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Another way to manage player resources - Merric's Musings

merricb.com Another way to manage player resources - Merric's Musings

I have a sneaking suspicion that telling players how many encounters there will be in a session may end up with an improved Dungeons & Dragons experience. D&D began with explorations into a dungeon, where the players went for long as they felt able, then returned home. As this continued, players dev...

tl;dr: tell the players on advance how many encounters to expect, so they can budget their resources.

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