It's fucking pathetic how the California legislature never overrides the governor's veto. Really stinks of a scheme that gives legislators room to grandstand about passing actual decent legislation and then lets the governor prevent anything from actually happening that might upset their donors.
Here's what I could find out:
- There's a website coconutbratpac.com with basically nothing on it
- According to WHOIS records, that website and the website in the text message (which seems to purely be a link shortener) were both updated within about an hour of each other on September 16
- There's a third website (onlyfans.vote) which explicitly mentions CBP in its privacy policy; that domain was updated on August 11.
- I get no hits for "coconut" using Open Secrets' PAC Search, but I don't know how often they update their database or what blind spots it might have.
- One of the few Google hits I got was for this reddit post which has an unredacted link. That link ultimately redirects to Rapid Resist, which is a legitimate Democrat-aligned organization used for text campaigns. So maybe this is legitimate but incredibly half-assed?
How so? I'm going to tinker with both regardless, but I'm curious to know what you found lacking with Gemini so that I can evaluate it with a more critical eye.
Welp, time to start figuring out how to use Gemini (or alternatively RETVRN to Gopher).
In reality, the best parts of the web are (and have always been) text-based. I mean, obviously we have lots of fun with our emotes on Hexbear, but the essential feature is being able to communicate with each other via text. My favorite little corners of the internet are inevitably someone's niche blog or fansite which is almost 100% text-based. And, pivot-to-video be damned, the most effective and useful technical tutorials are text-based, especially since they can be easily updated and maintained.
Celeste - a platformer which gives gender-confused people unrealistic power fantasies (such as the ability to double jump, which they do not naturally possess).
You cannot convince me that this wasn't written by an infiltrator
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Was wondering about how Pikmin 2's procedural music works and came across this beautifully crafted video explaining the whole intricate system.
This channel seems like a treasure trove--if you just wanna jam, check out this sick Driftveil City arrangement for starters
I just use a fuck-off massive case
Soggy biscuit (patriotic)
Just to be clear, since it's easy to miss the colon: this is a plea for Mexican workers to act in solidarity, not an article reporting on workers actually doing that
Damn this person is cool as hell
It's an existing legal term (hence the citations)--I hadn't heard that they succeeded in getting the case dismissed, though.
Hexbear limits the display size to a maximum height of 400 pixels anyway (the source image is 2766 px tall), so anything larger than that just results in wasted bandwidth and longer load times. I'm actually a quality fiend, so in normal circumstances where this was being hosted on Google's servers or w/e it wouldn't matter, and it's fine to have the high quality original if someone wants to refer back to it, but it makes sense to be as gentle on Hexbear's servers as we can when creating emotes that are gonna get loaded all the time.
Ideally, Hexbear/Lemmy would automatically generate smaller images for display, but it currently doesn't do that--I discussed this in another comment.
edit: also I apologize for not just explaining this in my original comment--I didn't want to go full but in retrospect it came off as judging without giving any explanation, and thinking about the image size is not something I would expect most people to think about so I didn't at all have that intention
pls resize, that is over 8 MB:
https://hexbear.net/pictrs/image/a45fc3ec-c05d-48d3-8391-3ce238244d6b.png
(Most of) the sources mentioned in the video:
Hardcore Gaming 101 - Zelda CD-i Games
Mark Andrade - Zelda's Adventure – My First Video Game Job
Christopher Bautista - The Legend of Zelda and the Transgender Experience
alyo - Fashion Guide for Tears of the Kingdom
Did You Know Gaming - The Zelda Game Nintendo Don't Want You to See (Exclusive)
GameSpot - Why Zelda: Breath of the Wild Won't Have a Female Hero
Time - Next Link May Not Be a Girl, But He’s Androgynous by Design
Zelda Universe - How Breath of the Wild led to playable Zelda
Gamekult - Miyamoto Interview: "A Difficult Balance to Find" (this one is actually in French)
Nintendo - Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom — Part 3
bonus: the Soviet-Armenian animation Wow, a talking fish! (note: there are English captions available)
edit: that animation goes HARD
Nice to see them getting clowned on in the replies.
Wow, America needs to up its carbrain game! That's really top-shelf stuff.
Yup, it's rhyming slang: Yank -> septic tank-> seppo
同志少女よ、敵を撃て by ハヤコミ。独ソ戦が激化する1942年、モスクワ近郊の農村に暮らす少女セラフィマの日常は、突如崩壊した。急襲したドイツ軍により、村人たちそして母親が惨殺されたのだ。自らも射殺される寸前、セラフィマは赤軍の女性兵士イリーナに救われる。母たちを奪った敵を倒すため、セラフィマは仲間たちとともに一流の狙撃兵になるべく訓練を重ねてゆく――敵を討つ、その想いに燃える少女たちの果てしない闘いの行方。2022年本屋大賞受賞作・2022年高校生直木賞受賞作・2022年〈いちばん売れた小説〉が待望のコミック化。『少年ノート』『しまなみ誰そ彼』の鎌谷悠希氏がコミカライズ!
There were a few posts showing interest already
https://hexbear.net/post/2909543 https://hexbear.net/post/2955745
so I figured I'd let people know! Idk if there are any scanlations in the works (let alone an official English localization), but if you're decent at Japanese I'd say the first chapter is pretty accessible. My kanji knowledge is pretty terrible but I was able to muscle through with only looking up a few key words and just relying on context for the rest. This is just a setup chapter, so there's not much to go on:
brief summary
It introduces you to the setting and the main character, teaches you a bit about how ordinary Russians benefitted from communism, tells you about the MCs hopes and dreams, and then has everything come crashing down after Nazis roll into the village accusing them of harboring partisans and start summarily executing people.
The art is great, IMO--to be expected of the mangaka of Our Dreams at Dusk (highly recommended if you haven't read it already, and a short read at only four volumes!). Also there was a neat touch which I haven't personally seen before: when German is being spoken, it's still written in Japanese but typeset in the typical Western horizontal style which makes it clearly stand out without requiring any annotations. Look forward to seeing where it goes, and I hope it'll get an official localization to maximize its exposure to Western audiences! Also from a raw reading perspective, it's nice to get in on the ground floor since it can feel really daunting to have 100 chapters ahead of you when reading is somewhat slow and effortful.
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Love how the rhythmic hitch caused by the "missing beat" makes the bass groove so hard
Oh yeah, post your favorite 7/4 tunes! I went for the low-hanging fruit, but I'd love to hear some others, especially ones with different beat groupings (e.g. 2 + 3 + 2 instead of the 2 + 2 + 3 used in "Money")
Ever since I got introduced to the joys of Minesweeper by Girl_DM_ I've been having a lot of fun playing it as a little timewaster. I'm specifically playing the version from Simon Tatham's lovely Portable Puzzle Collection (more specifically the Android port via F-Droid) which unlike the original Minesweeper does NOT require guessing. Most of the time, I'm well-versed enough in patterns and testing candidate solutions that I'm able to clear a 16x16 board with 99 mines in about 3-5 minutes. But on a fairly regular basis I'll run into situations where I get stuck and it seems like I'd either have to calculate an inordinate amount of possible solutions or just make a random guess, neither of which are appealing. Here's one such example:
There's probably some cool Minesweeper shorthand I could use to describe the constraints, but what I tried to show with my annotations is how I understand that, for each of the annotated squares, there is a mutually-exclusive binary choice (or in the case of the 3, two choices) for where a mine could be located. Unfortunately, as far as I can tell, while the choices are internally mutually exclusive, it doesn't seem like there's any permutation of those choices that is invalid so I can't eliminate any possibilities. My usual strategy is to fix one choice and see if it results in a contradiction. For instance, if the other mine for the 2 is the upper choice, we can clear the lower square. That means the lower square for the 1 must be a mine, and this still leaves either of the two bottom choices as valid for the 3 (so this is a possible configuration based on these constraints).
The only remaining sections have a lot of freedom which makes them daunting to analyze. Of the remaining unanalyzed squares, from top to bottom they have 2, 2, and 3 mines remaining, respectively, which is quite a lot of options to fully check, and I can only eliminate a few heuristically (e.g. the top 3 must have at least one mine in either the east or southeast space, since otherwise the 4 to the south can't be fulfilled; the 4 must not have the remaining mines all in the east column because otherwise the 2 and 1 can't be fulfilled). I'm sure if I went through them methodically I would eventually arrive at an answer, but that's pretty tedious, so I usually just give up and generate a new board in this kind of situation.
TL;DR: am I missing some neat heuristic(s) that will allow me to either slash the possible solutions to a more manageable number or eliminate individual solutions very quickly, or is this kind of difficult spot just an inevitable outcome for some boards?
This past October, Dolphin turned 20 years old since its initial release to the public as an experimental GameCube emulator. It's been a long ride, with twists and turns. I don't know if anyone back in 2003 expected Dolphin not only to still be under active development 20 years later, but to also su...
It's always a good day when a new Dolphin progress report drops!
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This is one of my favorite videos of all time, perhaps even surpassing Watch for Rolling Rocks in 0.5x A Presses (although obviously not as iconic). It just perfectly scratches that itch of someone using a combination of technical skill and lateral thinking to complete an absurd video game challenge, all presented by an even-keeled narrator with clear visualizations and a bit of humor sprinkled in. I think I've watched it half a dozen times at this point--it's my "comfort food" for when I'm having trouble sleeping.
Kind of amazing that the very first video the creator has put out is such a banger, not just in terms of content but in terms of production value. He did say that he'd be making another video, so I'll be looking forward to that--tough act to follow, though, not unlike Watch for Rolling Rocks.
Can anyone recommend any channels/videos along the same lines? I've devoured the following:
- All of pannenkoek's videos (both commentated and uncommentated)
- bad_boot's Enter the Secret Aquarium in 0x A Presses
- All of Bismuth's videos
- All of Pikasprey's Softlock Picking videos (tbh while some of these can be interesting, they're not really in the same ballpark...more just something to take the edge off)
- Many of Crystal_'s Pokemon glitch videos (again, interesting, but no voice commentary and not as grand in scale--mostly just straightforward glitch documentation)
- All of Lowest Percent's videos
- All of Retro Game Mechanics Explained's videos (okay only a few of his videos are remotely related but holy crap, easily some of the highest quality videos on the net if you're into detailed technical breakdowns of retro games/consoles and absolutely top-notch visualizations)