Skip Navigation
I need a bit of Wisp propaganda.
  • The problem with support Wisp/support frames in general is that if you're already going into endgame content, you can usually expect your team's kits to already be sufficient for that content. You can increase their survivability further by making use of shock motes to stun enemies and rad procs but this typically just slows down missions (especially the shock motes in defense missions) if they're used in situations where they aren't really needed, and can cause issues with builds that make use of enemies clumping together like if you're trying to make use of Gas/Blast or have a Harrow in the squad trying to buff with Covenant. Rad procs from breach surge usually aren't as much of an issue though.

    Breach Surge is a lot less useful now that enemies are often protected by overguard, ignoring the blind effect and being immune to the CC effects of Radiation procs, I think they might even be immune to friendly fire too (they aren't targetted, and I think they're immune enemy AOE attacks like a Bombard's rockets). You can still try to make use of it though, there's only so many enemies that can attack at the same time so you can still reduce the number of enemies attacking your team/the objective at the same time.

    Pillage/Fire Walker for status cleanse; Pillage gives you Armor Strip at the same time while Fire Walker gives to a movement speed boost for memes. Your team still needs to walk through the flames though but it's a more passive in its use versus Pillage which requires you to cast every time you want to use it. With Overguard being on everything now, status cleansing is a lot less useful, but it was still nice to have for Sorties.

    I think you're much better off modding to specialize for your loadout and letting your team pick up the buffs passively instead of trying to directly buff your team.

  • For the fun: Weapons
  • I generally try to use anything that isn't meta, and is really like weapons with a unique trait/gimmick. The Hystrix is a secondary I've been using a lot more because you can cycle through an element to force proc heat/cold/electric/toxin, which is really useful for different setups like heat if you want to use Cascadia Flare or cold if you're trying to boost crit damage/slow demolysts without interfering with your modded elemental combos. It does have a fairly small magazine,so it can be harder to use without some form of ammo efficiency/infinite ammo.

  • Secondary Outburst: Burst Into A New Level of Power!
  • Dystopia–not our one

    Should probably get this out of the way now, wouldn't be surprised if it comes up fairly often, but I'm a different person from the one you're talking about. It's just a name I used years ago in a different game and I reused it when I made my warframe account.

  • I feel like I am getting WEAKER the further I go; how do I actually get stronger?
  • Limbo works for going through Lua spy vaults and I think corpus green lasers. There are still much better choices though. I typically just use Wisp because I'm invisible as long as I'm airborne and I can teleport to the 2 to bypass lasers.

    Limbo has a bit of a learning curve and is also one of those frames where it's very hard to be good Limbo.

  • I feel like I am getting WEAKER the further I go; how do I actually get stronger?
  • Playing in a group has an impact has an impact on enemy density and also has an effect on how often enemies will target you (some behind the scenes stuff limiting how many enemies can attack at once). Enemy level does not scale with the number of players in a lobby.

    Most game modes are generally better in public, sometimes you can end up in lobbies where people have "disruptive" builds like a max range Wisp slowing down enemy pathing in a defense mission. You do get more drops due to more enemies being able to spawn, and when you start doing fissure missions, anyone that manages to collect 10 reactant before extracting is able to pick one of the rewards from the opened relics. If you fail to collect 10 reactant before extracting, your relic will not be consumed but you also wont be able to pick a reward from the pool of cracked relics.

    Less popular game modes like Infested Salvage actually go by faster if you're playing solo, the mission length scales with player count.

  • I feel like I am getting WEAKER the further I go; how do I actually get stronger?
  • The main uses for Operator/Drifter are for certain bosses, utility and for killing special enemies that have two phases like Vomvalysts and Thrax. The most useful focus school for new players would be Zenurik. You want to unlock Wellspring which lets you create a marked zone by pressing 1 (assuming you're on PC) and standing inside it with your warframe will give you an energy regen buff. There are some other quests that do make use of your operator/drifter too, and a game mode focused around playing as the Drifter (Duviri: Experience - feels very different from base warframe though and controls could be a little less clunky).

    If you didn't pick Zenurik as a starting school, you can find 'Zenurik' Focus Lenses them as a potential reward in Cetus Bounties at Konzu. (These reward tables rotate so they won't always be available). They can be installed on any piece of equipment that is rank 30 by going to Arsenal > [pick any piece of equipment that is rank 30] Upgrade > Actions (at the bottom of your screen) > Focus Lens. This will convert a portion of affinity gained to Focus which can then be used to unlock a new Focus school once you have 50k points accumulated within the respecitve school. Warframe is unfortunately a little convoluted, you want to make sure you're using an Zenurik lens if you're trying to unlock that Focus school. Just play the game and you will gain standing passively.

    To change your focus school, Esc > Equipment > Operator > Focus > Pick a school to swap to/unlock if you have enough points in the specific school you want. *You might be able to convert Eidolon Shards as an alternative to farming focus but this is later progression wise, I think you might still need to go through initially unlocking a specific school using it's respective lens.

    *I'm mostly going off memory, if you don't have access to operator yet by pressing '5', it's currently only enabled for quest progression. It becomes useable in game after completing 'The Second Dream'.

  • I feel like I am getting WEAKER the further I go; how do I actually get stronger?
  • You're also at the point where you can start working on your operator. You want to enter the Plains of Eidolon at night (Set match making to solo to avoid randomly getting put into a public Eidolon/Tridolon hunt), and you can kill Vomvalysts for their cores, and find Cetus Wisps which spawn near pools of water and appear on your map as an item icon. They can also be given as a Cetus Bounty Reward if you don't want to do laps around the map, and you'll get other useful rewards from doing bounties. Probably best to stick to the lower level ones, nothing prevents you from accidently selecting a mission with enemies above your level range.

    Find the Quills in Cetus to trade in the cores for standing to rank up their syndicate and purchase the parts for your first amp. Anything is better than the mote amp, but the first amp you will make will probably use the Raplak Prism, Pencha Scaffold and the Clapkra Brace. Most of the resources needed to craft these components are found on the Plains of Eidolon by fishing/mining. Amps crafted this way are modular items and will require you to take the crafted components back to Onkko to assemble them. Amps can be leveled to 30, and then brought back to Onkko to be guilded. This lets you name your amp, colour it, and put arcanes into it (not relevant for your current progression but does become important later on). To change your amp, go to your orbiter* Pause > Equipment > Operator > Equipment, and you should see the option to equipt another amp. *Should also be able to do this from any of the open world hubs, not an option in relays.

    If you talk to Konzu at night, you will see the Eidolon Bounties available. At your current level it is probably best to avoid them. The first Eidolon will be doable in a squad but I still think think it's probably too early for you've currently progressed. It is a good source of items to trade for standing with the Quills though.

    If you're having trouble finding them, you should be able to fast travel there from the pause menu. You will see a stone door there, use operator mode to enter it. If you don't have the option to fast travel there, you want to start from the gates and hug the left wall and go up a staircase until you find a stone wall, and use operator mode to enter it.

  • I feel like I am getting WEAKER the further I go; how do I actually get stronger?
  • Warframe's early game is a bit of a mess balance-wise, and has very little guidence.

    Make use of nightwave for some useful Aura mods, and you can get some weapon/warframe slots for ranking it up. Any challenges that aren't completed by the end of the week just get banked and become available again once you've completed some of your current week's challenges. The weekly challenges never really expire until the end of the current nightwave cycle which tends to go on for quite a while. You can purchase Orokin Reactors/Catalysts from nightwave to increase your warframe/weapon mod capacity to 60 (for a rank 30 warframe/weapon). I don't think I would really want to use many of them on a base warframe/weapon, you're better off using them on a Prime instead/or if there's a base warframe/weapon you tend to use often. Once you progress further into the game, you usually have more Reactors/Catalysts than you can use.
    Forma is the other way to fit more mods into your warframe/weapons, a little build restricting because they need to match the polarity to reduce the mod cost (or penalty if it's a different symbol), but that's where the min-max fun is if you're into making builds.

    If any build guides suggest "Galvanized Mods" or weapon arcanes, then you're looking at a guide aimed more for very late game. Modding generally follows the same pattern for all weapons, Base Damage, Crit Chance, Crit Damage, Multishot, Element, Optional/QOL.

    For a primary weapon you want:
    Serration, Point Strike, Vital Sense, Split Chamber and your other mod slots are for an elemental combo/option mods (reload speed, fire rate, etc). You might have noticed a planet will suggest an element type like Viral, you would go into the mod screen for your weapon and type in "Viral" into the search box and it will filter mods that can be used to make that element.
    Secondary Weapons: Hornet Strike, Pistol Gambit, Target Cracker, Barrel Diffusion, element and optional mods. Melee: Stance Mod, Pressure Point, Organ Shatter, True Steel, element and if your melee weapon is slow then you will want a mod like Fury on to increase the attack speed, otherwise this mod falls under the optional category. If you have the Skijati, that weapon comes with the Sacrificial versions of point strike/organ shatter along with the polarities to use those mods, so use those instead of their base versions.

    One last thing is if you haven't joined a syndicate yet, pick one and rank it up. Either pick New Loka, Perin Sequence and Red Veil OR Cephalon Suda, Arbiters of Hexis and Steel Meridian. Someone probably can probably do a better explanation on how these syndicates work than I have time to write right now/there should be existing guides which should be able to explain how they work in a much less confusing way than I would explain it.

  • Free Kuva Liches
  • MCGamerCZ has a fairly good overview for lich missions if you want a refresher on how kuva lich missions work. They're more of a mid/late game type of mission. If you can do early steel path missions/have incarnon weapons, then hunting a lich shouldn't be too difficult for you. I would avoid Toxin/Radiation liches until you know what you're doing because they can enable friendly fire which is usually ends up with your team nuking themselves/the objective. The other variants shouldn't cause you any trouble though.

    Some people will avoid stabbing their lich until they have all the requiem mods unlocked to keep it as low level as possible. If a lich is downed 3 times without being stabbed it will flee. Another thing you can do is just use a warframe which can go invisible and just melee it until it dies.

  • Free Kuva Liches

    Nothing too interesting as these are all older kuva weapons. They might be helpful for anyone that wants a weapon for valence fusion, or just wants the mastery fodder.

    !

    Not entirely sure what the current state of cross platform trading is like, I'm playing on PC. Not sure how likely it will be that I'm on at the same time, but you can also try messaging me in game IGN: IDystopiaI. Double check any trades to make sure you're getting the correct Kuva Weapon, I don't want to accidently make someone go through hunting a lich for a weapon they never wanted.

    1. 55% Toxin Seer
    2. 20% Radiation Shildeg
    3. 30% Radiation Ayanga
    4. 25% Radiation Ogris
    5. 30% Heat Kohm
    6. 36% Radiation Shildeg
    7. 27% Radiation Quartakk
    8. 31% Radiation Shildeg
    9. 25% Radiation Quartakk
    10. 28% Radiation Drakgoon
    11. 37% Electric Kohm
    12. 28% Electric Drakgoon
    13. 26% Electric Kohm
    14. 26% Electric Seer
    15. 33% Heat Shildeg
    16. 25% Heat Seer
    17. 25% Heat Brakk
    18. 31% Heat Twin Stubba
    19. 29% Heat Brakk
    20. 30% Heat Drakgoon
    21. 35% Magnetic Ayanga
    22. 25% Magnetic Drakgoon
    23. 25% Magnetic Ayanga
    24. 27% Heat Quartakk
    25. 32% Magnetic Seer
    26. 35% Magnetic Ogris
    27. 27% Magnetic Chakkurr
    28. 25% Cold Brakk Ephemera
    29. Untradable
    30. 41% Toxin Quartakk
    31. 25% Heat Kohm Ephemera
    32. 40% Heat Kohm Ephemera
    3
    Legendary/High-MR Tenno: How do you do it?
  • A really niche relic farm, some relics for the most recent primes can be found in Profit Taker bounties.
    Check Profit Taker Phase 2, 3, and 4 bounty rewards, these missions are fairly short and have a reasonably good drop rates for their respective relics. You can open Nightwave/view lich to skip dialog gated parts of the quest.

    Just some rough estimates for times:
    Phase 2 ~2min
    Phase 3 ~5min
    Phase 4 3-5min

    For phase 2, any speedrun warframe like Wisp/Nova/Wukong. Bring along a Shade or Huras Kubrow for their stealth ability. Best to play this mission solo, I find the game likes to load me into lobbies after the mission reward screen if I'm playing public.

    Phase 3 only requires you to match the Profit Taker's element, more damage does not speed this up. Use whatever you're comfortable with.

    For phase 4, use Chroma or any tanky warframe with Eclipse/Roar. Knockdown immunity (overguard/passive/ability) is nice but not a requirement. *If you find you aren't seeing a bounty reward screen, the Profit Taker is taking too much damage from a single shot in one of the archgun phases, try switching to the Imperator/Mausolon.

    These missions are mostly just an alternative to playing a mission like Disruption/ESO. The tradeoff is that you don't really get burner relics but any relics that you do get will be radiant. The other nice part about playing these missions is that you don't need to deal with waiting for the right rotation for your desired relic to become available.

    If you need a weakened version of one of the infested companions, you can use the Tranq Rifle (sleep arrows only temporarily put them to sleep, Tranq Rifle is infinite duration) to put them to sleep and then attract an infested to the area to attack them. I would use Ivara to go invisible once the infested are alerted, If you're brining a companion for something like enemy radar, it should be a sentinel without a weapon so that it can't accidently kill the infested before it converts the Predasite/Vulpaphyla to their weakened version. Look up the cycle needed to spawn your desired variant or try your luck with Pheromones.

    The last thing is if you can do is work on multiple things at the same time like rank up weapons/companions while collecting relics like in ESO to make things a little less grindy. Passively get relics through spending syndicate standing, or while cracking relics in the void. There's a chance someone runs a relic you need and this can end up saving you a lot of time. And take breaks whenever you need them, there's no reason to burn yourself out just to reach some mastery rank.

  • What would you like to see from a hypothetical Limbo guide?
  • Survival techniques/tools would be helpful. It could also just be me being too used to Limbo before the eximus rework, and using the rift as a "panic button" expecting to be safe from eximus.

  • What would you like to see from a hypothetical Limbo guide?
  • Dealing with eximus/over guard units seems like it would be a pain, especially for how squishy he is and not really being safe in the rift anymore.

  • Weekly Warframe: Styanax
  • Styanax was pretty fun to play, I had it modded to be a shield tank before his Final Stand augment was added, so he had pretty good survivability. His 1 without his augment feels terrible to use though because it requires you to hit a target to group enemies and if that enemy has Overguard it won't group any of the other enemies around even if they aren't protected by Overguard. It doesn't help that Overguard is getting put on everything in recent updates, his augment does let you hit the ground instead but that feels more like a band-aid instead of just letting it group enemies that aren't CC immune.

    He had pretty good energy management with rally point and tharros strike helped with removing armor from tankier enemies before killing them to replenish your shields. I don't think Final Stand was useful on its own, but it is a very good ability if you're using its augment.

  • Railjack: Anyone else legitimately enjoy it?
  • Railjack is pretty mixed for me.

    I liked the Grineer missions where your squad could complete different objectives in parallel/spit the squad up to perform different tasks, and the missions also felt somewhat unique compared to the base game. Corpus missions on the other hand just feels like playing a mission to play some other game mode already available on the base star chart.

    I don't like the current energy system for ship abilities, it feels like it was balanced poorly because it's dependant on which warframe you chose, and feels like certain warframes were nerfed before the system was even implemented. Energy costs scale poorly with Hildryn, she was nerfed before the update dropped because people wanted to make use of Shield regen for casting abilities. If I remember correctly, this was also part of the reason Dispensary's duration was nerfed as a Helminth ability when the helminth system was added.

    Current combat in space is an improvement over what we had in early versions of railjack; if the host had bad weapons for their railjack you had to put up with it because enemies heavily resisted archgun damage. The Amesha was and probably still is the only usable archwing for these missions. Gunnery 10 still feels like it's a nerf, I just prefer the feeling of having control over what I'm shooting at and not that it's automated for me, the extra overheat on top of that doesn't help either though. Other people might appreciate the lock-on, but it probably belongs under an accessibility setting rather than the last unlock for an intrinsic.

    Not sure if void fissures ever changed, before if you were moving too fast through the level, you would just hit multiple void fissures and die. I think they might have just been spawning them directly on the player as the tiles loaded.

    Overall, I think most of the game mode needs a rework and other game modes to differentiate it from the base game.

  • What are your dream buffs for the Trinity "light rework"?
  • I don't think Trinity really needed much of a rework other than some extra base duration and maybe some range for her 1, 3 and 4.

    The cap for damage ability damage reduction is 90% for most other warframes that have a damage reducing ability (i.e. Parasitic Link/Immolation), both Link and Blessing should have their cap raised to 90%.

    Her Pool of Life augment seems kind of pointless on her because energy/health regeneration is the rest of her kit, unless you run a gimmicky mods like Energizing/Mending shot. It's still a somewhat useful mod for anyone that's subsumed Well of Life onto another warframe though.

    Champion's Blessing was never particularly useful due to shield gating, but is even less useful with everything getting overguard in recent updates. It requires constant up keep or else you lose the entire buff. Other healing buffs like Wisp's Health Mote, or Sevagoth's Gloom also make building up the buff from Champion's Blessing difficult.

    Some type of heal over time effect being added might be helpful for any game mode that requires you to be mobile instead of just camping in one place. Mostly just a convenience thing rather than useful because Blessing already burst heals everything in affinity range.

  • Magnus Prime > Akmagnus Prime comparions since its not currently linkable. (Relics available at Baro NOW)
  • Isn't the fire rate cap meant to be 5 for semi auto weapons after that "nerf/buff" that didn't really solve accessibility issues a while back?

    The reload time doesn't seem too terrible if it still has the infinite ammo gimmick from the Magnus Prime unless you constantly reload out of habit. Not being able to use Deadly Manoeuvres does make the single Magnus the better weapon to me.

  • What to put on a Viral Primer?
  • Seeker for punch through to prime more enemies at the same time?

  • Let's share our fun frame facts!
  • Brief Respite and the Augur set mods can be used to prevent Harrow's Penance from triggering his shield gate. Penance drains shields based on your current shields when cast and the small shield restore from these mods will keep your shields from fully depleting. Augur mods are slightly better because they work in overguard shield ranges.

  • Featured
    TennoLive 2024 Megathread
  • My only real issues with Trinity are her low duration on her 1, 3 and 4, and her augments really need to be better, especially champion's blessing which wasn't really usable because of shield gating and is even less usable now with Overguard becoming more common. Energy Vampire Trinity still has its niche though, and is still probably my go to frame for the Index. Link isn't bad either in Radiation sorties besides the very low duration.

  • Weekly Warframe: Protea
  • Protea is a fairly strong caster frame that also doubles as a support frame.

    Protea's shield grenades are extremely helpful for any content where enemies do very high damage to the player as long as the damage isn't toxin. They're functionally Arcane Aegis as an ability. The Tap/Hold functionality can be inverted in settings if you find you primarily use one mode over the other making it a little more comfortable to cast. The slash grenades offer some minor CC but the damage feels a little lack luster to me, at least when compared to her turrets.

    Blaze Artillery is a very strong ability and it becomes more effective the more duration you mode for. It still requires some range to be effective though. Grouping abilities also help to make the turret more effective because the splash damage also increases its shot multiplier. There is also the Temporal Artillery augment for this ability which essentially turns the turret into one of Xaku's, but the combo count is capped to 20, and requires using Temporal Anchor to be used at the same time.

    Dispensary is Protea's other support ability. it's very useful if your loadout includes weapons with very low maximum ammo/arch guns or if you're going to be doing anything that requires staying in a small area for a some amount of time like piloting a railjack or defense/survival missions. The augment for this ability was never really worth using and after the recent QOL changes to radar and companion reviving is even less useful. The Helmenth version of this ability was probably over-nerfed and only has 50% of the duration when subsumed onto another warframe.

    Temporal Anchor is an ability that feels like it griefs you more than it helps you. If you forget to cancel the ability before the timer expires, you can be sent back far behind the rest of your squad. If it was possible to cancel the rewind while in progress it wouldn't be as bad, but as the ability functions currently, you're probably better off replacing it with something else. The Temporal Erosion augment seems somewhat useful, but with the armor rework it's probably less important to have.

  • Warframe: 11 Year Anniversary

    Guess the password to unlock get the Dex Color Pallet and a Clem glyph.

    Warframe Anniversary Link You will have to scroll down the page a bit to find the puzzle.

    Answer

    happynewyear

    2
    Cumulus Collection from Steam
    store.steampowered.com Warframe: Cumulus Collection on Steam

    Amplify your Arsenal's flair with the extravagant Cumulus Collection. Become the envy of your enemies and fellow Tenno alike with the stunning Cirrus Armor Bundle, Cumulus Syandana, Stratus Pistol Skin and more!

    Warframe: Cumulus Collection on Steam

    Add the Cumulus Collection to your Arsenal for free! These fashionable items will be available to claim through Steam from December 15, 2023 to January 10, 2024.

    The Cumulus Collection includes:

    • Cirrus Armor Bundle
    • Cumulus Syandana
    • Stratus Pistol Skin
    • Spektaka Color Palette
    • 3-day Resource Booster

    This has been given out before, so there's a good chance you already have everything from this collection.

    1
    Tactical Alert: Snowday Showdown

    !

    It's a Team Arena game mode so going into accessibility and enabling enemy and ally highlighting is very helpful for telling people apart.

    The rewards seem to rotate every 24h and the even runs until the 31st. For anyone that wants to conclave standing on top of this, Affinity boosters do work, but I'm unsure about the ones that come from relay blessings.

    Rewards

    4
    An unexpected color combination, Operator. My sensors are bleeding
    imgur.com imgur.com

    Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users like IDystopiaI.

    imgur.com

    Just a fun simulacrum bug.

    1
    Are there any QOL changes that you would like to see added to Warframe?

    At Tennocon, DE mentioned that they would be making some QOL changes to warframe like pets no longer permanently dying and auto-melee. Are there any other QOL changes that you would like to see added to the game?

    1
    A Guide to Amps in Warframe

    (Some Spoilers for anyone that has not gotten this far in the game) An overview of Amps and how they perform when using Madurai, Eternal Eradicate and Eternal Onslaught and some info on where to get these components and my very brief opinion on how they feel to use.

    A lot of this post will be aimed more at people who have recently unlocked Operators/never really bothered with Amps. You may still find the brief captura previews helpful if you wanted to see an Prism/Scaffold's fire-mode though.

    Video showing how various Amps perform when buffed. The first Shield Break after a captura preview shows damage with Void Strike while the second Shield break does not use this buff.

    Table of Amp Components *Numbers represent <Prism><Scaffold><Brace> parts in this order. A 1-2-3 Amp would have the Raplak Prism, Shraksun Scaffold and the Lohrin Brace.

    This should only be considered a rough guide for Amp performance for various reasons:

    • Overflow damage is hidden (if the boss has 10k shields, 10k is the highest damage number you will see)
    • After breaking the first synovia, the Eidolon only recovers 50% of its shield
    • Teralyst has ~29k shields, Gantulyst has ~41k shields, Hydrolyst has ~52k shields

    What's boosting my Amp's damage:

    • Void Strike (Madurai's 1, Only on first shield break after captura previews)
    • Contamination Wave (Madurai's 2, every shield break)
    • Volt's shield boosts Crit Damage as long as the beam/projectile passes through it
    • Eternal Eradicate (Zaramin from Thrax/Void Angel or purchased from Cavalero)
    • Eternal Onslaught (Zaramin from Thrax/Void Angel or purchased from Cavalero)

    For newer players with only a Mote Amp, roam around the Plains of Eidolon at night and hunt for Vomvalysts. Return to Cetus and fast travel to Quill Onkko to trade in the Sentient Cores for standing. You want to replace the Mote Amp with anything else as fast as possible but do not sell the Mote Amp until you have finished Guilding it and finished ranking it back up to 30. Prisms are the only Amp Component that count towards mastery, Scaffold and Braces are ignored.

    The easiest place to level an Amp would be Sanctuary/Elite Sanctuary Onslaught, you must be in operator mode for affinity to go to your Amp. Return to Onkko to Guild your Amp and level it back to 30 one more time to get all the mastery from it.

    First start with the first Amp you can craft, and continue ranking up your standing with the Quills until you reach rank 3 (Adherent) to unlock Guilding and the Lohrin Brace becomes available which is the best Brace that will be available to you (for the majority of Amps) until you get into ranking up Vox Solaris on Fortuna. In the meantime build an Amp with your favorite Prism + Scaffold + Lohren Brace (x-x-3), and if you have extra Quills standing consider picking up Magus Nourish, Virtuous Strike or Virtuous Shadow.

    Find a guide for capturing the first Eidolon that focuses on basics not doing it fast (first you get good then you get fast). The Sentient Cores dropped from the Eidolon are worth more than what come from Vomvalysts, so its worth it to try taking down this Boss for its drops (Arcane Nullifier can be farmed here, and is helpful for anyone starting out Eidolon hunting). Public lobbies usually aren't too bad for this bounty, and tend to go faster than solo. Eidolon Shards are also one of the possible ways to can rank up your focus schools, the others being killing Thrax on the Zaramin/Duviri or Focus Lenses.

    Once you get to Fortuna and rank up Vox Solaris (one of the harder Syndicates to rank up, try farming for Toroids if you have a resource drop booster from Sortie, Special Event, or get a Relay Blessing) you will have access to the Amp components 4-7 on the table linked earlier. The Certus Brace (x-x-7) is generally considered the best brace for most Amps.

    Play missions on the Zaramin to farm Eternal Onslaught/Eradicate as well as Amp Arcane Adapters which can be purchased from Cavalero to fit an extra Amp Arcane.

    Here is a link to the previous Amp video I made which is closer in line to the damage newer players can expect without the damage boosts from Madurai, Eternal Onslaught, or Eternal Eradicate. If any Prism/Scaffold seems to take an excessively long amount of time to break shields/misses often, you might want to consider using a different Prism/Brace.

    Notes about Prisms/Scaffolds: Cetus Prisms

    Raplak 1-x-x:

    • Semi-Auto with reasonable damage and very accurate

    Shwaak 2-x-x:

    • Arca plasmor like projectile with infinite body punch through and able to hit multiple limbs

    Granmu 3-x-x:

    • A three round burst of slow moving grenades. Easy to miss if you are too far away.

    Rahn 4-x-x:

    • Fully automatic projectiles with reasonable damage

    Fortuna Prisms

    Centric 5-x-x:

    • Three round burst fire and feels similar to Rahn Prism

    Lega 6-x-x:

    • Flamethrower with very slow tick rate. Not very fast for taking down Eidolon Shields

    Klamora 7-x-x:

    • A wide beam with low range. Quickly drains ammo but does a lot of damage to shields in a short amount of time.
    • Not a great Amp for Ropalolyst fight, but great for Eidolons

    Cetus Scaffolds

    Pencha x-1-x:

    • Opticore like beam with reasonable damage

    Shraksun x-2-x:

    • Arca plasmor like projectile with infinite body punch through and able to hit multiple limbs
    • Less range than Shwaak Prism, can't reach Void Angel

    Klebrik x-3-x:

    • Teathers to enemies, low damage and does not always latch onto the enemy you want it to

    Phahd x-4-x:

    • Bouncing Glaive projectile with decent damage and some homing capabilities, similar to the Cedo's alt-fire
    • Easier to use up close because of projectile's travel time
    • Works well for dealing with tanky enemies if you are able to proc Void Status on them first to trap the projectile. You will notice a faint green orb around an enemy if it has Void Status applied to it, or in the case of an Eidolon, the orb can spawn around a limb that was hit by your Amp. 6-4-3 is what I would probably use for priming, the primary fire has good status chance and ammo efficiency, while the Lohren Brace boosts both Crit Chance and Status chance.

    Fortuna Scaffolds

    Exard x-5-x:

    • A very high recoil, low accuracy fire mode that mag dumps

    Dissic x-6-x:

    • Slow grenade projectile, consumes 50 ammo per shot

    Propa x-7-x:

    • A sphere that does high damage when it collapses, easy to self-stagger.
    • Very low range, not suitable for Ropalolyst/Void Angels

    Mote Amp:

    • Very low damage and long recharge, you will probably hate using this Amp
    • Constant Beam fire mode and no alt fire

    Sirocco:

    • Semi-Auto pistol with a perfect reload gimmick
    • Better than the Mote amp but still not great for sustained damage
    0
    Warframe Anniversary Week 3 Twitch Drop Campaign July 15th - July 22nd

    Watch any participating stream and make sure you claim drops in between tiers.

    If you notice you're having issues with twitch not logging time watched correctly make sure that the stream is not muted within the player. (Muted tabs do not cause issues with twitch tracking progress)

    0
    Blue Potato Invasion on Selkie - Sedna
    imgur.com imgur.com

    Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users like IDystopiaI.

    imgur.com
    0
    Alienware Warframe Giveaway

    https://na.alienwarearena.com/ucf/show/2168846/boards/contest-and-giveaways-global/Giveaway/warframe-excalibur-avalon-bundle-giveaway

    Requires you to create an alienware account to claim a key and redeemed at https://www.warframe.com/promocode.

    There were ~4000 keys remaining when I claimed, the Karak and Skana both come with a potato installed, or just sell them for the free weapon slots if you've already mastered them.

    0
    A Quick Guide farming the Granum Void

    This guide mostly applies to farming Protea parts from the Granum Void but you may also find it useful for quickly cycling through Tenet Weapons to Valence Fusion, or spawning a Sister with a Radiation Progenitor.

    To farm Protea, you need to reach rotation C in each tier of the Granum Void (Neuroptics in T1, Systems in T2, Chassis in T3). The easiest way to do this is with an Octavia modded mostly for Range and Duration and some Strength.

    When you spawn into the Void, you want to find an edge of the map with few obstructions on the ground (Mallet requires Line of Sight) and throw Octavia's Mallet and Amp between you and the rest of the map. Like This

    By being on the edge of the map you've restricted the spawning area of the Void Specters, and they should all be forced to spawn within Mallet's range.

    My preferred mission for farming the Void would be Capture. From testing, the capture target can not escape on the Corpus Crewship Tileset (or the tile required for that fail-state just never spawned). Do not Capture the target until after after you've completed the Granum Void side mission as enemy spawning is disables shortly after completing the main objective and may cause issues if you're waiting for the Treasurer to spawn to drop a new Granum Crown. Once you're finished in the void it is safe to complete the mission's main objective, wait around until the Treasurer spawns to replace the Crown you spent to enter the Void.

    Farming Tier 1:

    (Neuroptics) For this part, I would farm the Capture mission on Phobos>Skyresh. A "Granum Crown" (Tier 1) is required for drop table containing the Neuroptics. The Treasurer also drops this same Crown, so you only really need the initial coin to begin farming.

    Farming Tier 2:

    (Systems) The "Exemplar Granum Crown" is required for this drop. The Rescue mission on Neptune>Triton is probably the easiest one to perpetually farm the Void. Be sure to complete the void first before saving the Rescue Target, or you may run into issues with the Treasurer not spawning, and the rescue target dying within the Void.

    Farming Tier 3:

    (Chassis OR Tenet Weapons) "Zenith Granum Crown" is required for the Chassis to drop. The best mission for this is Pluto>Hydra, and everything mentioned earlier about farming Capture missions applies here, the capture target can't escape as far as I can tell, and completing this objective before the Void can cause issues with the Treasurer/Candidate not spawning before spawns stop.

    For the Main Protea Blueprint, you either need to pick that up from completing the Deadlock Protocol (Don't think you even have access to the void without this mission completed), or from Simaris for 50,000 standing.

    Some notes about farming Tenet Weapons this way:
    • You technically only need 25 kills (solo) to spawn a Candidate, but I found reaching the 75 Kill Cap was faster than waiting out the timer. Complete the mission after downing the Candidate (without mercy killing) to add the previewed weapon to a blacklist.
    • A Radiation based Sister is probably the most annoying to fight because of all the ways it enables Friendly Fire; All Tenet Weapons will be able to proc Radiation status, instead of only the weapons that have base Radiation like the Tenet Arca Plasmor. Arcane Healing, or an ability with Status Cleanse/Immunity works fine to mitigate this, but it still makes it extremely easy to fail a mission like Defense.
    • A Sister spawned from a Radiation Progenitor also has the ability Magnetize, like Malice any shots fired will be redirected at whoever has Magnetize on them. It is possible to roll out of it, but the ability is not very visible from inside the bubble, so there is a very good chance that you will end up downing yourself before you notice you've had Magnetize cast on you.

    *I've tried to keep this guide as brief as possible while still explaining everything, if you run into issues or think I've missed something, let me know and I'll work on correcting the guide.

    Currently the easiest ways to get an Octavia if you don't currently have one is to check the Duviri Circuit as it is one of the possible Warframes on Week 9. (It can take a while to farm for her Neuroptics through Survival if you're really unlucky, and requires you to do her quest/pick up the main blueprint and Mandrachord from Simaris if you no longer have base Octavia.)

    The other ways to get Octavia would be to wait for Prime Resurgence or selling your extra prime parts on https://warframe.market and finding someone selling her set for a reasonable price.

    0
    Warframe Anniversary - Week 1 Twitch Drop Campaign July 1st - July 8th
    www.twitch.tv Warframe - Twitch

    Warframe situates players as members of the Tenno race, newly awoken after years of cryo-sleep into a solar system at war. Reborn into a corrupt era, the Tenno are sought by the oppressive Grineer Empire for annihilation. Warframe armor is the key to overthrowing the Grineer by providing players wit...

    Warframe - Twitch

    ! Watch any participating stream and make sure you claim drops in between tiers.

    This is also a good chance to make sure your Twitch account is linked correctly to your warframe account before Tennocon.

    If you notice you're having issues with twitch not logging time watched correctly make sure that the stream is not muted within the player. (Muted tabs do not cause issues with twitch tracking progress)

    0
    Dystopia Dystopia @dormi.zone

    Alt Accounts:

    • Despair@lemmy.world
    • -Dystopia-@kbin.social
    Posts 14
    Comments 66