This long interview with veteran composer, audio engineer and game developer Manabu Namiki details his lifelong fascination with games and game music.
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Manabu Namiki – 2009 Composer Interview - shmuplations.com
FTA:
Manabu Namiki (Santaruru) Joined NMK in 1992 and has been involved in sound production for numerous game titles ever since. After working at Raizing he went independent, and is currently an active composer for Basiscape. His representative works include Battle Garegga, Dodonpachi Dai-Ou-Jou and the Mushihimesama and Deathsmiles series.
Interview with Terarin (creator of the Missile Dancer series) @ Indie Tsushin
We had the opportunity to speak with famed STG creator Terarin! We talked about shooting games both old and new, working with different styles within the genre, and pushing into new territory with the 3D rail shooter, Missile Dancer 2!
A quote from the interview: "My favorite genre is STG. The basic rules of STG are to shoot the enemy and avoid the enemies' attacks. Despite the simple and easy-to-understand rules, they are very deep and you can get really sucked into them. And I think it is interesting the way you can feel your skills improving by playing through them over and over."
"Our Goal Was To Preserve The Original Pixel Art" - X-Out Resurfaced Dev On Remaking The Amiga Classic | Time Extension
The remake aims to pay tribute to Rainbow Arts & the late artist Celâl Kandemiroğlu
Takahashi Meijin and the History of Caravan STG - shmuplations.com
Rare footage from STG caravans. What I mean by simplicity and exhiliration, is like… the rules are simple: when your ship gets hit you die, so shooting down enemies is the only way to avoid that. And when you shoot down a wave of 8 enemies in a row, “pew pew pew pew!” and get
It's history day 😆 ! I've been fascinated about the "caravan" style shooter genre since I first heard of it, so here's an interview on the subject from a developer who was part of their creation.
Kenta Cho (Japanese indie game developer) ⌘I Get Info
Maker of 1-D PacMan, and a bunch of indie shmups. Via Two Stop Bits.
Capcom Partnership Project – 2000 Developer Interview - shmuplations.com
Taken from a 2000 issue of Arcadia magazine, this short interview with producer Tatsuya Minami outlines the motivation behind the Capcom Partnership Project, an initiative that saw Capcom partnering with various STG developers.