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Thoughts on Desktop Operating Systems in 2024
  • My SteamVR games run poorly on Linux. They do run, but it's a much rougher experience than running them through Windows.

    It's frustrating, because otherwise Linux is my primary gaming system!

  • iPhone owners say the latest iOS update is resurfacing deleted nudes
  • Step away from hardware constraints for a moment, and consider the OS:

    If the OS says a file is deleted, under no circumstances should the OS be able to recover it. Sure, certain tools may exist to pull it back; but it should be unavailable to the OS after that. And yet, apparently a software update was enough to recover these files. Thus, the concerns about data safety in an environment where the OS cannot be trusted to remove data when it says it has been removed.

  • What's your hottest character idea that you didn't get to play (long enough)?
  • For a Supers game, I've been wanting to play a dragon - just start the game with a chunk of the downtown business district for my hoard, run it with enlightened self-interest (high wages, free healthcare, etc), and go after any supervillains that might threaten my modern "hoard" (which might include the people!)

    The idea is that he'd be trying to transition himself from an avatar of fear and flame into something humanity might celebrate, or even venerate - after all, he's seen that humanity tends to wipe out things that terrify it!

  • Moving rollable tables between systems

    Hello! I'm looking for a way to copy a set of rollable tables from one system to another. Specifically, I'd like to grab a bunch of the oracles from the "Ironsworn & Starforged" system over to a GURPS game I'm running; to help with generating content on the fly.

    The rollable tables I'm looking at are pretty basic, but extensive - the ones I'm after are mostly roll a d100 for a textual result. I'm able to go through and individually import the table (from a compendium), export it to my file system, switch game systems, and import it there without issue; but I'm looking at a few dozen or more tables that I want to do this with! I'm hoping there's an easier way. They're all nicely bundled in a compendium; but I suspect that's part of the issue - is there a way to move a compendium from one system to another? Or another way to move rollable tables en masse?

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    What is the maximum dice a Missile spell can have?

    How much do you allow mages to pump up their missile spells when using the default GURPS magic-as-skills system? Particularly with casting level 15+ (enough to get a discount) and a few levels of Magery? The GURPS FAQ 4.3.3 here mentions that the total cost of the full charging time is discounted once - so at casting level 15 you can charge a 1 die fireball for 1 second for free, but you cannot cast a free 3 dice fireball by spending 3 seconds charging it - that would instead cost 2 energy points.

    But what about the upper end? GURPS Basic Set page 240 says you can “invest one or more points of energy in the spell, to a maximum number of energy points equal to your Magery level”. Suppose a PC with Fireball-15 and Magery 2 spends 1 second creating a 2 dice fireball. This has cost them 1 energy point. Does this mean they could instead spent 1 second investing 2 energy points (their maximum Magery) into a 3 dice (discounted price) fireball? I saw this idea posted on the GURPS wiki here, but I haven’t found anything discussing this idea elsewhere.

    Peter V. Dell'Orto has mentioned that even allowing the discount to apply to each charging turn hasn't wrecked his game, so I'm not worried about the balance component of 1-2 extra dice of damage; I'm just curious what other GMs would permit at their table.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)5T
    5too @lemmy.world
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