using my Steam Deck).

  • satisfactory Satisfactory @lemmy.world

    Do we have a timeline for 1.1 or the console version?

  • Much appreciate posting here as well as other media, as well as the PeerTube link.

    Even if I don't 100% match your style/how you play, you have certainly shaped how I build my world.

    Not gonna lie, I sometime have to watch your videos a few times to get everything out of them. You pack a lot of info in a short span of time, and talk relatively fast. The past few vids have been better - some of the compact techniques were very dense. Still, I'd rather replay to get the dense knowledge, than not have access to it.

  • So you are only using this for the local networks? How are you utilizing local networks in your rails?

    For visibility, you could move the markers to the side rather than the needing look down. If you wanted, you also have a lot of vertical clearance between the tracks that could be reduced.