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cubers @lemmy.world

3x3x3 OH 8.03 avg by Nicholas Archer

[WR] 3x3x3 OH 8.03 avg by Nicholas Archer

https://www.youtube.com/watch?v=GZQ-u-YRM98

Previous avg by Sean Patrick Villanueva: 8.09.

First time Roux beating Roux ?

rubikscube #speedcubing #Rouxvolution #333oh

@cubers

Speedrun video games @sh.itjust.works

Spider-Man: Shattered Dimensions DS Full Arsenal in 21:22 by OofMoment420

this game has crazy movement!

cubers @lemmy.world

square-1 4.69 average by Sameer Aggarwal

[WR] square-1 4.69 average by Sameer Aggarwal

https://www.youtube.com/watch?v=XsbZnfrMI68

Previous avg 4.91 by Dylan Baumbach, 2024/09/21

Previous WR by Sameer (6.06) was in december of 2021! He started to learn OBLP by the end ofk 2021, and that was harder than he planned. But hard work has finally paid!

rubikscube #speedcubing #square1

@cubers

Speedrun video games @sh.itjust.works

Super Mario Bros Any% in 4:54.565 by Niftski

While GDQ is still going on, Niftski just broke the WR again!

I think the human limit is 4:54.265

cubers @lemmy.world

megaminx 26.60 average by Leandro Martín López

[WR] megaminx 26.60 average by Leandro Martín López

https://www.youtube.com/watch?v=Ew0wmzVNYfM

Previous avg 26.84 by LML, sep 01, 2023

rubikscube #speedcubing #megaminx

@cubers

Speedrun video games @sh.itjust.works

Doom Eternal - All Combat Encounters Ultra-Nightmare in 1:26:33 by HeinzBurner

cubers @lemmy.world

3x3x3 4.05 average by Yiheng Wang (王艺衡)

[WR] 3x3x3 4.05 average by Yiheng Wang (王艺衡)

https://www.youtube.com/watch?v=aeti5nRmZHA

Previous avg by Yiheng Wang: 4.09.

In August, he broke the ao5 world record with 4.25. It’s now one of its worst attempt.

"Funny" how he shakes his head when solving at 4.1s...

rubikscube #speedcubing #333

@cubers

Speedrun video games @sh.itjust.works

Doom 64 (2020) - Watch Me Die-Speed (45:32)

IMPORTANT FLASHING WARNING FROM 4:17 TO 4:26

This run has a raw recording version here (no commentary): https://www.youtube.com/watch?v=wJ3HC2VCDIY

Finally a 45 in this category and a good one despite a few rough spots, no plans to improve further without some major strat changes or somehow stumbling across new tricks.

Doom 64 (2020) speedrun leaderboard: https://www.speedrun.com/doom_64_2020

Speedrun video games @sh.itjust.works

Breath of the Wild Any% 23:09

Speedrun video games @sh.itjust.works

Mario 64 120 Star in 1:35:28 by GreenSuigi (5 seconds faster than his WR from a week ago!)

Absolutely insane, still the only person to do a 1:35. And he's playing in the tournament this weekend at PACE https://programming.dev/post/21309528

Speedrun video games @sh.itjust.works

1:39:07 - Doom Eternal 100% Ultra-Nightmare Restricted by Absolutemassive

Speedrun video games @sh.itjust.works

Mario 64 120 Star in 1:35:33 by GreenSuigi, first ever 1:35

HUGE WR! Suigi was previously in 6th place with a 1:37:00 from 4 days ago, and now beat Weegee's 1:36:02 by a large margin with the first ever 1:35! Suigi skipped 1:36 entirely lol. Insert meme of "I never saw a 1:36, and I never fucking will!"

He currently holds 4 out of the 5 major WRs, and would need to retake the 70 star record to hold all 5 of them.

Speedrun video games @sh.itjust.works

Super Mario Bros. 2 (US) Any% 8:11.557 by ethanrta

Beating COOLKID's 8:11.590 from 2 years ago

cubers @lemmy.world

3x3x3 OH 5.66 single by Dhruva Sai Meruva.

[WR] 3x3x3 OH 5.66 single by Dhruva Sai Meruva.

https://www.youtube.com/watch?v=88%5C_TpF7WKVo

Previous single by Sean Patrick Villanueva: 6.05.

5.66 is the first sub-6 OH. It was also the first sub-6 333 by Feliks in 2011.

Pll-skip, but the TPS is insane!

rubikscube #speedcubing #cfop #333oh

@cubers

Speedrun video games @sh.itjust.works

Mario 64 - 16 Star blindfolded in 19m43s by Bubzia

The world first sub 20 minute time in the Super Mario 64 - 16 Star category blindfolded speedrun has finally been achieved. After 10 Months of restless grinding, 118 days / streams of practice, runs, and more, the most ambitious goal in blindfolded SM64 has finally been broken. Bubzia has broken the previous world record by more than 40 seconds, with a final time of 19 minutes and 43 seconds.

The sub 20 minute barrier is an achievement that many people strive for when they start out speedrunning visually. Bubzia has written speedrunning history by achieving this milestone while entirely blindfolded. More than 7.5 years after his first blindfolded 16 Star speedrun, this is what the speedrun has evolved into.

I am so incredibly happy that I pushed through all the hardships that this challenge has thrown into my face. It has been a really fun blast, there have been so many new viewers to blindfolded speedruns in general, and many sticked to me grinding this challenge daily for

cubers @lemmy.world

5x5x5 31.60 single by Tymon Kolasiński

[WR] 5x5x5 31.60 single by Tymon Kolasiński

https://www.youtube.com/watch?v=TT-oT2moPcc

Previous single : 32.52 by Max Park (Mar 16, 2024). And the previous, and the previous and … (It was 7 consecutive WR single by Max Park).

Reconstruction https://reco.nz/solve/11096

rubikscube #speedcubing

@cubers

cubers @lemmy.world

3x3x3 4.08 average by Yiheng Wang (王艺衡)

[WR] 3x3x3 4.08 average by Yiheng Wang (王艺衡)

https://invidious.fdn.fr/watch?v=OTgzEUd6cQE

3.83 (6.16) 4.55 (3.71) 3.88

Previous avg : 4.25 by Yiheng Wang

rubikscube #speedcubing

@cubers

Speedrun video games @sh.itjust.works

Super Mario Sunshine RTA ACE discovered (from 1h 12m 51s down to 46m 55s)

This brought the WR down from 1h 12m 51s to just 46m 55s. This will probably be a separate category from the old any%.

Apparently, the Japanese community had quietly been working on this and just dropped this massive discovery out of nowhere.

From Noki Doki in the Discord

You use cutscene underflow to replay the right bell Shine spawn cutscene played previously, but since you're on a different map (Ricco/Gelato unlock plaza vs. Shadow Mario chase plaza), the right bell Shine isn't at the same memory address anymore, and the old address (which the cutscene still has) now holds something else, in this case render data for the turbo gate behind the lighthouse.

We can line up that turbo gate at a very precise position on screen so that when trying to spawn the "Shine", the cutscene will read the position as a memory address and run code from wherever we want. The game keeps track of stick angles to check for spins, which is the easiest memory area to manipulate that we know of, s

Speedrun video games @sh.itjust.works

Quake - e2m7 Easy by Muty in 29sec (1sec improvement)

A 1 second improvement over the previous record by Connor Fitzgerald.

I finally put the theorised "grenadejump off the ogre" strat to the test, and it worked wonders. I did have some issues with the slope in the zombie room, so I decided to find a better alternative - a sliding grenadeboost off the zombie - that turned out to be quicker as well. I also found the last room to be slow in Connor's demo, and figured out quickly that you can bounce a grenade off the pillar, so when the main button gets hit the grenade explodes in front of the zombie just as the wall lowers. A bit rough in some spots, but unless new strats are found this is staying at 29.

Here's a Quake Speedruns Explained video about this record: https://www.youtube.com/watch?v=ekUscpJbIak "RIP My Last Golden-Age Quake Run..."

Speedrun video games @sh.itjust.works

Sonic Adventure 2: Battle - All Stories in 50m 10.92s by iden